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Unused items: Difference between revisions

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#'''?????''': The ????? item when used will act as if the player's Pokémon had used the move Surf. For this reason, it is often nicknamed the 'Surfboard' in the sense that Nintendo may have intended players to ride a Pokémon, or some kind of vehicle by simply using an item. There is no evidence to support this however, and there is also the possibility that Nintendo may have been using this item for either beta testing or as a place to define information about the move Surf.
#'''Badges as items''': Despite existing in the final game in the player's Trainer Card Badges exist as items within the coding of Pokémon Red, Pokémon Green and Pokémon Yellow. It is unknown why these can exist within the player's bag, however Nintendo may have used them as a place to store techincal information about the relevant badge or may have once intended Badges to be seen in the player's bag. These will give unintended effects when used in battle however and the Boulderbadge and the Cascadebadge will act as the 'Throw Bait' and 'Throw Rock' options of the Safari Zone respectively. The following items can appear in the player's bag.
 
#2.'''Badges as items''': Despite existing in the final game in the player's Trainer Card Badges exist as items within the coding of Pokémon Red, Pokémon Green and Pokémon Yellow. It is unknown why these can exist within the player's bag, however Nintendo may have used them as a place to store techincal information about the relevant badge or may have once intended Badges to be seen in the player's bag. These will give unintended effects when used in battle however and the Boulderbadge and the Cascadebadge will act as the 'Throw Bait' and 'Throw Rock' options of the Safari Zone respectively. The following items can appear in the player's bag.:
 
#Boulderbadge
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#Earthbadge
 
3.'''Unused TMs''': Item data for five unused TMs - TM51-TM55 exist within the game. When used, these items will act like the equivalent HM, in the sense that for example, TM51 has the same function as HM01 - Cut. Unlike the equivalent HM however, the game will not consider these as key items and as a result the player is free to toss one of them and see how many he or she has. TM55 occupies a hexadecimal identifier of FF (255). An identifier of 255 is also used for CANCEL's function and as a result TM55 will hide itself and any other items the player has below it.
==Unused items in [[bp:Generation II|Generation II]]==
 
These items may have been designed as a location to store information about the existing five HMs however, and/or as filler data for values 251 to 255 in the bytes managing what type of items the player has in his or her bag (as the normal TMs 01-50 were programmed in the 'slots' before it), however this is unconfirmed.
Generation II included many unused items in Pokémon Gold, Pokémon Silver and Pokémon Crystal however these are likely to be just [[placeholder]]s in the sense that they all share the same name and a description of '?'.
 
==Unused items in [[bp:Generation II|Generation II]]==
 
[[bp:Generation II|Generation II]] featured many more items, meaning that there are less free item slots in Pokémon Gold, Pokémon Silver and Pokémon Crystal. Unlike [[bp:Generation I|Generation I]], Generation II would use two [[|error traps|error handlers]] "?" and "Teru-Sama" which were both made unusable to refer to items with invalid data and thus prevent the player from seeing and using any [[glitch items]]. (i.e. the attempt of the game attempting to read information from other bytes as item data).
#29 items all of which are referred to as '''Teru-Sama''' exist in Pokémon Gold and Silver which are presumably placeholders for items which may have once existed. This can be supported by the fact that their hexadecimal identifiers are often in between items which were used in the final game. The name '''Teru-Sama''' is a romanisation from Japanese and roughly translates to the phrase 'to shine.' There are less Teru-Samas in Pokémon Crystal because some of the original Teru-Samas were defined to be real items but with different names and effects.
 
#'''?''': The game will use the error handler "?" to refer to the unused item with a hexadecimal identifier of 00, which has undefined data and a description of "?".
#'''Teru-Sama''' (x29): 29 items all of which are referred to as '''Teru-Sama''' with a description of '?' exist in Pokémon Gold and Silver which are presumably error handlers for undefined item data, or possibly placeholders for items which may havewere once existedplanned to exist. This can be supported by the fact that their hexadecimal identifiers are often in between items which were used in the final game. The name '''Teru-Sama''' is a Japanese romanisation, from Japanese andwhich roughly translates toitself the phraseas 'tolord shine.sunshine' There are less Teru-Samas in Pokémon Crystal because some of the original Teru-Samasthese were definedeventually tochanged beinto real items butsuch withas differentthe names andEgg effectsTicket.
#'''Unused HMs''': Item data exists for HM08-HM12, regardless of the fact that there are only seven HMs which can be obtained through normal gameplay. Within the TM/HM pocket, these items have no use and use '?' as their description, with the exception of HM12 which has the description 'Attacks 5 turns with rising power' - which may refer to Rollout, but may simply be 'purely glitch', in the sense the game is attempting to read information from a close byte as description data. Like TM51-TM55 in Generation I, these were probably added as filler data for identifiers of 251-255, as identifiers 195 to 250 correspond to real TMs/HMs.
 
==Unused items in [[bp:Generation III|Generation III]]==
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