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Unused music: Difference between revisions

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>Torchickens
(Thanks, I never knew! So do some placeholder maps use a slightly different Jubilife City theme too as well as just the alternative Route 206,207,208,221 like theme?)
>Torchickens
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{{Betabeta elements}}
{{outdated|Add more unused tunes such as some from TCRF. Add unused music for Generations V and VI}}
 
[[Image:Mobile_adaptor.png|270px|thumb|right|A trade via the mobile adaptor which was only released in Japanese versions of Pokémon Crystal, when you first connect the mobile adaptor it will play music never heard in the English versions of the game.]]
{{Collective Page}}
Most soundtrackmusic present within the Pokémon games have been applied to at least one map, or other in-game interfaces such as the title and the battling system. However, various songstunes and sound effects exist in the Pokémon games which are never actually used at all without an [[game-altering device|external device]].
 
SeveralSome ofmusic these tracks have arguably, been composed to account for musicoriginates from older games. For example; aA remixed version of the title screen music from Pokémon Ruby and Sapphire exists in Pokémon Diamond and Pearl,; however, it is never used in normal gameplay. Other tracks serve a completely unknown purpose such as an unused theme from Pokémon Battle Revolution. It is also notable that an off-key version of the original music from routes 206, 207, 208, and 211 accounts for several hundred inaccessible areas entitled [[Mystery Zone]] in Pokémon Diamond and Pearl.
 
Other tracks serve a completely unknown purpose, such as an unused theme from Pokémon Battle Revolution.
 
Other tracks are altered versions of existing music, for example, an off-key version of the original music from Routes 206, 207, 208, and 211 accounts for several hundred inaccessible areas called [[Mystery Zone]] in Pokémon Diamond and Pearl.
==Unused soundtrack in Generation II==
 
==Unused soundtracksoundtracks in Generation III==
''In Pokémon Crystal'': Three unused tracks exist in non-Japanese versions of Pokémon Crystal, but only one unused track remains in the game when considering all languages.
''In Pokémon Stadium IIRed/Blue/Yellow:'':
 
#There are three unused sound channels in Red/Blue/Yellow.
#A completely unused track exists in Crystal for unknown reasons occuping slot 91 (5B) it seems to be similar to the music played in the Battle Tower or that of a town. [http://www.youtube.com/watch?v=91X0hinbE5o]
 
The following Game Genie codes will replace the Pallet Town music to use them:
''In Pokémon Stadium II'':
#A remixed track of the same unused song mentioned above exists in Pokémon Stadium II for unknown purposes.
 
132-2FB-F7D
 
692-30B-7F7
 
CF2-32B-917
 
692-33B-4CB
 
6F2-35B-911
 
6A2-36B-4CB
 
[httphttps://www.youtube.com/watch?v=trRUKd9xiH44wBsA5Bh4d0]
 
 
 
''In Pokémon Yellow'':
Only one unique unused track is currently known to exist within Pokémon Yellow.
 
#An unknown, unused tune exists within the coding of Pokémon Yellow. Interestingly, it does not exist within Pokémon Red and Blue, which may suggest itself as part of an additional planned feature. This can also be backed up by the fact that it belongs in the hex:20 soundbank (hex:28 soundbank in Japanese versions), used for things exclusive to Pokémon Yellow including the printer error theme, the Jessie & James encounter theme, and the Pikachu's Beach music. [http://www.youtube.com/watch?v=GFGCRxmqMkA]
 
==Japan exclusive tracks (Generation II)==
 
As a method to obtain the GS ball to capture Celebi in Pokémon Gold, Silver and Crystal, the Poké-Communications Centre (PCC) was built into the final release of the Japanese versions of the games. A mobile-adapterMobile Adapter was sold seperatelyseparately which allowed the player to initialiseinitialize the event by downloading it on their mobile and transferring it to their Pokémon game. However, since these features were never included in other versions of Pokémon Gold, Silver and Crystal, two extrathree unused tracks exist in non-Japanese games.
 
#The music which plays when the player connects the mobile adapter. [http://www.youtube.com/watch?v=-soant63Knc]
#The music played in the Poké-Communications Centre. [http://www.youtube.com/watch?v=eAofBOo5TOs]
 
#The musicMusic which plays whenfor thea playerconnection connectsattempt with the mobileMobile adapterAdapter. [http://www.youtube.com/watch?v=-soant63Knc] (ID: 5E)
==Unused soundtrack in Generation III==
#The music played for accessing the Mobile menu. It also appears in Pokémon Stadium 2 as "sparse41.miniusf" where it is used for the menu for viewing videos of timed mobile battles transferred to Pokémon Stadium 2 via the Transfer Pak. (ID: 5F) [https://www.youtube.com/watch?v=91X0hinbE5o]
#The music played in the Poké-CommunicationsPokémon Communication Centre after the player successfully connects the Mobile Adapter for the first time. (ID: 66) [http://www.youtube.com/watch?v=eAofBOo5TOs]
 
==Unused soundtracksoundtracks in Generation III==
Several unused tracks exist in Generation III which seem to be remixes of old songs from Generation II such as Team Rocket's Theme. However other tracks such as an unused track similar to Littleroot Town may have been used as test music.
 
Several unused tracks exist in Generation III which seem to be remixes of old songs from Generation II, such as Team Rocket's Theme. However, other tracks such as an unused track similar to Littleroot Town may have been used as test music. In Pokémon Mystery Dungeon: Red and Blue Rescue Team, two unique, unused tracks also exist within the game.
 
''In Pokémon Ruby/Sapphire'':
Line 35 ⟶ 57:
#A remade version of the music played in the Poké-Communications Centre exists in the game but is never used. [http://www.youtube.com/watch?v=hte5k9vl2EI]
#A remade version of Team Rocket's Theme is another example of a track which exists in the game but is never used. [http://www.youtube.com/watch?v=-8YS9XOLlKQ]
#A remade version of the theme played when encountering Raikou, Entei or Suicune on Pokémon Crystal exists within the game, but is never used because Nintendo decided not to include the legendaryLegendary dogsBeasts in aPokemon GenerationRuby, IIISapphire, gameand Emerald. untilHowever, Pokémon Colosseum and later Pokémon FireredFireRed/Leafgreen even though both of these gamesLeafGreen decided to use the normal Cipher Admin music and the normal wild Pokémon music for the Legendary Beasts, respectively. [http://www.youtube.com/watch?v=yxDQmBZQ-ak]
#AnA remade version of the music from routes 38 and 39 exists inwithin the game, but is never used. [http://www.youtube.com/watch?v=trRUKd9xiH4]
#A remade version of Pokémon Gold/Silver's original Pewter City/Saffron City remix exists within the game, but is also never used. [http://www.youtube.com/watch?v=1qCNnE5Pk5U]
[http://www.youtube.com/watch?v=trRUKd9xiH4]
#A remade version of Pokémon Gold/Silver's original Pewter City/Saffron City remix exists within the game but is also never used. [http://www.youtube.com/watch?v=1qCNnE5Pk5U]
 
 
An unused set of sound effecteffects also existsexist inwithin Pokémon Ruby/Sapphire, resemblingportraying a robotic feminine basedfemale voice., Thissimilar mayto havethe been[[bp:The usedBard|The toBard]] test(a themale byteversion) toin playPokémon audioEmerald, independentlywho fromwould thealso actual'sing' musica itself.song Itto hasthe beenplayer, foundbased inon the crywords of a varient ofthey ??????????input. [http://www.youtube.com/watch?v=1XIu9Z_OS0s]
 
''In Pokémon Mystery Dungeon: Red and Blue Rescue Team'':
==Unused soundtrack in Generation IV==
Two unused tracks have been found within the coding of the original Pokémon Mystery Dungeon games.
 
#[http://www.youtube.com/watch?v=MrDqVQ6OBRU] - A cheerful tune.
#[http://www.youtube.com/watch?v=oaaooMX5MG8] - Another cheerful tune.
==Unused soundtracksoundtracks in Generation IV==
 
''In Pokémon Diamond/Pearl:''
#A remix of the title screen music from Pokémon Ruby, Sapphire and Emerald exists in the game entitled "SEQ_TEST_TITLE". As its name suggests it is most likely a placeholder to test that music on the title screen will play correctly before the actual title screen music was composed. [http://www.youtube.com/watch?v=3FKS8hSk6rQ]
#A slightly off-key version of routes 206, 207, 208 and 221 is played in most of the several placeholder areas entitled [[Mystery Zone]] within the game which exist in between real locations. It is named "SEQ_DUMMY", which suggests that it is to compensate for music in these locations which would otherwise be undefined. [http://www.youtube.com/watch?v=1qCNnE5Pk5U]
#Exclusive music for a battle against the Tower Tycoon in the Battle Tower exists within the game, but is never used because for unknown reasons. Nintendo decided to use the Champion Battle Theme instead. This music is a slightly different version of both the music played against a Gym Leader and a member of the Elite Four. [http://www.youtube.com/watch?v=TDzRCc9-idI]
#An alternative arrangement for the music ofin Jubilife City exists and can sometimes replace the music of areas named "Jubilife City" while in the [[tweaking]] void.
 
''In Pokémon Mystery Dungeon: Explorers of Time and Darkness:''
#[http://www.youtube.com/watch?v=AsaNkGpafxs] - A remixed version of the [[bp:Makuhita Dungeon|Makuhita Dungeon]] from Pokémon Mystery Dungeon: Red and Blue Rescue Team exists within Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness but remains unused, likely because of the fact that the Makuhita Dungeon was not included in these games. This may imply that a similar dungeon was originally intended, or that the sequels were based off of the original games.
 
 
''In Pokémon Battle Revolution:''
#Unused music exists for possibly an extra colosseum or waiting screen. It is a rather smooth and steady theme which could have once been planned for Neon Colosseum [http://www.youtube.com/watch?v=x9b-PDpAL-Y]
#Many files denoting the narrator's speeches in Pokémon Battle Revolution exist but are completely blank and are never used in the final game, which may suggest that these are deleted versions of speeches from an earlier version of the game.
#A file denoting one of the narrator's speeches exists as "ba120_0". In this speech, the narrator says "Lagoon Colosseum, Tournament Battle, first match." This may suggest that at least at one point in the game's development Lagoon Colosseum was intended to be featured in one of the main Tournament challenges. This track is never used in the final game because Lagoon Colosseum is only accessible via a Random Wi-Fi Match, a Friend Battle or the DS Multiplayer Mode. [http://www.youtube.com/watch?v=ZIYk9sr2ipw]
#In the file "la030_0", the narrator speaks the words "Surrounded by cascading water, the battle is about to begin." This file is never used in the final game and may have once been associated with Lagoon Colosseum as backed up by the narrator's description of the area and the final name "la030_0" where "la" may be an abbreviation of Lagoon. [http://www.youtube.com/watch?v=ZIYk9sr2ipw]
 
[[Category:BetaUnused elementscontent]]
[[Category:Prerelease information and unused content]]
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