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{{Betabeta elements}}
{{outdated|Add more unused tunes such as some from TCRF. Add unused music for Generations V and VI}}
 
[[Image:Mobile_adaptor.png|270px|thumb|right|A trade via the mobile adaptor which was only released in Japanese versions of Pokémon Crystal, when you first connect the mobile adaptor it will play music never heard in the English versions of the game.]]
{{Collective Page}}
Most soundtracksmusic present within the Pokémon games have been applied to at least one map, or other in-game interfaces such as the title and the battling system. However, various songstunes and sound effects exist in the Pokémon games which are never actually used without an [[game-altering device|external device]].
 
Some music originates from older games. A remixed version of the title screen music from Pokémon Ruby and Sapphire exists in Pokémon Diamond and Pearl; however, it is never used in normal gameplay.
 
Other tracks serve a completely unknown purpose, such as an unused theme from Pokémon Battle Revolution.
 
Several of theseOther tracks have,are arguably,altered been composed to account for music from older games. For example, a remixed versionversions of the title screenexisting music from Pokémon Ruby and Sapphire exists in Pokémon Diamond and Pearl; however, itfor is never used in normal gameplay. Other tracks serve a completely unknown purposeexample, such as an unused theme from Pokémon Battle Revolution. It is also notable that an off-key version of the original music from routesRoutes 206, 207, 208, and 211 accounts for several hundred inaccessible areas entitledcalled [[Mystery Zone]] in Pokémon Diamond and Pearl.
 
==Unused soundtracks in Generation I==
''In Pokémon Red/Blue/Yellow:'':
 
#There are three unused sound channels in Red/Blue/Yellow.
''In Pokémon Yellow'':
Only one unused track is currently known to exist within Pokémon Yellow.
 
The following Game Genie codes will replace the Pallet Town music to use them:
#An unknown, unused track exists within the coding of Pokémon Yellow. Interestingly, it does not exist within Pokémon Red and Blue, which may suggest itself as part of an additional planned feature. This hypothetical feature however, does not exist within the final game, unlike the Pikachu surfing minigame for example. It has also been suggested that this track may be part of the unused "[[Hurry, get away!]]" battle system, but this is unconfirmed. [http://www.youtube.com/watch?v=GFGCRxmqMkA]
 
132-2FB-F7D
===Earlier song versions===
 
692-30B-7F7
''In Pokémon Red and Green'':
 
CF2-32B-917
#Lavender Town - In Version 1.0. of Pokémon Red and Green; the first version to be sold to the public, a slightly different version of the Lavender Town track exists within the game. This version of the track however, was later changed in later editions of the games. Compared to the later versions, this version of the track uses some notes which tend to be only heard by younger players, as they are of a high frequency and consequently of a higher pitch. For this reason, the track may have been removed to prevent players from the rare occurence of any mild side-effects associated with the notes, such as headaches and nausea. [http://www.youtube.com/watch?v=m14Hj4L64ts]
 
692-33B-4CB
==Unused soundtracks in Generation II==
 
6F2-35B-911
''In Pokémon Gold and Silver'': An unused jingle, of identifier 5A (90) exists within the coding of Pokémon Gold and Silver in the byte which manages what music is played when new map data is loaded. Players may use the GameShark code, 015AA9C1.
 
6A2-36B-4CB
''In Pokémon Crystal'': Three unused tracks exist in non-Japanese versions of Pokémon Crystal, but only one unused track remains in the game when considering all languages.
 
[httphttps://www.youtube.com/watch?v=trRUKd9xiH44wBsA5Bh4d0]
#A completely unused track exists in Crystal for unknown reasons occupying slot 91 (5B); it is similar to the music played in the Battle Tower or that of a town. [http://www.youtube.com/watch?v=91X0hinbE5o]
 
 
''In Pokémon Stadium II'':
 
#A remixed track of the same unused song mentioned above exists in Pokémon Stadium II for unknown purposes.
''In Pokémon Red and GreenYellow'':
Only one unique unused track is currently known to exist within Pokémon Yellow.
 
#An unknown, unused tracktune exists within the coding of Pokémon Yellow. Interestingly, it does not exist within Pokémon Red and Blue, which may suggest itself as part of an additional planned feature. This hypotheticalcan featurealso however,be doesbacked notup exist withinby the finalfact game,that unlikeit thebelongs Pikachuin surfingthe minigamehex:20 forsoundbank example.(hex:28 Itsoundbank hasin alsoJapanese beenversions), suggestedused thatfor thisthings trackexclusive mayto bePokémon partYellow ofincluding the unusedprinter error "[[Hurrytheme, getthe Jessie & away!]]"James battleencounter systemtheme, butand thisthe Pikachu's isBeach unconfirmedmusic. [http://www.youtube.com/watch?v=GFGCRxmqMkA]
 
==Japan exclusive tracks (Generation II)==
 
As a method to obtain the GS ball to capture Celebi in Pokémon Gold, Silver and Crystal, the Poké-Communications Centre (PCC) was built into the final release of the Japanese versions of the games. A mobile-adapterMobile Adapter was sold separately which allowed the player to initialize the event by downloading it on their mobile and transferring it to their Pokémon game. However, since these features were never included in other versions of Pokémon Gold, Silver and Crystal, two extrathree unused tracks exist in non-Japanese games.
 
 
#The music which plays when the player connects the mobile adapter. [http://www.youtube.com/watch?v=-soant63Knc]
#TheMusic musicwhich playedplays infor a connection attempt with the Poké-CommunicationsMobile CentreAdapter. [http://www.youtube.com/watch?v=eAofBOo5TOs-soant63Knc] (ID: 5E)
#The music played for accessing the Mobile menu. It also appears in Pokémon Stadium 2 as "sparse41.miniusf" where it is used for the menu for viewing videos of timed mobile battles transferred to Pokémon Stadium 2 via the Transfer Pak. (ID: 5F) [https://www.youtube.com/watch?v=91X0hinbE5o]
#The music played in the Pokémon Communication Centre after the player successfully connects the Mobile Adapter for the first time. (ID: 66) [http://www.youtube.com/watch?v=eAofBOo5TOs]
 
==Unused soundtracks in Generation III==
 
Several unused tracks exist in Generation III which seem to be remixes of old songs from Generation II, such as Team Rocket's Theme. However, other tracks such as an unused track similar to Littleroot Town may have been used as test music. In Pokémon Mystery Dungeon: Red and Blue Rescue Team, two unique, unused tracks also exist within the game.
 
''In Pokémon Ruby/Sapphire'':
Line 48 ⟶ 57:
#A remade version of the music played in the Poké-Communications Centre exists in the game but is never used. [http://www.youtube.com/watch?v=hte5k9vl2EI]
#A remade version of Team Rocket's Theme is another example of a track which exists in the game but is never used. [http://www.youtube.com/watch?v=-8YS9XOLlKQ]
#A remade version of the theme played when encountering Raikou, Entei or Suicune on Pokémon Crystal exists within the game, but is never used because Nintendo decided not to include the legendaryLegendary dogsBeasts in Pokemon Ruby, Sapphire, and Emerald. However, Pokémon Colosseum and later Pokémon FireredFireRed/LeafgreenLeafGreen decided to use the normal Cipher Admin music and the normal wild Pokémon music for the legendaryLegendary dogsBeasts, respectively. [http://www.youtube.com/watch?v=yxDQmBZQ-ak]
#A remade version of the music from routes 38 and 39 exists within the game, but is never used. [http://www.youtube.com/watch?v=trRUKd9xiH4]
[http://www.youtube.com/watch?v=trRUKd9xiH4]
#A remade version of Pokémon Gold/Silver's original Pewter City/Saffron City remix exists within the game, but is also never used. [http://www.youtube.com/watch?v=1qCNnE5Pk5U]
 
 
An unused set of sound effects also exist within Pokémon Ruby/Sapphire, portraying a robotic femininefemale voice., These sounds may have been usedsimilar to test the byte to play audio independently from the actual music itself. Additionally, perhaps Nintendo also intended to create a female character similar to [[bp:The Bard|The Bard]] (a male version) in Pokémon Emerald, who would also 'sing' a song to the player, based on the words he or shethey inputsinput. [http://www.youtube.com/watch?v=1XIu9Z_OS0s]
 
''In Pokémon Mystery Dungeon: Red and Blue Rescue Team'':
Two unused tracks have been found within the coding of the original Pokémon Mystery Dungeon games.
 
#[http://www.youtube.com/watch?v=MrDqVQ6OBRU] - A cheerful tune.
#[http://www.youtube.com/watch?v=oaaooMX5MG8] - Another cheerful tune.
==Unused soundtracks in Generation IV==
 
Line 63 ⟶ 76:
#Exclusive music for a battle against the Tower Tycoon in the Battle Tower exists within the game, but is never used for unknown reasons. Nintendo decided to use the Champion Battle Theme instead. This music is a slightly different version of both the music played against a Gym Leader and a member of the Elite Four. [http://www.youtube.com/watch?v=TDzRCc9-idI]
#An alternative arrangement for the music in Jubilife City exists and can sometimes replace the music of areas named "Jubilife City" while in the [[tweaking]] void.
 
''In Pokémon Mystery Dungeon: Explorers of Time and Darkness:''
#[http://www.youtube.com/watch?v=AsaNkGpafxs] - A remixed version of the [[bp:Makuhita Dungeon|Makuhita Dungeon]] from Pokémon Mystery Dungeon: Red and Blue Rescue Team exists within Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness but remains unused, likely because of the fact that the Makuhita Dungeon was not included in these games. This may imply that a similar dungeon was originally intended, or that the sequels were based off of the original games.
 
 
''In Pokémon Battle Revolution:''
#Unused music exists for possibly an extra colosseum or waiting screen. It is a rather smooth and steady theme which could have once been planned for Neon Colosseum [http://www.youtube.com/watch?v=x9b-PDpAL-Y]
#Many files denoting the narrator's speeches in Pokémon Battle Revolution exist but are completely blank and are never used in the final game, which may suggest that these are deleted versions of speeches from an earlier version of the game.
#A file denoting one of the narrator's speeches exists as "ba120_0". In this speech, the narrator says "Lagoon Colosseum, Tournament Battle, first match." This may suggest that at least at one point in the game's development Lagoon Colosseum was intended to be featured in one of the main Tournament challenges. This track is never used in the final game because Lagoon Colosseum is only accessible via a Random Wi-Fi Match, a Friend Battle or the DS Multiplayer Mode. [http://www.youtube.com/watch?v=ZIYk9sr2ipw]
#In the file "la030_0", the narrator speaks the words "Surrounded by cascading water, the battle is about to begin." This file is never used in the final game and may have once been associated with Lagoon Colosseum as backed up by the narrator's description of the area and the final name "la030_0" where "la" may be an abbreviation of Lagoon. [http://www.youtube.com/watch?v=ZIYk9sr2ipw]
 
[[Category:BetaUnused elementscontent]]
[[Category:Prerelease information and unused content]]
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