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{{Betabeta elements}}
{{outdated|Add more unused tunes such as some from TCRF. Add unused music for Generations V and VI}}
 
[[Image:Mobile_adaptor.png|270px|thumb|right|A trade via the mobile adaptor which was only released in Japanese versions of Pokémon Crystal, when you first connect the mobile adaptor it will play music never heard in the English versions of the game.]]
{{Collective Page}}
Most soundtracksmusic present within the Pokémon games have been applied to at least one map, or other in-game interfaces such as the title and the battling system. However, various songstunes and sound effects exist in the Pokémon games which are never actually used without an [[game-altering device|external device]].
 
SeveralSome ofmusic these tracks have, arguably, been composed to account for musicoriginates from older games. For example, aA remixed version of the title screen music from Pokémon Ruby and Sapphire exists in Pokémon Diamond and Pearl; however, it is never used in normal gameplay. Other tracks serve a completely unknown purpose, such as an unused theme from Pokémon Battle Revolution. It is also notable that an off-key version of the original music from routes 206, 207, 208, and 211 accounts for several hundred inaccessible areas entitled [[Mystery Zone]] in Pokémon Diamond and Pearl.
 
Other tracks serve a completely unknown purpose, such as an unused theme from Pokémon Battle Revolution.
 
Other tracks are altered versions of existing music, for example, an off-key version of the original music from Routes 206, 207, 208, and 211 accounts for several hundred inaccessible areas called [[Mystery Zone]] in Pokémon Diamond and Pearl.
 
==Unused soundtracks in Generation I==
''In Pokémon Red/Blue/Yellow:'':
 
#There are three unused sound channels in Red/Blue/Yellow.
''In Pokémon Yellow'':
Only one unused track is currently known to exist within Pokémon Yellow.
 
The following Game Genie codes will replace the Pallet Town music to use them:
#An unknown, unused track exists within the coding of Pokémon Yellow. Interestingly, it does not exist within Pokémon Red and Blue, which may suggest itself as part of an additional planned feature. This hypothetical feature however, does not exist within the final game, unlike the Pikachu surfing minigame for example. It has also been suggested that this track may be part of the unused "[[Hurry, get away!]]" battle system, but this is unconfirmed. [http://www.youtube.com/watch?v=GFGCRxmqMkA]
 
132-2FB-F7D
===Earlier song versions===
 
692-30B-7F7
''In Pokémon Red and Green'':
 
CF2-32B-917
#Lavender Town - In Version 1.0. of Pokémon Red and Green; the first version to be sold to the public, a slightly different version of the Lavender Town track exists within the game. This version of the track however, was later changed in later editions of the games. Compared to the later versions, this version of the track uses some notes which tend to be only heard by younger players, as they are of a high frequency and consequently of a higher pitch. For this reason, the track may have been removed to prevent players from the rare occurence of any mild side-effects associated with the notes, such as headaches and nausea. [http://www.youtube.com/watch?v=m14Hj4L64ts]
 
692-33B-4CB
==Unused soundtracks in Generation II==
 
6F2-35B-911
''In Pokémon Crystal'': Three unused tracks exist in non-Japanese versions of Pokémon Crystal, but only one unused track remains in the game when considering all languages.
 
6A2-36B-4CB
#A completely unused track exists in Crystal for unknown reasons occupying slot 91 (5B); it is similar to the music played in the Battle Tower or that of a town. [http://www.youtube.com/watch?v=91X0hinbE5o]
 
[https://www.youtube.com/watch?v=4wBsA5Bh4d0]
''In Pokémon Stadium II'':
 
#A remixed track of the same unused song mentioned above exists in the English version of Pokémon Stadium II, it was however used in the Japanese version for battles against other players.
 
 
''In Pokémon Red and GreenYellow'':
Only one unique unused track is currently known to exist within Pokémon Yellow.
 
#An unknown, unused tracktune exists within the coding of Pokémon Yellow. Interestingly, it does not exist within Pokémon Red and Blue, which may suggest itself as part of an additional planned feature. This hypotheticalcan featurealso however,be doesbacked notup exist withinby the finalfact game,that unlikeit thebelongs Pikachuin surfingthe minigamehex:20 forsoundbank example.(hex:28 Itsoundbank hasin alsoJapanese beenversions), suggestedused thatfor thisthings trackexclusive mayto bePokémon partYellow ofincluding the unusedprinter error "[[Hurrytheme, getthe Jessie & away!]]"James battleencounter systemtheme, butand thisthe Pikachu's isBeach unconfirmedmusic. [http://www.youtube.com/watch?v=GFGCRxmqMkA]
 
==Japan exclusive tracks (Generation II)==
 
As a method to obtain the GS ball to capture Celebi in Pokémon Gold, Silver and Crystal, the Poké-Communications Centre (PCC) was built into the final release of the Japanese versions of the games. A mobile-adapterMobile Adapter was sold separately which allowed the player to initialize the event by downloading it on their mobile and transferring it to their Pokémon game. However, since these features were never included in other versions of Pokémon Gold, Silver and Crystal, two extrathree unused tracks exist in non-Japanese games.
 
 
#The musicMusic which plays whenfor thea playerconnection connectsattempt with the mobileMobile adapterAdapter. [http://www.youtube.com/watch?v=-soant63Knc] (ID: 5E)
#The music played for accessing the Mobile menu. It also appears in Pokémon Stadium 2 as "sparse41.miniusf" where it is used for the menu for viewing videos of timed mobile battles transferred to Pokémon Stadium 2 via the Transfer Pak. (ID: 5F) [https://www.youtube.com/watch?v=91X0hinbE5o]
#The music played in the Poké-CommunicationsPokémon Communication Centre after the player successfully connects the Mobile Adapter for the first time. (ID: 66) [http://www.youtube.com/watch?v=eAofBOo5TOs]
 
==Unused soundtracks in Generation III==
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#A remade version of the music played in the Poké-Communications Centre exists in the game but is never used. [http://www.youtube.com/watch?v=hte5k9vl2EI]
#A remade version of Team Rocket's Theme is another example of a track which exists in the game but is never used. [http://www.youtube.com/watch?v=-8YS9XOLlKQ]
#A remade version of the theme played when encountering Raikou, Entei or Suicune on Pokémon Crystal exists within the game, but is never used because Nintendo decided not to include the legendaryLegendary dogsBeasts in Pokemon Ruby, Sapphire, and Emerald. However, Pokémon Colosseum and later Pokémon FireredFireRed/LeafgreenLeafGreen decided to use the normal Cipher Admin music and the normal wild Pokémon music for the legendaryLegendary dogsBeasts, respectively. [http://www.youtube.com/watch?v=yxDQmBZQ-ak]
#A remade version of the music from routes 38 and 39 exists within the game, but is never used. [http://www.youtube.com/watch?v=trRUKd9xiH4]
#A remade version of Pokémon Gold/Silver's original Pewter City/Saffron City remix exists within the game, but is also never used. [http://www.youtube.com/watch?v=1qCNnE5Pk5U]
 
 
An unused set of sound effects also exist within Pokémon Ruby/Sapphire, portraying a robotic femininefemale voice., These sounds may have been usedsimilar to test the byte to play audio independently from the actual music itself. Additionally, perhaps Nintendo also intended to create a female character similar to [[bp:The Bard|The Bard]] (a male version) in Pokémon Emerald, who would also 'sing' a song to the player, based on the words he or shethey inputsinput. [http://www.youtube.com/watch?v=1XIu9Z_OS0s]
 
''In Pokémon Mystery Dungeon: Red and Blue Rescue Team'':
Two unused tracks have been found within the coding of the original Pokémon Mystery Dungeon games.
 
#[http://www.youtube.com/watch?v=MrDqVQ6OBRU] - A cheerful tune, which exists for unknown reasons.
#[http://www.youtube.com/watch?v=oaaooMX5MG8] - Another cheerful tune, possibly orginally intended for the Pokémon Plaza.
==Unused soundtracks in Generation IV==
 
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#In the file "la030_0", the narrator speaks the words "Surrounded by cascading water, the battle is about to begin." This file is never used in the final game and may have once been associated with Lagoon Colosseum as backed up by the narrator's description of the area and the final name "la030_0" where "la" may be an abbreviation of Lagoon. [http://www.youtube.com/watch?v=ZIYk9sr2ipw]
 
[[Category:BetaUnused elementscontent]]
==Unused soundtracks in Generation V==
[[Category:Prerelease information and unused content]]
''In Pokémon Black and White:''
[[Category:Lists]]
#An alternative version of [[bp:Sekka City|Sekka City's]] theme exists but is never used in final game, interestingly it has been heard in promotional videos of the game before its official release in Japan. The internal name of the track is "DUMMY", suggesting that the sequence might be the default theme for [[placeholder]] locations or otherwise areas where such data is not yet specified. [http://www.youtube.com/watch?v=_vWKJTvCDSU], compare with [http://www.youtube.com/watch?v=9UJQogLSnOQ]; one of Sekka City's final sequences.
 
[[Category:Beta elements]]
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