Unused music: Difference between revisions

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[[Image:Mobile_adaptor.png|270px|thumb|right|A trade via the mobile adaptor which was only released in Japanese versions of Pokémon Crystal, when you first connect the mobile adaptor it will play music never heard in the English versions of the game.]]
[[Image:Mobile_adaptor.png|270px|thumb|right|A trade via the mobile adaptor which was only released in Japanese versions of Pokémon Crystal, when you first connect the mobile adaptor it will play music never heard in the English versions of the game.]]
{{Collective Page}}
{{Collective Page}}
Most soundtracks present within the Pokémon games have been applied to at least one map, or other in-game interfaces such as the title and the battling system. However, various songs and sound effects exist in the Pokémon games which are never actually used without an [[game-altering device|external device]].
Most music present within the Pokémon games have been applied to at least one map, or other in-game interfaces such as the title and the battling system. However, various tunes and sound effects exist in the Pokémon games which are never actually used without an [[game-altering device|external device]].


Several of these tracks have, arguably, been composed to account for music from older games. For example, a remixed version of the title screen music from Pokémon Ruby and Sapphire exists in Pokémon Diamond and Pearl; however, it is never used in normal gameplay. Other tracks serve a completely unknown purpose, such as an unused theme from Pokémon Battle Revolution. It is also notable that an off-key version of the original music from routes 206, 207, 208, and 211 accounts for several hundred inaccessible areas entitled [[Mystery Zone]] in Pokémon Diamond and Pearl.
Some music originates from older games. A remixed version of the title screen music from Pokémon Ruby and Sapphire exists in Pokémon Diamond and Pearl; however, it is never used in normal gameplay.

Other tracks serve a completely unknown purpose, such as an unused theme from Pokémon Battle Revolution.

Other tracks are altered versions of existing music, for example, an off-key version of the original music from Routes 206, 207, 208, and 211 accounts for several hundred inaccessible areas called [[Mystery Zone]] in Pokémon Diamond and Pearl.


==Unused soundtracks in Generation I==
==Unused soundtracks in Generation I==
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Only one unused track is currently known to exist within Pokémon Yellow.
Only one unused track is currently known to exist within Pokémon Yellow.


#An unknown, unused track exists within the coding of Pokémon Yellow. Interestingly, it does not exist within Pokémon Red and Blue, which may suggest itself as part of an additional planned feature. This hypothetical feature however, does not exist within the final game, unlike the Pikachu surfing minigame for example. It has also been suggested that this track may be part of the unused "[[Hurry, get away!]]" battle system, but this is unconfirmed. [http://www.youtube.com/watch?v=GFGCRxmqMkA]
#An unknown, unused tune exists within the coding of Pokémon Yellow. Interestingly, it does not exist within Pokémon Red and Blue, which may suggest itself as part of an additional planned feature. This can also be backed up by the fact that it belongs in the '20, 20' soundbank, used for things exclusive to Pokémon Yellow including the printer error theme, the Jessie & James encounter theme, and the Pikachu's Beach music. [http://www.youtube.com/watch?v=GFGCRxmqMkA]


==Japan exclusive tracks (Generation II)==


As a method to obtain the GS ball to capture Celebi in Pokémon Gold, Silver and Crystal, the Poké-Communications Centre (PCC) was built into the final release of the Japanese versions of the games. A Mobile Adapter was sold separately which allowed the player to initialize the event by downloading it on their mobile and transferring it to their Pokémon game. However, since these features were never included in other versions of Pokémon Gold, Silver and Crystal, three unused tracks exist in non-Japanese games.
==Unused soundtracks in Generation II==

''In Pokémon Crystal'': Three unused tracks exist in non-Japanese versions of Pokémon Crystal, but only one unused track remains in the game when considering all languages.

#A completely unused track exists in Crystal for unknown reasons occupying slot 91 (5B); it is similar to the music played in the Battle Tower or that of a town. [http://www.youtube.com/watch?v=91X0hinbE5o]

''In Pokémon Stadium II'':
#A remixed track of the same unused song mentioned above exists in the English version of Pokémon Stadium II, it was however used in the Japanese version for battles against other players.

==Japan exclusive tracks (Generation II)==


As a method to obtain the GS ball to capture Celebi in Pokémon Gold, Silver and Crystal, the Poké-Communications Centre (PCC) was built into the final release of the Japanese versions of the games. A mobile-adapter was sold separately which allowed the player to initialize the event by downloading it on their mobile and transferring it to their Pokémon game. However, since these features were never included in other versions of Pokémon Gold, Silver and Crystal, two extra unused tracks exist in non-Japanese games.


#The music which plays when the player connects the mobile adapter. [http://www.youtube.com/watch?v=-soant63Knc]
#Music which plays for a connection attempt with the Mobile Adapter. [http://www.youtube.com/watch?v=-soant63Knc] (ID: 5E)
#The music played for accessing the Mobile menu. It also appears in Pokémon Stadium 2 as "sparse41.miniusf" where it is used for the menu for viewing videos of timed mobile battles transferred to Pokémon Stadium 2 via the Transfer Pak. (ID: 5F) [https://www.youtube.com/watch?v=91X0hinbE5o]
#The music played in the Poké-Communications Centre. [http://www.youtube.com/watch?v=eAofBOo5TOs]
#The music played in the Pokémon Communication Centre after the player successfully connects the Mobile Adapter for the first time. (ID: 66) [http://www.youtube.com/watch?v=eAofBOo5TOs]


==Unused soundtracks in Generation III==
==Unused soundtracks in Generation III==
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An unused set of sound effects also exist within Pokémon Ruby/Sapphire, portraying a robotic feminine voice. These sounds may have been used to test the byte to play audio independently from the actual music itself. Additionally, perhaps Nintendo also intended to create a female character similar to [[bp:The Bard|The Bard]] in Pokémon Emerald, who would also 'sing' a song to the player, based on the words he or she inputs. [http://www.youtube.com/watch?v=1XIu9Z_OS0s]
An unused set of sound effects also exist within Pokémon Ruby/Sapphire, portraying a robotic female voice, similar to the [[bp:The Bard|The Bard]] (a male version) in Pokémon Emerald, who would also 'sing' a song to the player, based on the words they input. [http://www.youtube.com/watch?v=1XIu9Z_OS0s]


''In Pokémon Mystery Dungeon: Red and Blue Rescue Team'':
''In Pokémon Mystery Dungeon: Red and Blue Rescue Team'':
Two unused tracks have been found within the coding of the original Pokémon Mystery Dungeon games.
Two unused tracks have been found within the coding of the original Pokémon Mystery Dungeon games.


#[http://www.youtube.com/watch?v=MrDqVQ6OBRU] - A cheerful tune, which exists for unknown reasons.
#[http://www.youtube.com/watch?v=MrDqVQ6OBRU] - A cheerful tune.
#[http://www.youtube.com/watch?v=oaaooMX5MG8] - Another cheerful tune, possibly orginally intended for the Pokémon Plaza.
#[http://www.youtube.com/watch?v=oaaooMX5MG8] - Another cheerful tune.
==Unused soundtracks in Generation IV==
==Unused soundtracks in Generation IV==


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#In the file "la030_0", the narrator speaks the words "Surrounded by cascading water, the battle is about to begin." This file is never used in the final game and may have once been associated with Lagoon Colosseum as backed up by the narrator's description of the area and the final name "la030_0" where "la" may be an abbreviation of Lagoon. [http://www.youtube.com/watch?v=ZIYk9sr2ipw]
#In the file "la030_0", the narrator speaks the words "Surrounded by cascading water, the battle is about to begin." This file is never used in the final game and may have once been associated with Lagoon Colosseum as backed up by the narrator's description of the area and the final name "la030_0" where "la" may be an abbreviation of Lagoon. [http://www.youtube.com/watch?v=ZIYk9sr2ipw]


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[[Category:Unused content]]