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User:Bbbbbbbbba/Pokémon Blue "Catch 'em All" speedrun route: Difference between revisions

→‎Celadon Mart: Added table. Again, not sure about the purpose of some steps...
>Bbbbbbbbba
(→‎Celadon Mart: Added quantity of 9F (it isn't a key item).)
>Bbbbbbbbba
(→‎Celadon Mart: Added table. Again, not sure about the purpose of some steps...)
Line 223:
| 1st || Actual first item || 01 00 || colspan=2 | Master Ball x0 || 06 01 || colspan=2 | '''Bicycle (x1)'''
|-
| ... || ... || ... || ...colspan=2 || ... || ... || ...colspan=2 || ...
|-
| 20th || Actual twentieth item || 27 01 || colspan=2 | Calcium x1 || 01 00 || colspan=2 | Master Ball x0
Line 233:
| ... || ... || ... || ... || ... || ... || ... || ...
|-
| 35th || X coordinate<br/>Y block coordinate || 06<br/>01 || Bicycle<br/>(x1) || 6<br/>1 || 27<br/>01 || Calcium <br/>x1 || '''39'''<br/>1
|-
| ... || ... || ... || ... || ... || ... || ... || ...
Line 256:
** Swap Super Repel x83 again with Paralyze Heal x65 way below.
** Swap Super Repel x83 again with [[ItemDex/RB:000|#j.]] x255 above.
{|
|-
|
{| border=1 width="100%" align=left style="background:#f0f0f0; border:1px solid #000000; border-collapse:collapse;"
|-style="background: silver;"
! rowspan=2 | Item slot !! rowspan=2 | In-game meaning !! colspan=3 | Before !! colspan=3 | After
|-style="background: silver;"
! Hex !! Item stack !! In-game value !! Hex !! Item stack !! In-game value
|-
| 6th || Actual sixth item || 03 01 || colspan=2 | Great Ball x1 || colspan=3 | (tossed)
|-
| 7th -> 6th || Actual seventh item || 35 5D || colspan=2 | Revive x93 || F1 50 || colspan=2 | '''TM41 x80'''
|-
| ... || ... || ... || colspan=2 | ... || ... || colspan=2 | ... (shifted up)
|-
| 9th -> 8th || Actual ninth item || 38 53 || colspan=2 | Super Repel x83 || 28 FF || colspan=2 | '''Rare Candy x255'''
|-
| ... || ... || ... || colspan=2 | ... || ... || colspan=2 | ... (shifted up)
|-
| 18th || Actual eighteenth item || 33 08 || colspan=2 | Poké Doll x8 || 28 E4 || colspan=2 | '''Rare Candy x255'''
|-
| 19th || Actual nineteenth item || 23 01 || colspan=2 | HP Up x1 || 28 FF || colspan=2 | '''Rare Candy x228'''
|-
| 20th || Actual twentieth item || 01 00 || colspan=2 | Master Ball x0 || 5E BD || colspan=2 | '''[[ItemDex/RB:094|9F]] x189'''
|-
| ... || ... || ... || ... || ... || ... || ... || ...
|-
| 26th || 7th character of rival's name<br/>8th character of rival's name || F1<br/>50 || TM41<br/>x80 || ×<br/>(terminator) || 01<br/>05 || Master Ball<br/>x5 || (glitch character)<br/>(glitch character)
|-
| ... || ... || ... || ... || ... || ... || ... || ...
|-
| 30th || Letter printing delay flags<br/>Upper byte of Trainer ID || 01<br/>05 || Master Ball<br/>x5 || (default)<br/>0x05 || 35<br/>5D || Revive<br/>x93 || (unimportant)<br/>0x5D
|-
| 31st || Lower byte of Trainer ID<br/>Map music ID || 5E<br/>BD || [[ItemDex/RB:094|9F]]<br/>x189 || 0x5E<br/>Pokémon Center/Mart music || 0F<br/>41 || Paralyze Heal<br/>x65 || 0x0F<br/>(unimportant)
|-
| ... || ... || ... || ... || ... || ... || ... || ...
|-
| 33rd || Current map<br/>Map view pointer, low byte || 88<br/>2C || [[ItemDex/RB:136|#▶D#]]<br/>x44 || Celadon Mart 5F<br/>$2C || 88<br/>29 || [[ItemDex/RB:136|#▶D#]]<br/>x41 || Celadon Mart 5F<br/>''$29''
|-
| 34th || Map view pointer, high byte<br/>Y coordinate || C7<br/>06 || HM04<br/>(x06) || $C7<br/>6 || 01<br/>00 || Master Ball<br/>x0 || ''$01''<br/>'''0'''
|-
| 35th || X coordinate<br/>Y block coordinate || 28<br/>00 || Rare Candy<br/>x0 || 40<br/>0 || C7<br/>06 || HM04<br/>(x06) || '''199'''<br/>6
|-
| ... || ... || ... || ... || ... || ... || ... || ...
|-
| 43rd || Valid map connections<br/>North connection map || 00<br/>FF || [[ItemDex/RB:000|#j.]]<br/>x255|| None<br/>(invalid) || 38<br/>53 || Super Repel<br/>x83 || (unimportant)<br/>'''Power Plant'''
|-
| 44th || North connection preview data source || 0F 41 || Paralyze Heal x65 || $410F (from Vermilion City) || 00 FF || [[ItemDex/RB:000|#j.]] x255 || (unimportant)
|}
|}
* Note: "Map music ID" is only used when starting the music (e.g. after getting off the bike); "valid map connections" and "north connection preview data source" are only used when first loading the map.
* Walk up one step.
** Because the player is now at Y = 0, stepping up triggers the north map connection, sending the player to the Power Plant. Since the tileset has changed, the game thinks the player has taken a warp, and places the player at the entrance of the Power Plant.
 
<!-- [[Category:Speedrun routes]] -->
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