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==Wait Glitch Contacts? How did you manage that?==
Through the Glitch City Discord I found TimoVM's setups, and using his mail writer and later his RAM writer, not only are the setups he provides relatively quick but he also lists some of the cool stuff you can do! withthe itsetup can be found on his user page (https://glitchcity.wiki/wiki/User:TimoVM). Timo has been a huge help (both in terms of his setups and answering all my stupid questions) and I can't thank him enough!
 
==Very obvious disclaimer before I start the actual list.==
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==Glitch Contacts (Forced to call)==
0A ( ---------)-Can't seem to get to call
 
28-Used the text from when the bike shop dude says you can keep the bike
 
2A (Karen)-Rings and then immediate crash to white with monotone noise
2A (Karen)
 
2B-Can't get to call
2B
 
2C-Can't get to call
 
2D (Jake)-Rings and then resets, turns back on in gameboy mode
 
2E-Can't seem to get to call
 
2F-Boots up RAM writer
 
30 (Rocket)-Crash on white screen w/ monotonous screeching
 
31-Game crash on white screen, single noise playing continuously ($10 Opcode?)
 
32-Game freeze on blank caller ID textbox (game still displays properly just everything is frozen), single noise playing, bottom screen doesn’t work
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34 (juggler)-White screen, “only for use on gameboy color” screen
 
35 -Rings and then resets and reboots in gameboy mode
 
36-(initially sharply reduc- then changed automatically to just 9 without me pressing anything)-needs an a press to move forward, when a is pressed name to goes back to it's original name and continues ringing before crashing (game just freezes, graphics are intact except the glitch textbox at the bottom that presumably came from the contact's name) bottom screen does not work
 
37 (Albert)-Crashed on white screen w/ monotonous screeching
 
38-Rings twice then game resets in GB mode
39 (9 99999)-Seems to be out of area?
 
39 (9 99999)-Can't seem to get to call?
 
3A-Rings twice then resets in GB mode clock gets messed up?
 
3B- (Benny: Champion)-rings twice freezes (graphics intact) with frozen music, bottom screen doesn't work
 
3C- Rings twice, seems to get stuck on a blank 'caller id' (Music still works but can't move past the textbox)
 
3D-Rings twice, game freezes on blank caller ID, game completely stops, bottom screen doesn't work
 
3E-can't seem to get to call
 
3F-Game crashed on white screen w/ monotonous screeching noise
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41 (Grunt: Beauty) -Game freezes on white screen, monotone noise
 
42
 
43
 
44
 
45-Out of the area
 
46
 
47 (Leader Billy)- Brought up RAM writer and constantly scrolled it for a while
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48 (Connie)-Same as 47
 
49
 
4A (Grunt)- “no windows avail-able for popping” message, unable to close out, softlock
 
4B-Can’t seem to get to call?
 
4C
 
4D-Brought up RAM Writer
 
4E
 
4F
 
50
 
51 (Bridget)-Out of area?
 
52
 
53
 
54 (owen)-Started battle with ?????, attempting to run brought up party menu, which then crashed when i selected a pokemon
 
55
 
56
 
57
 
58
 
59
 
5A
 
5B
 
5C
 
5D-Started battle with a wild ?????, attempting to run would cause a popup with Rattata’s sprite to pop up and then for the screen to fill with glitch text
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77-Music just becomes a single note, RAM writer pops up, game still runs but can’t do anything but move around the ram writer<br>
 
78<br>
 
79<br>
 
80-after the initial calling message, game freezes on a blank textbox with music continuously making one sound, bottom screen doesn’t work
 
81<br>
 
82<br>
 
83<br>
 
84<br>
 
85<br>
 
86<br>
 
87<br>
 
88-causes RAM writer to pop up, but game crashes on a white screen with one sound before it can be interacted with
 
89<br>
90-Can’t seem to get to call?<br>
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97-Blank textbox appeared, game played unknown jingle and then the background changed to the ‘shrinking’ animation played at the beginning of the game before crashing
 
98<br>
 
99<br>
 
A0<br>
 
A1<br>
 
A2<br>
 
A3<br>
 
A4<br>
 
A5-seems to be a softlock on an empty textbox, music still plays fine?
 
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B3-crash, bottom screen doesn't work
 
F7-initial name rings once, then name changes and game requires an a press to advance, at which point a glitch textbox appears at the bottom of the screen, name changes again, but after repeated ‘a’ presses game returns to normal (with graphics corrupted) and collision also effected to the point where you can walk out of bounds
F7-initial name rings once, then name changes and game requires an a press to advance, at which point a glitch textbox appears at the bottom of the screen, name changes again, but after repeated ‘a’ presses game
returns to normal (with graphics corrupted) and collision also effected to the point where you can walk out of bounds <br>
 
F8-Won’t call<br>
 
F9-won't call<br>
 
FA-Won’t call<br>
 
FB-RAM writer<br>
 
FC-RAM writer pops up<br>
 
FD-won’t call<br>
 
FE-won’t call<br>
 
FF-Won’t call<br>
-----------------------------------------------------------------------------------------------------------------------------------------
 
==Glitch Contacts (Calling manually)==
26 (Jabs the foe Y)<br>-Game crash, monotone note, heavy graphical corruption
 
27 (Jabs the foe Y)-number is Out of the area?<br>
 
28 (A powerful waY)-number is out of the area<br>
 
29 -(An attack thaY)- Rings twice, freezes on white screen with a single noise<br>
 
2A-(Karen)-Rings twice, crashes on white screen, bottom screen works
 
2B (Disables the P)-Out of the area <br>
 
2C (9H??)-Very large textbox, music continues playing everything else is frozen <br>
 
2D (Jake)-out of the area <br>
 
2E (Raises Attack)-Rings, crashes on white screen w/ monotone noise, bottom screen still works
 
2F-Rings twice, crashes on white screen bottom screen works
 
30 (Rocket)-Game freezes on white screen with buzzing after ‘ringing’<br>
 
31-(Always inflic2)-Game crash, monotone noise <br>
31-Tiffany<br>
 
32 (Always inflicY)-out of the area<br>
 
33 (Always inflicY)- Out of the area<br>
 
34-(Juggler)-Out of the area<br>
 
35 (Sharply reduc)-Item obtained music, freeze on white screen, no sound<br>
 
36 (Sharply reducY) name changes slightly upon calling, out of the area<br>
 
37 (Albert)-Game froze on a white screen, no noise<br>
 
38-Out of the area<br>
 
39-Rings twice crashes on white screen
 
3A-Brings up RAM editor
 
3B-Benny (Champion)-Out of the area
 
3C-Joey (an attack tha)-Out of the area
 
3D-Reset onto gameboy screen
 
3E (Jeff:skier)-Rings twice then freezes on a single note. Bottom screen works fine <br>
 
3F- Out of the area
 
40 (Zach)- Out of the area
 
41 (Grunt Beauty)-Resets in gameboy mode
 
42 (tough but use)-Out of the area <br>
 
43-(Grunt:wors 2-3 Tur)-Out of the area <br>
 
44 (Liz)-Out of the area
 
45 (Irwin)
 
46-Crash on white screen bottom screen works fine
 
47 (Billy)-Crashes on white screen
 
48-<br>
 
49-<br>
 
50-<br>
 
51-<br>
 
52-<br>
 
53-<br>
 
54 (Owen)-Seems to always be out of the area?<br>
 
55-<br>
 
56-<br>
 
57-<br>
 
58 (Reena)-RST 38 Crash<br>
 
59-<br>
 
5A-<br>
 
5B-<br>
 
5C-<br>
 
5D (Jessica:Copies a move)-Player receives a HM06, game is reset to “game boy color” screen<br>
 
5E-<br>
 
5F-<br>
 
60-<br>
 
61-<br>
 
62-Name seems to change slightly during the ringing, then game freezes on a white screen with a buzzing noise<br>
 
63- Very long name, when attempting to display name, game forces you to press ‘A’ and then freezes<br>
 
64<br>
64- (Blue: kimono girl)-Out of the area
65<br>
 
65- (Alan: Leader)-Out of the area
 
66<br>
 
67<br>
 
68<br>
 
69<br>
 
6A-<br>
 
6B-<br>
 
6C-<br>
 
6D-<br>
 
6E-<br>
 
6F-<br>
 
70 (Karen) When called, pokegear screen glitches (two boxes on either side?) and can’t seem to do anything after that, music continues playing <br>
 
71<br>
 
72<br>
 
73-(Albert)<br>
 
74-(Grunt)<br>
 
75<br>
 
76<br>
 
77<br>
 
78<br>
 
79<br>
 
7A-<br>
 
7B-<br>
 
7C-<br>
 
7D-<br>
 
7E-<br>
 
7F-<br>
 
80<br>
 
81<br>
 
82<br>
 
83<br>
 
84<br>
 
85<br>
 
86<br>
 
87<br>
 
88<br>
 
89<br>
 
8A<br>
 
8B-Graphical corruption for a second, before freezing on a white screen with a buzzing noise <br>
 
8C<br>
 
8D<br>
 
8E<br>
 
8F<br>
 
90<br>
 
91<br>
 
92<br>
 
93<br>
 
94<br>
 
95<br>
 
96<br>
 
97<br>
 
98<br>
 
99<br>
 
9A<br>
 
9B<br>
 
9C<br>
 
9D<br>
 
9E<br>
 
9F<br>
<br>
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