User:Digimonfan101: Difference between revisions
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==Wait Glitch Contacts? How did you manage that?== |
==Wait Glitch Contacts? How did you manage that?== |
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Through the Glitch City Discord I found TimoVM's setups, and using his mail writer and later his RAM writer, not only are the setups he provides relatively quick but he also lists some of the cool stuff you can do |
Through the Glitch City Discord I found TimoVM's setups, and using his mail writer and later his RAM writer, not only are the setups he provides relatively quick but he also lists some of the cool stuff you can do! the setup can be found on his user page (https://glitchcity.wiki/wiki/User:TimoVM). Timo has been a huge help (both in terms of his setups and answering all my stupid questions) and I can't thank him enough! |
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==Very obvious disclaimer before I start the actual list.== |
==Very obvious disclaimer before I start the actual list.== |
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==Glitch Contacts (Forced to call)== |
==Glitch Contacts (Forced to call)== |
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0A ( ---------) |
0A ( ---------)-Can't seem to get to call |
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28-Used the text from when the bike shop dude says you can keep the bike |
28-Used the text from when the bike shop dude says you can keep the bike |
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2A (Karen)-Rings and then immediate crash to white with monotone noise |
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2A (Karen) |
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2B-Can't get to call |
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2B |
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2C-Can't get to call |
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2D (Jake)-Rings and then resets, turns back on in gameboy mode |
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2E-Can't seem to get to call |
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2F-Boots up RAM writer |
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30 (Rocket)-Crash on white screen w/ monotonous screeching |
30 (Rocket)-Crash on white screen w/ monotonous screeching |
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31-Game crash on white screen, single noise playing continuously |
31-Game crash on white screen, single noise playing continuously ($10 Opcode?) |
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32-Game freeze on blank caller ID textbox (game still displays properly just everything is frozen), single noise playing, bottom screen doesn’t work |
32-Game freeze on blank caller ID textbox (game still displays properly just everything is frozen), single noise playing, bottom screen doesn’t work |
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34 (juggler)-White screen, “only for use on gameboy color” screen |
34 (juggler)-White screen, “only for use on gameboy color” screen |
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35 -Rings and then resets and reboots in gameboy mode |
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36-(initially sharply reduc- then changed automatically to just 9 without me pressing anything)-needs an a press to move forward, when a is pressed name to goes back to it's original name and continues ringing before crashing (game just freezes, graphics are intact except the glitch textbox at the bottom that presumably came from the contact's name) bottom screen does not work |
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37 (Albert)-Crashed on white screen w/ monotonous screeching |
37 (Albert)-Crashed on white screen w/ monotonous screeching |
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38-Rings twice then game resets in GB mode |
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39 (9 99999)-Seems to be out of area? |
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39 (9 99999)-Can't seem to get to call? |
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3A-Rings twice then resets in GB mode clock gets messed up? |
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3B- (Benny: Champion)-rings twice freezes (graphics intact) with frozen music, bottom screen doesn't work |
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3C- Rings twice, seems to get stuck on a blank 'caller id' (Music still works but can't move past the textbox) |
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3D-Rings twice, game freezes on blank caller ID, game completely stops, bottom screen doesn't work |
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3E-can't seem to get to call |
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3F-Game crashed on white screen w/ monotonous screeching noise |
3F-Game crashed on white screen w/ monotonous screeching noise |
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41 (Grunt: Beauty) -Game freezes on white screen, monotone noise |
41 (Grunt: Beauty) -Game freezes on white screen, monotone noise |
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42 |
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43 |
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44 |
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45-Out of the area |
45-Out of the area |
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46 |
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47 (Leader Billy)- Brought up RAM writer and constantly scrolled it for a while |
47 (Leader Billy)- Brought up RAM writer and constantly scrolled it for a while |
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48 (Connie)-Same as 47 |
48 (Connie)-Same as 47 |
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49 |
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4A (Grunt)- “no windows avail-able for popping” message, unable to close out, softlock |
4A (Grunt)- “no windows avail-able for popping” message, unable to close out, softlock |
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4B-Can’t seem to get to call? |
4B-Can’t seem to get to call? |
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4C |
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4D-Brought up RAM Writer |
4D-Brought up RAM Writer |
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4E |
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4F |
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50 |
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51 (Bridget)-Out of area? |
51 (Bridget)-Out of area? |
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52 |
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53 |
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54 (owen)-Started battle with ?????, attempting to run brought up party menu, which then crashed when i selected a pokemon |
54 (owen)-Started battle with ?????, attempting to run brought up party menu, which then crashed when i selected a pokemon |
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55 |
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56 |
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57 |
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58 |
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59 |
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5A |
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5B |
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5C |
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5D-Started battle with a wild ?????, attempting to run would cause a popup with Rattata’s sprite to pop up and then for the screen to fill with glitch text |
5D-Started battle with a wild ?????, attempting to run would cause a popup with Rattata’s sprite to pop up and then for the screen to fill with glitch text |
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77-Music just becomes a single note, RAM writer pops up, game still runs but can’t do anything but move around the ram writer<br> |
77-Music just becomes a single note, RAM writer pops up, game still runs but can’t do anything but move around the ram writer<br> |
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78<br> |
78<br> |
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79<br> |
79<br> |
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80-after the initial calling message, game freezes on a blank textbox with music continuously making one sound, bottom screen doesn’t work |
80-after the initial calling message, game freezes on a blank textbox with music continuously making one sound, bottom screen doesn’t work |
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81<br> |
81<br> |
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82<br> |
82<br> |
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83<br> |
83<br> |
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84<br> |
84<br> |
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85<br> |
85<br> |
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86<br> |
86<br> |
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87<br> |
87<br> |
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88-causes RAM writer to pop up, but game crashes on a white screen with one sound before it can be interacted with |
88-causes RAM writer to pop up, but game crashes on a white screen with one sound before it can be interacted with |
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89<br> |
89<br> |
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90-Can’t seem to get to call?<br> |
90-Can’t seem to get to call?<br> |
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97-Blank textbox appeared, game played unknown jingle and then the background changed to the ‘shrinking’ animation played at the beginning of the game before crashing |
97-Blank textbox appeared, game played unknown jingle and then the background changed to the ‘shrinking’ animation played at the beginning of the game before crashing |
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98<br> |
98<br> |
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99<br> |
99<br> |
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A0<br> |
A0<br> |
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A1<br> |
A1<br> |
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A2<br> |
A2<br> |
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A3<br> |
A3<br> |
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A4<br> |
A4<br> |
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A5-seems to be a softlock on an empty textbox, music still plays fine? |
A5-seems to be a softlock on an empty textbox, music still plays fine? |
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B3-crash, bottom screen doesn't work |
B3-crash, bottom screen doesn't work |
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F7-initial name rings once, then name changes and game requires an a press to advance, at which point a glitch textbox appears at the bottom of the screen, name changes again, but after repeated ‘a’ presses game returns to normal (with graphics corrupted) and collision also effected to the point where you can walk out of bounds |
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F7-initial name rings once, then name changes and game requires an a press to advance, at which point a glitch textbox appears at the bottom of the screen, name changes again, but after repeated ‘a’ presses game |
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returns to normal (with graphics corrupted) and collision also effected to the point where you can walk out of bounds <br> |
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F8-Won’t call<br> |
F8-Won’t call<br> |
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F9-won't call<br> |
F9-won't call<br> |
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FA-Won’t call<br> |
FA-Won’t call<br> |
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FB-RAM writer<br> |
FB-RAM writer<br> |
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FC-RAM writer pops up<br> |
FC-RAM writer pops up<br> |
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FD-won’t call<br> |
FD-won’t call<br> |
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FE-won’t call<br> |
FE-won’t call<br> |
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FF-Won’t call<br> |
FF-Won’t call<br> |
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==Glitch Contacts (Calling manually)== |
==Glitch Contacts (Calling manually)== |
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26 (Jabs the foe Y) |
26 (Jabs the foe Y)-Game crash, monotone note, heavy graphical corruption |
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27 (Jabs the foe Y)-number is Out of the area<br> |
27 (Jabs the foe Y)-number is Out of the area?<br> |
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28 (A powerful waY)-number is out of the area<br> |
28 (A powerful waY)-number is out of the area<br> |
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29 |
29-(An attack thaY)- Rings twice, freezes on white screen with a single noise<br> |
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2A-(Karen)-Rings twice, crashes on white screen, bottom screen works |
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2B (Disables the P)-Out of the area <br> |
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2C (9H??)-Very large textbox, music continues playing everything else is frozen <br> |
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2D (Jake)-out of the area <br> |
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2E (Raises Attack)-Rings, crashes on white screen w/ monotone noise, bottom screen still works |
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2F-Rings twice, crashes on white screen bottom screen works |
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30 (Rocket)-Game freezes on white screen with buzzing after ‘ringing’<br> |
30 (Rocket)-Game freezes on white screen with buzzing after ‘ringing’<br> |
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31-(Always inflic2)-Game crash, monotone noise <br> |
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31-Tiffany<br> |
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32 (Always inflicY)-out of the area<br> |
32 (Always inflicY)-out of the area<br> |
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33 (Always inflicY)- Out of the area<br> |
33 (Always inflicY)- Out of the area<br> |
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34-(Juggler)-Out of the area<br> |
34-(Juggler)-Out of the area<br> |
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35 (Sharply reduc)-Item obtained music, freeze on white screen, no sound<br> |
35 (Sharply reduc)-Item obtained music, freeze on white screen, no sound<br> |
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36 (Sharply reducY) name changes slightly upon calling, out of the area<br> |
36 (Sharply reducY) name changes slightly upon calling, out of the area<br> |
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37 (Albert)-Game froze on a white screen, no noise<br> |
37 (Albert)-Game froze on a white screen, no noise<br> |
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38-Out of the area<br> |
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39-Rings twice crashes on white screen |
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3A-Brings up RAM editor |
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3B-Benny (Champion)-Out of the area |
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3C-Joey (an attack tha)-Out of the area |
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3D-Reset onto gameboy screen |
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3E (Jeff:skier)-Rings twice then freezes on a single note. Bottom screen works fine <br> |
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3F- Out of the area |
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40 (Zach)- Out of the area |
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41 (Grunt Beauty)-Resets in gameboy mode |
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42 (tough but use)-Out of the area <br> |
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43-(Grunt:wors 2-3 Tur)-Out of the area <br> |
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44 (Liz)-Out of the area |
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45 (Irwin) |
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46-Crash on white screen bottom screen works fine |
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47 (Billy)-Crashes on white screen |
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48-<br> |
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49-<br> |
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50-<br> |
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51-<br> |
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52-<br> |
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53-<br> |
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54 (Owen)-Seems to always be out of the area?<br> |
54 (Owen)-Seems to always be out of the area?<br> |
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55-<br> |
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56-<br> |
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57-<br> |
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58 (Reena)-RST 38 Crash<br> |
58 (Reena)-RST 38 Crash<br> |
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59-<br> |
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5A-<br> |
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5B-<br> |
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5C-<br> |
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5D (Jessica:Copies a move)-Player receives a HM06, game is reset to “game boy color” screen<br> |
5D (Jessica:Copies a move)-Player receives a HM06, game is reset to “game boy color” screen<br> |
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5E-<br> |
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5F-<br> |
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60-<br> |
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61-<br> |
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62-Name seems to change slightly during the ringing, then game freezes on a white screen with a buzzing noise<br> |
62-Name seems to change slightly during the ringing, then game freezes on a white screen with a buzzing noise<br> |
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63- Very long name, when attempting to display name, game forces you to press ‘A’ and then freezes<br> |
63- Very long name, when attempting to display name, game forces you to press ‘A’ and then freezes<br> |
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64<br> |
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64- (Blue: kimono girl)-Out of the area |
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65<br> |
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65- (Alan: Leader)-Out of the area |
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66<br> |
66<br> |
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67<br> |
67<br> |
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68<br> |
68<br> |
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69<br> |
69<br> |
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6A-<br> |
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6B-<br> |
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6C-<br> |
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6D-<br> |
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6E-<br> |
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6F-<br> |
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70 (Karen) When called, pokegear screen glitches (two boxes on either side?) and can’t seem to do anything after that, music continues playing <br> |
70 (Karen) When called, pokegear screen glitches (two boxes on either side?) and can’t seem to do anything after that, music continues playing <br> |
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71<br> |
71<br> |
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72<br> |
72<br> |
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73-(Albert)<br> |
73-(Albert)<br> |
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74-(Grunt)<br> |
74-(Grunt)<br> |
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75<br> |
75<br> |
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76<br> |
76<br> |
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77<br> |
77<br> |
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78<br> |
78<br> |
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79<br> |
79<br> |
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7A-<br> |
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7B-<br> |
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7C-<br> |
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7D-<br> |
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7E-<br> |
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7F-<br> |
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80<br> |
80<br> |
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81<br> |
81<br> |
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82<br> |
82<br> |
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83<br> |
83<br> |
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84<br> |
84<br> |
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85<br> |
85<br> |
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86<br> |
86<br> |
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87<br> |
87<br> |
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88<br> |
88<br> |
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89<br> |
89<br> |
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8A<br> |
8A<br> |
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8B-Graphical corruption for a second, before freezing on a white screen with a buzzing noise <br> |
8B-Graphical corruption for a second, before freezing on a white screen with a buzzing noise <br> |
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8C<br> |
8C<br> |
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8D<br> |
8D<br> |
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8E<br> |
8E<br> |
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8F<br> |
8F<br> |
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90<br> |
90<br> |
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91<br> |
91<br> |
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92<br> |
92<br> |
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93<br> |
93<br> |
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94<br> |
94<br> |
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95<br> |
95<br> |
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96<br> |
96<br> |
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97<br> |
97<br> |
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98<br> |
98<br> |
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99<br> |
99<br> |
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9A<br> |
9A<br> |
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9B<br> |
9B<br> |
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9C<br> |
9C<br> |
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9D<br> |
9D<br> |
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9E<br> |
9E<br> |
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9F<br> |
9F<br> |
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<br> |