User:Digimonfan101: Difference between revisions
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==Glitch Contacts (Calling manually)== |
==Glitch Contacts (Calling manually)== |
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26 (Jabs the foe Y) |
26 (Jabs the foe Y)<br> |
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27 (Jabs the foe Y)-number is Out of the area |
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27 (Jabs the foe Y)-number is Out of the area<br> |
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29 (An attack thaY)- Rings twice, freezes on white screen with a single noise |
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28 (A powerful waY)-number is out of the area<br> |
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30 (Rocket)-Game freezes on white screen with buzzing after ‘ringing’ |
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31-Tiffany |
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29 (An attack thaY)- Rings twice, freezes on white screen with a single noise<br> |
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32 (Always inflicY)-out of the area |
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33 (Always inflicY)- Out of the area |
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30 (Rocket)-Game freezes on white screen with buzzing after ‘ringing’<br> |
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34-(Juggler)-Out of the area |
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35 (Sharply reduc)-Item obtained music, freeze on white screen, no sound |
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31-Tiffany<br> |
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36 (Sharply reducY) name changes slightly upon calling, out of the area |
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37 (Albert)-Game froze on a white screen, no noise |
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32 (Always inflicY)-out of the area<br> |
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33 (Always inflicY)- Out of the area<br> |
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58 (Reena)-RST 38 Crash |
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34-(Juggler)-Out of the area<br> |
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5D (Jessica:Copies a move)-Player receives a HM06, game is reset to “game boy color” screen |
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35 (Sharply reduc)-Item obtained music, freeze on white screen, no sound<br> |
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62-Name seems to change slightly during the ringing, then game freezes on a white screen with a buzzing noise |
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36 (Sharply reducY) name changes slightly upon calling, out of the area<br> |
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63- Very long name, when attempting to display name, game forces you to press ‘A’ and then freezes |
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37 (Albert)-Game froze on a white screen, no noise<br> |
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64 |
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54 (Owen)-Seems to always be out of the area?<br> |
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65 |
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58 (Reena)-RST 38 Crash<br> |
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66 |
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5D (Jessica:Copies a move)-Player receives a HM06, game is reset to “game boy color” screen<br> |
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67 |
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62-Name seems to change slightly during the ringing, then game freezes on a white screen with a buzzing noise<br> |
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68 |
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63- Very long name, when attempting to display name, game forces you to press ‘A’ and then freezes<br> |
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69 |
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64<br> |
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70 (Karen) When called, pokegear screen glitches (two boxes on either side?) and can’t seem to do anything after that, music continues playing |
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65<br> |
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71 |
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66<br> |
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72 |
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67<br> |
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73-(Albert) |
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68<br> |
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74-(Grunt) |
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69<br> |
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75 |
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70 (Karen) When called, pokegear screen glitches (two boxes on either side?) and can’t seem to do anything after that, music continues playing <br> |
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76 |
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71<br> |
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77 |
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72<br> |
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78 |
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73-(Albert)<br> |
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79 |
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74-(Grunt)<br> |
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80 |
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75<br> |
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81 |
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76<br> |
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82 |
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77<br> |
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83 |
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78<br> |
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84 |
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79<br> |
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85 |
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80<br> |
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86 |
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81<br> |
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87 |
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82<br> |
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88 |
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83<br> |
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89 |
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84<br> |
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8A |
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85<br> |
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8B-Graphical corruption for a second, before freezing on a white screen with a buzzing noise |
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86<br> |
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8C |
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87<br> |
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8D |
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88<br> |
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8E |
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89<br> |
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8F |
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8A<br> |
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90 |
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8B-Graphical corruption for a second, before freezing on a white screen with a buzzing noise <br> |
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91 |
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8C<br> |
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92 |
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8D<br> |
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93 |
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8E<br> |
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94 |
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8F<br> |
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95 |
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90<br> |
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96 |
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91<br> |
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97 |
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92<br> |
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98 |
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93<br> |
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99 |
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94<br> |
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9A |
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95<br> |
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9B |
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96<br> |
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9C |
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97<br> |
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9D |
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98<br> |
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9E |
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99<br> |
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9F |
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9A<br> |
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9B<br> |
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9C<br> |
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9D<br> |
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9E<br> |
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9F<br> |
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<br> |