User:Digimonfan101: Difference between revisions

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==Wait Glitch Contacts? How did you manage that?==
Through the Glitch City Discord I found TimoVM's setups, and using his mail writer and later his RAM writer, not only are the setups he provides relatively quick but he also lists some of the cool stuff you can do! withthe itsetup can be found on his user page (https://glitchcity.wiki/wiki/User:TimoVM). Timo has been a huge help (both in terms of his setups and answering all my stupid questions) and I can't thank him enough!
 
==Very obvious disclaimer before I start the actual list.==
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30 (Rocket)-Crash on white screen w/ monotonous screeching
 
31-Game crash on white screen, single noise playing continuously ($10 Opcode?)
 
32-Game freeze on blank caller ID textbox (game still displays properly just everything is frozen), single noise playing, bottom screen doesn’t work
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77-Music just becomes a single note, RAM writer pops up, game still runs but can’t do anything but move around the ram writer<br>
 
78<br>
 
79<br>
 
80-after the initial calling message, game freezes on a blank textbox with music continuously making one sound, bottom screen doesn’t work
 
81<br>
 
82<br>
 
83<br>
 
84<br>
 
85<br>
 
86<br>
 
87<br>
 
88-causes RAM writer to pop up, but game crashes on a white screen with one sound before it can be interacted with
 
89<br>
90-Can’t seem to get to call?<br>
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97-Blank textbox appeared, game played unknown jingle and then the background changed to the ‘shrinking’ animation played at the beginning of the game before crashing
 
98<br>
 
99<br>
 
A0<br>
 
A1<br>
 
A2<br>
 
A3<br>
 
A4<br>
 
A5-seems to be a softlock on an empty textbox, music still plays fine?
 
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B3-crash, bottom screen doesn't work
 
F7-initial name rings once, then name changes and game requires an a press to advance, at which point a glitch textbox appears at the bottom of the screen, name changes again, but after repeated ‘a’ presses game returns to normal (with graphics corrupted) and collision also effected to the point where you can walk out of bounds <br>
F7-initial name rings once, then name changes and game requires an a press to advance, at which point a glitch textbox appears at the bottom of the screen, name changes again, but after repeated ‘a’ presses game
returns to normal (with graphics corrupted) and collision also effected to the point where you can walk out of bounds <br>
 
F8-Won’t call<br>
 
F9-won't call<br>
 
FA-Won’t call<br>
 
FB-RAM writer<br>
 
FC-RAM writer pops up<br>
 
FD-won’t call<br>
 
FE-won’t call<br>
 
FF-Won’t call<br>
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3E Jeff (skier)-Rings twice then freezes on a single note. Bottom screen works fine <br>
 
3F- <br>
42 (tough but use)-Out of the area
 
40- <br>
43-Grunt (wors 2-3 Tur)-Out of the area
 
41- <br>
 
42 (tough but use)-Out of the area <br>
 
43-Grunt (wors 2-3 Tur)-Out of the area <br>
 
44- <br>
 
45-<br>
 
46-<br>
 
47-<br>
 
48-<br>
 
49-<br>
 
50-<br>
 
51-<br>
 
52-<br>
 
53-<br>
 
54 (Owen)-Seems to always be out of the area?<br>
 
55-<br>
 
56-<br>
 
57-<br>
 
58 (Reena)-RST 38 Crash<br>
 
59-<br>
 
5A-<br>
 
5B-<br>
 
5C-<br>
 
5D (Jessica:Copies a move)-Player receives a HM06, game is reset to “game boy color” screen<br>
 
5E-<br>
 
5F-<br>
 
60-<br>
 
61-<br>
 
62-Name seems to change slightly during the ringing, then game freezes on a white screen with a buzzing noise<br>
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69<br>
 
6A-<br>
 
6B-<br>
 
6C-<br>
 
6D-<br>
 
6E-<br>
 
6F-<br>
 
70 (Karen) When called, pokegear screen glitches (two boxes on either side?) and can’t seem to do anything after that, music continues playing <br>
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79<br>
 
7A-<br>
 
7B-<br>
 
7C-<br>
 
7D-<br>
 
7E-<br>
 
7F-<br>
 
80<br>
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9F<br>
<br>