User:Evie (Torchickens)/Sandbox: Difference between revisions

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Evie's list of things she wants to do, or has recently come across but doesn't know much about. Feel free to add details if you like.
 
==Cryo's real-time RAM writer (button sequences)==
 
https://archives.glitchcity.info/forums/board-115/thread-7744/page-0.html
 
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==Catch rate correspondence table (Generation I)==

Revision as of 14:46, 29 February 2024

Evie's list of things she wants to do, or has recently come across but doesn't know much about. Feel free to add details if you like.

Cryo's real-time RAM writer (button sequences)

https://archives.glitchcity.info/forums/board-115/thread-7744/page-0.html

2EFE1D5414D523CD
FA3F3DF0F8FE0CC8
F0B237B728F143B9
4228EB4F41865077
4418E4


Catch rate correspondence table (Generation I)

Red/Blue

ID Pokemon Catch rate Held item in Gen 2
00 'M (00) 1D Carbos
01 Rhydon 3C Silver Leaf

Exceptions:

Changes to catch rate in games (Thx Bulbapedia):

  • In Yellow, starter Pikachu hold Light Ball
  • In Yellow, wild Kadabra hold TwistedSpoon
  • In Yellow, wild Dragonair hold Protein
  • In Yellow, wild Dragonite hold Antidote
  • Stadium gift Pokémon hold Normal Box (Round 1) or Gorgeous Box (Round 2)

Converted catch rates (TimeCapsule_CatchRateItems):

  • Catch rate 0x19 becomes Leftovers
  • 0x2D becomes Bitter Berry
  • 0x32 becomes Gold Berry
  • 0x5A, 0x64, 0x78, 0x87, 0xBE, 0xC3, 0xDC, 0xFA, 0xFF all become Berry

How to acquire a Pokémon with any catch rate:

(Tested on Yellow probably works the same on Red/Blue)

  • Have in party only special MissingNo. (Kabutops Fossi, Aerodactyl, Ghost), then save/reset
  • Manipulate D0C0-1 (W_MONHCATCHRATE). (Probably can do this with LWA)
  • Encounter/acquire special MissingNo. (Kabutops Fossi, Aerodactyl, Ghost) and catch it
  • The acquired Pokémon will have the catch rate from D0C0-1.


IR trade pet project

Theory

Use $FF56 to turn infrared on in two games with arbitrary code execution. Synchronise the PPU(?) cycles. Use a modified version of the Cable Club code.

In it, have a prompt to keep the Game Boy Colors next to each other for each interaction (press A to start read/write) and have some kind of error prevention if communication fails.

I wonder how practical this is because for Gold/Silver they used IR for different purposes (obtaining decorations, items, Trainer House Trainers).

Other things

(Archived as the page gets big)