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Evie's list of things she wants to do, or has recently come across but doesn't know much about. Feel free to add details if you like.
 
==General==
*Document the Transform endless battle change between Stadium Japan and Stadium non-Japan in an article and video
*Document these https://github.com/pret/pokecrystal/issues/795 ; re: Transform
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*Create an article for [[box breaker glitch]] (Generation I)
 
==Keep the name OLD MAN or PROF. OAK==
This effect has been known for really long, and involves OLD MAN or PROF. OAK trying to catch a Trainer's Pokémon, getting the 'out of Safari Balls' message, and keeping the altered name after battle. Nowadays however, we have information on how to do it without a cheating device (e.g. [[participants glitch (Generation I)|participants glitch]]. This could be an efficient way of fixing an unterminated player name and regaining the ability to retain a save, though you'd be left with either the name OLD MAN or PROF. OAK.
 
==Boulder smuggling==
By just changing current map (D35E/D); subject to D36E/D being safe, you can move boulders to other maps from places like Victory Road after an encounter. Probably due to certain places being not regarded as cave maps, this may or may not disable encounters, but you can memory edit D059/8 to work around that.
 
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*The spin tiles in Viridian Gym will make you walk through a boulder (or Trainer) if it's/they're blocking the path.
 
==Walking characters after Yellow MissingNo. addendum==
Like with the Red sprites from boulder smuggling, using the Bicycle can cause walking Red characters to start cycling too (or Surfing if you used Surf iirc). This does seem familiar maybe someone else documented it too.
 
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'''(To-do: Why does this happen)'''
 
==Select glitches==
 
'''(To-do: Expand, work this out and add relevant memory addresses)'''
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This article is a list of [[closed menu Select glitch]]es detailing the memory areas they corrupt.
 
===Party===
====2nd-6th Pokémon====
The Pokémon in that slot is swapped. If over the number of party Pokémon, this can be a glitched Pokémon or an [[GlitchDexJP/RG:255|anedepami]] if (number of Pokémon+1); the latter is known for [[dokokashira door glitch]] at the beginning of the game with only one Pokémon and at least two items.
 
Can also be used for [[Partial switch glitch]]
 
====7th Pokémon====
(document)
 
====12th Pokémon====
Can be used for [[warp by Nidoran♂ glitch]]
 
====13th Pokémon====
Can be used for [[second type glitch]], [[expanded inventory]], warp by Nidoran♂ glitch
 
====14th Pokémon====
Can be used for [[item creation Select glitches]] and second type glitch
 
====20th Pokémon====
Can be used for [[Trainer mutation glitch]]
 
====32nd Pokémon====
Can be used for [[fossil conversion glitch (Japanese)]] and [[walk through walls glitch (Select glitch method)]]
====33rd Pokémon====
Can be used for [[battle disabling Select glitch]]
 
===Moves===
====2nd-4th move====
The move in that slot is swapped. If move does not exit, may give the player [[- (Generation I move)]].
 
====5th move====
(document)
 
====7th move====
Can be used for [[skip to Level 100 Select glitch]]
 
====16th move====
Can be used for [[remaining PP into species Select glitch]]
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