User:Evie (Torchickens)/Sandbox: Difference between revisions

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Evie's list of things she wants to do, or has recently come across but doesn't know much about. Feel free to add details if you like.
Evie's list of things she wants to do, or has recently come across but doesn't know much about. Feel free to add details if you like.

==Catch rate correspondence table (Generation I)==

Red/Blue

<pre>
ID Pokemon Catch rate Held item in Gen 2
00 'M (00) 1D Carbos
01 Rhydon 3C Silver Leaf

Exceptions:

Changes to catch rate in games (Thx Bulbapedia):

*In Yellow, starter Pikachu hold Light Ball
*In Yellow, wild Kadabra hold TwistedSpoon
*In Yellow, wild Dragonair hold Protein
*In Yellow, wild Dragonite hold Antidote
*Stadium gift Pokémon hold Normal Box (Round 1) or Gorgeous Box (Round 2)

[https://github.com/pret/pokecrystal/blob/master/data/items/catch_rate_items.asm Converted catch rates] (TimeCapsule_CatchRateItems):

*Catch rate 0x19 becomes Leftovers
*0x2D becomes Bitter Berry
*0x32 becomes Gold Berry
*0x5A, 0x64, 0x78, 0x87, 0xBE, 0xC3, 0xDC, 0xFA, 0xFF all become Berry



==IR trade pet project==
==IR trade pet project==

Revision as of 19:21, 13 June 2023

Evie's list of things she wants to do, or has recently come across but doesn't know much about. Feel free to add details if you like.

Catch rate correspondence table (Generation I)

Red/Blue

ID Pokemon Catch rate Held item in Gen 2
00 'M (00) 1D Carbos
01 Rhydon 3C Silver Leaf

Exceptions:

Changes to catch rate in games (Thx Bulbapedia):

*In Yellow, starter Pikachu hold Light Ball
*In Yellow, wild Kadabra hold TwistedSpoon
*In Yellow, wild Dragonair hold Protein
*In Yellow, wild Dragonite hold Antidote
*Stadium gift Pokémon hold Normal Box (Round 1) or Gorgeous Box (Round 2)

Converted catch rates (TimeCapsule_CatchRateItems):

*Catch rate 0x19 becomes Leftovers
*0x2D becomes Bitter Berry
*0x32 becomes Gold Berry
*0x5A, 0x64, 0x78, 0x87, 0xBE, 0xC3, 0xDC, 0xFA, 0xFF all become Berry


IR trade pet project

Theory

Use $FF56 to turn infrared on in two games with arbitrary code execution. Synchronise the PPU(?) cycles. Use a modified version of the Cable Club code. In it, have a prompt to keep the Game Boy Colors next to each other for each interaction (press A to start read/write) and have some kind of error prevention if communication fails. I wonder how practical this is because for Gold/Silver they used IR for different purposes (obtaining decorations, items, Trainer House Trainers).

Other things

(Archived as the page gets big)