User:Evie (Torchickens)/Sprite errors: Difference between revisions

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==Ideas==
==Ideas==
*A summary page about species sprite inconsistencies like Kakuna having protruding claws after Red/Green but before Yellow or the strange Charizard in Red/Green. However, this feels like it would be a different page to others; which would perhaps illustrate more about conception than 'errors' in other connotations (not sticking with the same portrayals), and I'm unsure if the consensus of users here want it/Bulbapedia could be a good home to that if they don't already have a list.
*A summary page about species sprite inconsistencies like Kakuna having protruding claws after Red/Green but before Yellow or the strange Charizard in Red/Green. However, this feels like it would be a different page to others; which would perhaps illustrate more about conception than 'errors' in other connotations (not sticking with the same portrayals), and I'm unsure if the consensus of users here want it/Bulbapedia could be a good home to that if they don't already have a list.
*On Twitter someone (maybe Dr. Lava) tweeted about sprite inconsistencies different to the sort described above. If I remember, it was about spriting in later generations which doesn't look accurate (like perhaps bad proportions, or a back sprite that wouldn't make sense compared to the front sprite).
*On Twitter someone (maybe Dr. Lava) tweeted about sprite inconsistencies different to the sort described above. If I remember, it was about spriting in later generations which doesn't look accurate (like perhaps bad proportions, or a back sprite that wouldn't make sense compared to the front sprite, or maybe a missing body part).
*Umm.. there's surely more but having a hard time remembering any more (except the two below) I may have known but have forgotten right now.
*Umm.. there's surely more but having a hard time remembering any more (except the two below) I may have known but have forgotten right now.
**While not necessarily an error because those tiles are never seen, if I remember rightly FutureFractal shared a detail about how the VRAM is structured specifically in the Underground Path, but I can't remember enough about what they said (it was buried somewhere on the Glitch City Research group on Discord).
**While not necessarily an error because those tiles are never seen, if I remember rightly FutureFractal shared a detail about how the VRAM is structured specifically in the Underground Path, but I can't remember enough about what they said (it was buried somewhere on the Glitch City Research group on Discord).