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This is my version of the "GlitchDex" database.
== Japanese {{cRed|Red}}/{{cGreen|Green}}/{{cBlue|Blue}}/{{cYellow|Yellow}} ==
 
=== Names of every glitch Pokémon in these versions ===
In the Japanese Generation I games, every glitch Pokémon have the same name for each index number.
{| class="wikitable"
!Index
!Katakana/Hiragana
!Romaji
|-
|00
|
|
|-
|many
|けつばん
|Ketsuban
|-
|BF
|
|
|-
|C0
|
|
|-
|C1
|
|
|-
|C2
|
|
|-
|C3
|
|
|-
|C4
|
|
|-
|C5
|
|
|-
|C6
|
|
|-
|C7
|
|
|-
|C8
|
|
|-
|C9
|
|
|-
|CA
|
|
|-
|CB
|
|
|-
|CC
|
|
|-
|CD
|
|
|-
|CE
|
|
|-
|CF
|
|
|-
|D0
|
|
|-
|D1
|
|
|-
|D2
|
|
|-
|D2
|
|
|-
|D3
|
|
|-
|D4
|
|
|-
|D5
|
|
|-
|D6
|
|
|-
|D7
|
|
|-
|D8
|
|
|-
|D9
|
|
|-
|DA
|
|
|-
|DB
|
|
|-
|DC
|
|
|-
|DD
|
|
|-
|DE
|
|
|-
|DF
|
|
|-
|E0
|
|
|-
|E1
|
|
|-
|E2
|
|
|-
|E3
|
|
|-
|E4
|
|
|-
|E5
|
|
|-
|E6
|
|
|-
|E7
|
|
|-
|E8
|
|
|-
|E9
|
|
|-
|EA
|
|
|-
|EB
|
|
|-
|EC
|
|
|-
|ED
|
|
|-
|EE
|
|
|-
|EF
|
|
|-
|F0
|
|
|-
|F1
|
|
|-
|F2
|
|
|-
|E3
|
|
|-
|F4
|
|
|-
|F5
|
|
|-
|F6
|
|
|-
|F7
|
|
|-
|F8
|
|
|-
|F9
|
|
|-
|FA
|
|
|-
|FB
|
|
|-
|FC
|
|
|-
|FD
|
|
|-
|FE
|
|
|-
|FF
|
|
|}
 
== English {{cRed|Red}}/{{cBlue|Blue}} ==
Line 8 ⟶ 289:
!Front sprite pointer
!Back sprite pointer
!Pokédex flag (seen)
!Pokédex flag (own)
!Notes
|-
|'M (00)
|[[User:MrMissingNo72/GlitchDex/'M (00)|'M (00)]]
|00
|0
|0x1900
|1900
|0x8F37
|8F37
|Bit 7 of item 6 quantity (D329)
|Seen Cubone
|
|-
|MissingNo.
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]]
|many
|1F, 20, 32, 34, 38, 3D, 3E,
|0
3F, 43, 44, 45, 4F, 50, 51,
|0x1900
52, 56, 57, 5E, 5F, 73, 79,
|0x8F37
7A, 7F, 86, 87, 89, 8C, 92,
|Bit 7 of item 6 quantity (D329)
9C, 9F, A0, A1, A2, AC, AE,
|Seen Cubone
AF, B5, B6, B7, B8
|
|-
|
|BF
|
|
|
|
|
Line 27 ⟶ 321:
|-
|
|C0
|
|
|
|
|
|
|-
|ゥ
|C1
|205
|
|
|
|
|Its front sprite freezes the game
|}
 
==English {{cYellow|Yellow}}==
{| class="wikitable"
!Name
!Index
!Pokédex number
!Front sprite pointer
!Back sprite pointer
!Pokédex flag (seen)
!Pokédex flag (own)
!Notes
|-
|
|00
|176
|0x1900
|0x8F37
|
|
|
|-
|MissingNo.
|many
|0
|0x0006
|0x0D0C
|Bit 7 of item 6 quantity (D328)
|Seen Cubone
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
|-
|4 4
|BF
|250
|0x0510
|0x00A6
|
|
|Front sprite freezes the game
|-
|4 4 Hy
|C0
|80
|
|
|
|
|Evolves into Q (FF) at level 6
|}
120

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