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This is my version of the "GlitchDex" database.
== Japanese {{cRed|Red}}/{{cGreen|Green}}/{{cBlue|Blue}}/{{cYellow|Yellow}} ==
 
=== Names of every glitch Pokémon in these versions ===
In the Japanese Generation I games, every glitch Pokémon have the same name for each index number.
{| class="wikitable"
!Index
!Katakana/Hiragana
!Romaji
|-
|00
|
|
|-
|many
|けつばん
|Ketsuban
|-
|BF
|
|
|-
|C0
|
|
|-
|C1
|
|
|-
|C2
|
|
|-
|C3
|
|
|-
|C4
|
|
|-
|C5
|
|
|-
|C6
|
|
|-
|C7
|
|
|-
|C8
|
|
|-
|C9
|
|
|-
|CA
|
|
|-
|CB
|
|
|-
|CC
|
|
|-
|CD
|
|
|-
|CE
|
|
|-
|CF
|
|
|-
|D0
|
|
|-
|D1
|
|
|-
|D2
|
|
|-
|D2
|
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|-
|D3
|
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|-
|D4
|
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|-
|D5
|
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|-
|D6
|
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|-
|D7
|
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|-
|D8
|
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|-
|D9
|
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|-
|DA
|
|
|-
|DB
|
|
|-
|DC
|
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|-
|DD
|
|
|-
|DE
|
|
|-
|DF
|
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|-
|E0
|
|
|-
|E1
|
|
|-
|E2
|
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|-
|E3
|
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|-
|E4
|
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|-
|E5
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|-
|E6
|
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|-
|E7
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|-
|E8
|
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|-
|E9
|
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|-
|EA
|
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|-
|EB
|
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|-
|EC
|
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|-
|ED
|
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|-
|EE
|
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|-
|EF
|
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|-
|F0
|
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|-
|F1
|
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|-
|F2
|
|
|-
|E3
|
|
|-
|F4
|
|
|-
|F5
|
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|-
|F6
|
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|-
|F7
|
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|-
|F8
|
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|-
|F9
|
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|-
|FA
|
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|-
|FB
|
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|-
|FC
|
|
|-
|FD
|
|
|-
|FE
|
|
|-
|FF
|
|
|}
 
== English {{cRed|Red}}/{{cBlue|Blue}} ==
Line 48 ⟶ 329:
|
|-
|ゥ
|C1
|205
|
|
|
|
|Its front sprite freezes the game
|
|
|
|
|}
 
Line 71 ⟶ 352:
|
|00
|0176
|0x1900
|0x8F37
Line 83 ⟶ 364:
|0x0006
|0x0D0C
|Bit 7 of item 6 quantity (D329D328)
|Seen Cubone
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
120

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