User:MrMissingNo72/GlitchDex: Difference between revisions
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This is my version of the "GlitchDex" database. |
This is my version of the "GlitchDex" database. |
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== Japanese {{cRed|Red}}/{{cGreen|Green}}/{{cBlue|Blue}}/{{cYellow|Yellow}} == |
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=== Names of every glitch Pokémon in these versions === |
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In the Japanese Generation I games, every glitch Pokémon have the same name for each index number. |
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{| class="wikitable" |
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!Index |
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!Katakana/Hiragana |
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!Romaji |
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|00 |
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|many |
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|けつばん |
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|Ketsuban |
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|BF |
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|C0 |
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|C1 |
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|C2 |
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|C3 |
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|C4 |
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|C5 |
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|C6 |
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|C7 |
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|C8 |
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|C9 |
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|CA |
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|CB |
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|CC |
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|CD |
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|CE |
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|CF |
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|D0 |
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|D1 |
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|D2 |
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|D2 |
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|D3 |
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|D4 |
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|D5 |
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|D6 |
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|D7 |
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|D8 |
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|D9 |
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|DA |
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|DB |
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|DC |
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|DD |
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|DE |
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|DF |
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|E0 |
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|E1 |
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|E2 |
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|E3 |
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|E4 |
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|E5 |
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|E6 |
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|E7 |
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|E8 |
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|E9 |
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|EA |
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|EB |
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|EC |
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|ED |
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|EE |
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|EF |
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|F0 |
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|F1 |
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|F2 |
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|E3 |
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|F4 |
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|F5 |
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|F6 |
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|F7 |
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|F8 |
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|F9 |
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|FA |
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|FB |
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|FC |
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|FD |
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|FE |
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|FF |
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|} |
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== English {{cRed|Red}}/{{cBlue|Blue}} == |
== English {{cRed|Red}}/{{cBlue|Blue}} == |
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Line 8: | Line 289: | ||
!Front sprite pointer |
!Front sprite pointer |
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!Back sprite pointer |
!Back sprite pointer |
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!Pokédex flag (seen) |
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!Pokédex flag (own) |
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!Notes |
!Notes |
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|- |
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Line 15: | Line 298: | ||
|0x1900 |
|0x1900 |
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|0x8F37 |
|0x8F37 |
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|Bit 7 of item 6 quantity (D329) |
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|Seen Cubone |
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Line 22: | Line 307: | ||
|0x1900 |
|0x1900 |
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|0x8F37 |
|0x8F37 |
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|Bit 7 of item 6 quantity (D329) |
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|Seen Cubone |
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|BF |
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Line 30: | Line 318: | ||
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|C0 |
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|ゥ |
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|C1 |
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|205 |
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|Its front sprite freezes the game |
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Line 39: | Line 346: | ||
!Front sprite pointer |
!Front sprite pointer |
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!Back sprite pointer |
!Back sprite pointer |
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!Pokédex |
!Pokédex flag (seen) |
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!Pokédex flag (own) |
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!Notes |
!Notes |
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|00 |
|00 |
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|176 |
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|0x1900 |
|0x1900 |
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|0x8F37 |
|0x8F37 |
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Line 55: | Line 364: | ||
|0x0006 |
|0x0006 |
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|0x0D0C |
|0x0D0C |
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|Bit 7 of item 6 quantity (D328) |
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|Seen Cubone |
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|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |
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Line 64: | Line 373: | ||
|0x0510 |
|0x0510 |
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|0x00A6 |
|0x00A6 |
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|Front sprite freezes the game |
|Front sprite freezes the game |
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Line 70: | Line 380: | ||
|C0 |
|C0 |
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|80 |
|80 |
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Latest revision as of 15:21, 22 June 2023
This is my version of the "GlitchDex" database.
Japanese Red/Green/Blue/Yellow
Names of every glitch Pokémon in these versions
In the Japanese Generation I games, every glitch Pokémon have the same name for each index number.
Index | Katakana/Hiragana | Romaji |
---|---|---|
00 | ||
many | けつばん | Ketsuban |
BF | ||
C0 | ||
C1 | ||
C2 | ||
C3 | ||
C4 | ||
C5 | ||
C6 | ||
C7 | ||
C8 | ||
C9 | ||
CA | ||
CB | ||
CC | ||
CD | ||
CE | ||
CF | ||
D0 | ||
D1 | ||
D2 | ||
D2 | ||
D3 | ||
D4 | ||
D5 | ||
D6 | ||
D7 | ||
D8 | ||
D9 | ||
DA | ||
DB | ||
DC | ||
DD | ||
DE | ||
DF | ||
E0 | ||
E1 | ||
E2 | ||
E3 | ||
E4 | ||
E5 | ||
E6 | ||
E7 | ||
E8 | ||
E9 | ||
EA | ||
EB | ||
EC | ||
ED | ||
EE | ||
EF | ||
F0 | ||
F1 | ||
F2 | ||
E3 | ||
F4 | ||
F5 | ||
F6 | ||
F7 | ||
F8 | ||
F9 | ||
FA | ||
FB | ||
FC | ||
FD | ||
FE | ||
FF |
English Red/Blue
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Pokédex flag (seen) | Pokédex flag (own) | Notes |
---|---|---|---|---|---|---|---|
'M (00) | 00 | 0 | 0x1900 | 0x8F37 | Bit 7 of item 6 quantity (D329) | Seen Cubone | |
MissingNo. | many | 0 | 0x1900 | 0x8F37 | Bit 7 of item 6 quantity (D329) | Seen Cubone | |
BF | |||||||
C0 | |||||||
ゥ | C1 | 205 | Its front sprite freezes the game |
English Yellow
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Pokédex flag (seen) | Pokédex flag (own) | Notes |
---|---|---|---|---|---|---|---|
00 | 176 | 0x1900 | 0x8F37 | ||||
MissingNo. | many | 0 | 0x0006 | 0x0D0C | Bit 7 of item 6 quantity (D328) | Seen Cubone | Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |
4 4 | BF | 250 | 0x0510 | 0x00A6 | Front sprite freezes the game | ||
4 4 Hy | C0 | 80 | Evolves into Q (FF) at level 6 |