User:MrMissingNo72/GlitchDex: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
!Notes |
!Notes |
||
|- |
|- |
||
|'M (00) |
|||
|[[User:MrMissingNo72/GlitchDex/'M (00)|'M (00)]] |
|||
|00 |
|00 |
||
|0 |
|0 |
||
Line 17: | Line 17: | ||
| |
| |
||
|- |
|- |
||
|MissingNo. |
|||
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]] |
|||
|many |
|many |
||
|0 |
|0 |
||
Line 48: | Line 48: | ||
| |
| |
||
|- |
|- |
||
|MissingNo. |
|||
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]] |
|||
|many |
|many |
||
|0 |
|0 |
||
Line 55: | Line 55: | ||
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |
||
|- |
|- |
||
|4 4 |
|||
|[[User:MrMissingNo72/GlitchDex/4 4|4 4]] |
|||
|BF |
|BF |
||
|250 |
|250 |
||
Line 62: | Line 62: | ||
|Front sprite freezes the game |
|Front sprite freezes the game |
||
|- |
|- |
||
|4 4 Hy |
|||
|[[User:MrMissingNo72/GlitchDex/4 4 Hy|4 4 Hy]] |
|||
|C0 |
|C0 |
||
|80 |
|80 |
Revision as of 19:56, 20 June 2023
This is my version of the "GlitchDex" database.
English Red/Blue
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Notes |
---|---|---|---|---|---|
'M (00) | 00 | 0 | 0x1900 | 0x8F37 | |
MissingNo. | many | 0 | 0x1900 | 0x8F37 | |
English Yellow
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Notes |
---|---|---|---|---|---|
00 | 0 | 0x1900 | 0x8F37 | ||
MissingNo. | many | 0 | 0x0006 | 0x0D0C | Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |
4 4 | BF | 250 | 0x0510 | 0x00A6 | Front sprite freezes the game |
4 4 Hy | C0 | 80 | Evolves into Q (FF) |