User:MrMissingNo72/GlitchDex: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
No edit summary |
No edit summary |
||
Line 39: | Line 39: | ||
!Front sprite pointer |
!Front sprite pointer |
||
!Back sprite pointer |
!Back sprite pointer |
||
!Pokédex flags |
|||
!Notes |
!Notes |
||
|- |
|- |
||
Line 46: | Line 47: | ||
|0x1900 |
|0x1900 |
||
|0x8F37 |
|0x8F37 |
||
| |
|||
| |
| |
||
|- |
|- |
||
Line 53: | Line 55: | ||
|0x0006 |
|0x0006 |
||
|0x0D0C |
|0x0D0C |
||
|Seen: bit 7 of item six quantity (D329)<br> |
|||
Own: seen Cubone |
|||
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |
||
|- |
|- |
||
Line 60: | Line 64: | ||
|0x0510 |
|0x0510 |
||
|0x00A6 |
|0x00A6 |
||
| |
|||
|Front sprite freezes the game |
|Front sprite freezes the game |
||
|- |
|- |
||
Line 65: | Line 70: | ||
|C0 |
|C0 |
||
|80 |
|80 |
||
| |
|||
| |
| |
||
| |
| |
Revision as of 19:59, 20 June 2023
This is my version of the "GlitchDex" database.
English Red/Blue
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Notes |
---|---|---|---|---|---|
'M (00) | 00 | 0 | 0x1900 | 0x8F37 | |
MissingNo. | many | 0 | 0x1900 | 0x8F37 | |
English Yellow
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Pokédex flags | Notes |
---|---|---|---|---|---|---|
00 | 0 | 0x1900 | 0x8F37 | |||
MissingNo. | many | 0 | 0x0006 | 0x0D0C | Seen: bit 7 of item six quantity (D329) Own: seen Cubone |
Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |
4 4 | BF | 250 | 0x0510 | 0x00A6 | Front sprite freezes the game | |
4 4 Hy | C0 | 80 | Evolves into Q (FF) at level 6 |