User:MrMissingNo72/GlitchDex: Difference between revisions

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|-
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]]
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]]
|many
|1F, 20, 32, 34, 38, 3D, 3E,
3F, 43, 44, 45, 4F, 50, 51,

52, 56, 57, 5E, 5F, 73, 79,

7A, 7F, 86, 87, 89, 8C, 92,

9C, 9F, A0, A1, A2, AC, AE,

AF, B5, B6, B7, B8
|0
|0
|0x1900
|0x1900
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|-
|-
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]]
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]]
|many
|1F, 20, 32, 34, 38, 3D, 3E,
3F, 43, 44, 45, 4F, 50, 51,

52, 56, 57, 5E, 5F, 73, 79,

7A, 7F, 86, 87, 89, 8C, 92,

9C, 9F, A0, A1, A2, AC, AE,

AF, B5, B6, B7, B8
|0
|0
|0x0006
|0x0006
|0x0D0C
|0x0D0C
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01.
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
|}
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