User:MrMissingNo72/GlitchDex: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
No edit summary
No edit summary
Line 8: Line 8:
!Front sprite pointer
!Front sprite pointer
!Back sprite pointer
!Back sprite pointer
!Pokédex flag (seen)
!Pokédex flag (own)
!Notes
!Notes
|-
|-
Line 15: Line 17:
|0x1900
|0x1900
|0x8F37
|0x8F37
|Bit 7 of item 6 quantity (D329)
|Seen Cubone
|
|
|-
|-
Line 22: Line 26:
|0x1900
|0x1900
|0x8F37
|0x8F37
|Bit 7 of item 6 quantity (D329)
|Seen Cubone
|
|
|-
|-
|
|
|
|
|
|
Line 39: Line 47:
!Front sprite pointer
!Front sprite pointer
!Back sprite pointer
!Back sprite pointer
!Pokédex flags
!Pokédex flag (seen)
!Pokédex flag (own)
!Notes
!Notes
|-
|-
Line 47: Line 56:
|0x1900
|0x1900
|0x8F37
|0x8F37
|
|
|
|
|
Line 55: Line 65:
|0x0006
|0x0006
|0x0D0C
|0x0D0C
|Seen: bit 7 of item six quantity (D329)<br>
|Bit 7 of item 6 quantity (D329)
Own: seen Cubone
|Seen Cubone
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
|-
|-
Line 64: Line 74:
|0x0510
|0x0510
|0x00A6
|0x00A6
|
|
|
|Front sprite freezes the game
|Front sprite freezes the game
Line 70: Line 81:
|C0
|C0
|80
|80
|
|
|
|
|