User:MrMissingNo72/GlitchDex: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
!Front sprite pointer |
!Front sprite pointer |
||
!Back sprite pointer |
!Back sprite pointer |
||
!Notes |
|||
|- |
|- |
||
|[[User:MrMissingNo72/GlitchDex/'M (00)|'M (00)]] |
|[[User:MrMissingNo72/GlitchDex/'M (00)|'M (00)]] |
||
Line 14: | Line 15: | ||
|0x1900 |
|0x1900 |
||
|0x8F37 |
|0x8F37 |
||
| |
|||
|- |
|- |
||
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]] |
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]] |
||
Line 29: | Line 31: | ||
|0x1900 |
|0x1900 |
||
|0x8F37 |
|0x8F37 |
||
| |
|||
|- |
|- |
||
| |
|||
| |
| |
||
| |
| |
||
Line 44: | Line 48: | ||
!Front sprite pointer |
!Front sprite pointer |
||
!Back sprite pointer |
!Back sprite pointer |
||
!Notes |
|||
|- |
|- |
||
| |
| |
||
Line 50: | Line 55: | ||
|0x1900 |
|0x1900 |
||
|0x8F37 |
|0x8F37 |
||
| |
|||
|- |
|- |
||
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]] |
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]] |
||
Line 65: | Line 71: | ||
|0x0006 |
|0x0006 |
||
|0x0D0C |
|0x0D0C |
||
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01. |
|||
|} |
|} |
Revision as of 16:46, 20 June 2023
This is my version of the "GlitchDex" database.
English Red/Blue
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Notes |
---|---|---|---|---|---|
'M (00) | 00 | 0 | 0x1900 | 0x8F37 | |
MissingNo. | 1F, 20, 32, 34, 38, 3D, 3E,
3F, 43, 44, 45, 4F, 50, 51, 52, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, B6, B7, B8 |
0 | 0x1900 | 0x8F37 | |
English Yellow
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Notes |
---|---|---|---|---|---|
00 | 0 | 0x1900 | 0x8F37 | ||
MissingNo. | 1F, 20, 32, 34, 38, 3D, 3E,
3F, 43, 44, 45, 4F, 50, 51, 52, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, B6, B7, B8 |
0 | 0x0006 | 0x0D0C | Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01. |