User:MrMissingNo72/GlitchDex: Difference between revisions
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|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]] |
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]] |
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|many |
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|1F, 20, 32, 34, 38, 3D, 3E, |
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3F, 43, 44, 45, 4F, 50, 51, |
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52, 56, 57, 5E, 5F, 73, 79, |
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7A, 7F, 86, 87, 89, 8C, 92, |
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9C, 9F, A0, A1, A2, AC, AE, |
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AF, B5, B6, B7, B8 |
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|0 |
|0 |
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|0x1900 |
|0x1900 |
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|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]] |
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]] |
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|many |
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|1F, 20, 32, 34, 38, 3D, 3E, |
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3F, 43, 44, 45, 4F, 50, 51, |
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52, 56, 57, 5E, 5F, 73, 79, |
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7A, 7F, 86, 87, 89, 8C, 92, |
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9C, 9F, A0, A1, A2, AC, AE, |
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AF, B5, B6, B7, B8 |
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|0 |
|0 |
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|0x0006 |
|0x0006 |
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|0x0D0C |
|0x0D0C |
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|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01. |
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |
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Revision as of 16:48, 20 June 2023
This is my version of the "GlitchDex" database.
English Red/Blue
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Notes |
---|---|---|---|---|---|
'M (00) | 00 | 0 | 0x1900 | 0x8F37 | |
MissingNo. | many | 0 | 0x1900 | 0x8F37 | |
English Yellow
Name | Index | Pokédex number | Front sprite pointer | Back sprite pointer | Notes |
---|---|---|---|---|---|
00 | 0 | 0x1900 | 0x8F37 | ||
MissingNo. | many | 0 | 0x0006 | 0x0D0C | Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms. |