User:MrMissingNo72/GlitchDex: Difference between revisions

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!Notes
!Notes
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|'M (00)
|[[User:MrMissingNo72/GlitchDex/'M (00)|'M (00)]]
|00
|00
|0
|0
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|MissingNo.
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]]
|many
|many
|0
|0
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|MissingNo.
|[[User:MrMissingNo72/GlitchDex/MissingNo.|MissingNo.]]
|many
|many
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|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
|-
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|4 4
|[[User:MrMissingNo72/GlitchDex/4 4|4 4]]
|BF
|BF
|250
|250
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|Front sprite freezes the game
|Front sprite freezes the game
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|4 4 Hy
|[[User:MrMissingNo72/GlitchDex/4 4 Hy|4 4 Hy]]
|C0
|C0
|80
|80

Revision as of 19:56, 20 June 2023

This is my version of the "GlitchDex" database.

English Red/Blue

Name Index Pokédex number Front sprite pointer Back sprite pointer Notes
'M (00) 00 0 0x1900 0x8F37
MissingNo. many 0 0x1900 0x8F37

English Yellow

Name Index Pokédex number Front sprite pointer Back sprite pointer Notes
00 0 0x1900 0x8F37
MissingNo. many 0 0x0006 0x0D0C Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
4 4 BF 250 0x0510 0x00A6 Front sprite freezes the game
4 4 Hy C0 80 Evolves into Q (FF)