User:MrMissingNo72/GlitchDex: Difference between revisions

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!Front sprite pointer
!Front sprite pointer
!Back sprite pointer
!Back sprite pointer
!Pokédex flag (seen)
!Pokédex flag (own)
!Notes
!Notes
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|0x1900
|0x1900
|0x8F37
|0x8F37
|Bit 7 of item 6 quantity (D329)
|Seen Cubone
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|0x1900
|0x1900
|0x8F37
|0x8F37
|Bit 7 of item 6 quantity (D329)
|Seen Cubone
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!Front sprite pointer
!Front sprite pointer
!Back sprite pointer
!Back sprite pointer
!Pokédex flags
!Pokédex flag (seen)
!Pokédex flag (own)
!Notes
!Notes
|-
|-
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|0x1900
|0x1900
|0x8F37
|0x8F37
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|0x0006
|0x0006
|0x0D0C
|0x0D0C
|Seen: bit 7 of item six quantity (D329)<br>
|Bit 7 of item 6 quantity (D329)
Own: seen Cubone
|Seen Cubone
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
|Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
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|0x0510
|0x0510
|0x00A6
|0x00A6
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|Front sprite freezes the game
|Front sprite freezes the game
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|C0
|C0
|80
|80
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Revision as of 20:03, 20 June 2023

This is my version of the "GlitchDex" database.

English Red/Blue

Name Index Pokédex number Front sprite pointer Back sprite pointer Pokédex flag (seen) Pokédex flag (own) Notes
'M (00) 00 0 0x1900 0x8F37 Bit 7 of item 6 quantity (D329) Seen Cubone
MissingNo. many 0 0x1900 0x8F37 Bit 7 of item 6 quantity (D329) Seen Cubone

English Yellow

Name Index Pokédex number Front sprite pointer Back sprite pointer Pokédex flag (seen) Pokédex flag (own) Notes
00 0 0x1900 0x8F37
MissingNo. many 0 0x0006 0x0D0C Bit 7 of item 6 quantity (D329) Seen Cubone Front sprite may freeze the game unless you clear your save file, lock sound banks (C0EF, C0F0) to 0x02, and have changed the bytes at 0038 (normally FF) to C3 B9 01, this does not apply to fossil/ghost forms.
4 4 BF 250 0x0510 0x00A6 Front sprite freezes the game
4 4 Hy C0 80 Evolves into Q (FF) at level 6