User:MrMissingNo74/Pokémon Red and Blue RAM map: Difference between revisions
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(→WRAM) |
(→WRAM) |
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* C3A0 to C507 = screen data |
* C3A0 to C507 = screen data |
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* CC35 = item highlighted with select |
* CC35 = item highlighted with select |
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* CC47 = if not in cable club, is player entering? if in cable club, timeout counter |
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* CD38 = index for joypad simulation, if nonzero, disables collision but doesn't lock player |
* CD38 = index for joypad simulation, if nonzero, disables collision but doesn't lock player |
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* CD6B = what buttons are ignored, example if value of CD6B is 0x0E the buttons B, Select, and Start will be ignored |
* CD6B = what buttons are ignored, example if value of CD6B is 0x0E the buttons B, Select, and Start will be ignored, a value of 0x00 means no buttons will be ignored and 0xFF means all eight buttons are ignored |
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* CD6D to CD80 = first item, move, or Pokémon name buffer |
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* CEE9 to CEEE = information about your Pokémon belt |
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* CF7B = number of items in Poké Mart |
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* CF7C to CF85 = items in the Poké Mart |
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* CF91 = the item you used/Pokémon currently out in battle |
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* CF92 = what Pokémon the name rater changes |
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* D059 = set to a value between C9 and F7 when a trainer battle starts which depends on what trainer it is |
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* D05D = current roster |
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* D158 to D162 = player name |
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* D163 = number of Pokémon |
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* D164 to D16A = party data |
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* D16B to D196 = Pokémon 1 |
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* D197 to D1C2 = Pokémon 2 |
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* D1C3 to D1EE = Pokémon 3 |
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* D1EF to D21A = Pokémon 4 |
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* D21B to D246 = Pokémon 5 |
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* D247 to D272 = Pokémon 6 |
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* D273 to D2B4 = trainer names |
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* D2B5 to D2F6 = nicknames |
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* D2F7 to D309 = own PokéDex flags |
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* D30A to D31C = seen PokéDex flags |
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* D31D = number of items |
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* D31E, D31F = item 1 |
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* D320, D321 = item 2 |
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* D322, D323 = item 3 |
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* D324, D325 = item 4 |
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* D326, D327 = item 5 |
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* D328, D329 = item 6 |
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* D32A, D32B = item 7 |
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* D32C, D32D = item 8 |
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* D32E, D32F = item 9 |
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* D330, D331 = item 10 |
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* D332, D333 = item 11 |
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* D334, D335 = item 12 |
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* D336, D337 = item 13 |
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* D338, D339 = item 14 |
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* D33A, D33B = item 15 |
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* D33C, D33D = item 16 |
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* D33E, D33F = item 17 |
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* D340, D341 = item 18 |
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* D342, D343 = item 19 |
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* D344, D345 = item 20 |
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* D346 = end of items list |
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* D347 to D349 = your money (stored as binary-coded decimal) |
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* D34A to D351 = rival's name |
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* D355 = options |
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* D356 = badges |
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* D35E = current map |
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* D361, D362 = current X/Y coordinates |
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* D365 = last map you were in |
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* D3AD = tile shown outside of the boundaries |