User:MrMissingNo74/Pokémon Red and Blue RAM map: Difference between revisions

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* C3A0 to C507 = screen data
* C3A0 to C507 = screen data
* CC35 = item highlighted with select
* CC35 = item highlighted with select
* CC47 = if not in cable club, is player entering? if in cable club, timeout counter
* CD38 = index for joypad simulation, if nonzero, disables collision but doesn't lock player
* CD38 = index for joypad simulation, if nonzero, disables collision but doesn't lock player

* CD6B = what buttons are ignored, example if value of CD6B is 0x0E the buttons B, Select, and Start will be ignored
* CD6B = what buttons are ignored, example if value of CD6B is 0x0E the buttons B, Select, and Start will be ignored, a value of 0x00 means no buttons will be ignored and 0xFF means all eight buttons are ignored
* CD6D to CD80 = first item, move, or Pokémon name buffer
* CEE9 to CEEE = information about your Pokémon belt
* CF7B = number of items in Poké Mart
* CF7C to CF85 = items in the Poké Mart
* CF91 = the item you used/Pokémon currently out in battle
* CF92 = what Pokémon the name rater changes
* D059 = set to a value between C9 and F7 when a trainer battle starts which depends on what trainer it is
* D05D = current roster
* D158 to D162 = player name
* D163 = number of Pokémon
* D164 to D16A = party data
* D16B to D196 = Pokémon 1
* D197 to D1C2 = Pokémon 2
* D1C3 to D1EE = Pokémon 3
* D1EF to D21A = Pokémon 4
* D21B to D246 = Pokémon 5
* D247 to D272 = Pokémon 6
* D273 to D2B4 = trainer names
* D2B5 to D2F6 = nicknames
* D2F7 to D309 = own PokéDex flags
* D30A to D31C = seen PokéDex flags
* D31D = number of items
* D31E, D31F = item 1
* D320, D321 = item 2
* D322, D323 = item 3
* D324, D325 = item 4
* D326, D327 = item 5
* D328, D329 = item 6
* D32A, D32B = item 7
* D32C, D32D = item 8
* D32E, D32F = item 9
* D330, D331 = item 10
* D332, D333 = item 11
* D334, D335 = item 12
* D336, D337 = item 13
* D338, D339 = item 14
* D33A, D33B = item 15
* D33C, D33D = item 16
* D33E, D33F = item 17
* D340, D341 = item 18
* D342, D343 = item 19
* D344, D345 = item 20
* D346 = end of items list
* D347 to D349 = your money (stored as binary-coded decimal)
* D34A to D351 = rival's name
* D355 = options
* D356 = badges
* D35E = current map
* D361, D362 = current X/Y coordinates
* D365 = last map you were in
* D3AD = tile shown outside of the boundaries