User:MrMissingNo74/RAM map of Red and Green: Difference between revisions

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This is a RAM map for Red and Green. When they were developing Red and Blue, they changed most of addresses (like wLastMap, which is D2E4 in these games but is D365 in Red and Blue), but some are still the same, these include CC35, C0EF, C0F0, and CD38.
This is a RAM map for Red and Green. When they were developing Red and Blue, they changed most of addresses (like wLastMap, which is D2E4 in these games but is D365 in Red and Blue), but some are still the same, these include CC35, C0EF, C0F0, and CD38.


==SRAM==
* D2DD (Red/Blue equivalent: D35E)
==WRAM==
* D036 (Red/Blue equivalent: D059)

* D03A (Red/Blue equivalent: D05D)
* CC35 = item, move, or Pokémon highlighted with Select
* CD38 = index for joypad simulation, if nonzero, disables collision but doesn't lock player

Revision as of 01:13, 3 June 2023

This is a RAM map for Red and Green. When they were developing Red and Blue, they changed most of addresses (like wLastMap, which is D2E4 in these games but is D365 in Red and Blue), but some are still the same, these include CC35, C0EF, C0F0, and CD38.

SRAM

WRAM

  • CC35 = item, move, or Pokémon highlighted with Select
  • CD38 = index for joypad simulation, if nonzero, disables collision but doesn't lock player