User:TimoVM/JP Pikachu ACE Translation: Difference between revisions

From Glitch City Wiki
Jump to navigation Jump to search
Content added Content deleted
No edit summary
Line 244: Line 244:
| WRA1:D9F8 || 21 4B C4 || ld hl,C44B
| WRA1:D9F8 || 21 4B C4 || ld hl,C44B
|-
|-
| WRA1:D9FB || 36 ED || ld (hl),ED;カーソル黒を描画
| WRA1:D9FB || 36 ED || ld (hl)
|-
|-
| WRA1:D9FD || E1 || pop hl
| WRA1:D9FD || E1 || pop hl

Revision as of 02:53, 23 April 2023

This page is based on a translation/analysis of an ACE setup used in the Japanese version of Pokémon Yellow. The original article was written by flag3833753 and can be found [[1]].

Please note that you will be required to clear your saved data in order to follow this guide.

Introduction

in an [article], a method to set up a RAM writer in the Japanese versions of Red/Green was explained. In this article we will install a ported version of that memory writer in the Japanese version of Yellow.

The original article made use of SRAM glitch in order to set up the RAM writer. A [revision] demonstrated a method to install the RAM writer without SRAM glitch. because of this, we'll split the article in multiple sections.

Setting up the RAM writer using SRAM glitch

(note, add video link)

The installation of the RAM writer is divided into two parts:

  1. Make a compact, limited RAM writer
  2. Use this RAM writer to build the full, completed RAM writer.

Please note that the instructions included here are intended for JP Yellow V1.1 through V1.3.

First, you will need to clear the save. hold SELECT + B + UP on the title screen to delete the current save.

Step 1: name your rival "て空んオオ"

Note that 空 represents an empty space. The player's name is not relevant for this setup.

Step 2: SRAM glitch

Hard reset at a very specific time during the saving process. If correctly performed, this will cause the game to think you have 255 party pokémon.

The specific timing is less than half a second after pressing "yes" when prompted if you'd like to save the game. There's no timing trick to it, just try again until you succeed.

If too early, the game isn't saved. If just a little late, the saved data will be corrupted. You'll need to try again from step 1 and clear the save again. If too late, the save will successfully complete. You'll need to try again from step 1 and clear the save again.

SRAM glitch was successful if, upon opening the start menu, the "Pokémon" menu option can be selected and the party screen successfully opens.

Step 3: Swap pokémon #6 and pokémon #9

This swap will set up inventory underflow, making the game think you're holding a total of 255 item stacks.

Step 4: Open the PC in your room to deposit items

Specifically, do the following:

  1. Deposit 1 "やめる" from slot #1 of your bag.
  2. Deposit a "カードキー" from slot #22 of your bag. repeat until you deposited 6 "カードキー" in total.
  3. Deposit 100 "ポケモン" from slot #23 of your bag.
  4. Deposit 1 "わざマシン22" from slot #24 of your bag.
  5. Swap the "ぬのヅ" in slot #25 with the item in slot #34 of your bag.
  6. Deposit 100

A few notes on the above:

  • If the item in slot #1 isn't "やめる", restart from step 1. Possibly something went wrong during SRAM glitch.
  • For the item in slot #23, you initially start with "ポケモン" x127. When selecting how many to deposit, simply press DOWN until you would deposit x99, then press UP to deposit x100. You need to deposit all 100 "ポケモン" all at once.
  • The item in slot #35 should be a "モンスターボール". to find item slot #34, simply look for item slot #35 and press up once from there.

Step 5: Warping to Eevee's room in Celadon Mansion

Exit your house. Thanks to the swap you performed in step 4, you'll end up in the room in Celadon Mansion where you can pick up Eevee.

Step 6: Activating Infinite Eevee mode

Change the game's settings as follows:

Text speed: Slow はなしのはやさ: おそい
Battle animations: On せんとうアニメ:じっくりみる
Battle style: Set しあいのルール:かちぬきタイプ
Sound: Head phone 2 サウンド:イヤホン2

This will change the item in slot #26 to a "はやぶさバッヂ".

Then, do the following (for safety, save beforehand):

  1. Pick up an Eevee, give it the nickname ヅずゆデの and use the "はやぶさバッヂ". This will cause Eevee's pokeball to reappear.
  2. Pick up a second Eevee, give it the nickname "ひでぶデョ" and use the "はやぶさバッヂ". This will cause Eevee's pokeball to reappear once more.
  3. Pick up a third Eevee, give it the nickname "ヅやゆョプ" and use the "はやぶさバッヂ" a final time.

After the third execution, picking up Eevee's pokéball will cause the NPC next to it to disappear instead. This allows you to get an unlimited amount of Eevees. (Please note that you can not leave this room until you finished the setup, since leaving the room will cause Eevee's pokeball to disappear.)

Step 7: Obtaining Eevees and nicknaming them

We'll now install a small RAM writer program by picking up and nicknaming Eevees. Give them nicknames from the following table. Start at the **bottom** of the list and work your way up.

Nickname 23 がんぜクョ small ョ
Nickname 22 ぶづぜンづ
Nickname 21 よヅぜウづ
Nickname 20 にぽづがる
Nickname 19 ぜい空へパ 空 represents a blank space
Nickname 18 ううグ空だ 空 represents a blank space
Nickname 17 どグだギョ small ョ
Nickname 16 べへにんグ
Nickname 15 だゲぼダぞ
Nickname 14 空へにんグ 空 represents a blank space
Nickname 13 わとんヅー
Nickname 12 グリググだ
Nickname 11 ざグわねん
Nickname 10 ぱへふんぴ
Nickname 9 へふんボぷ
Nickname 8 へふんだし
Nickname 7 ぼヂキづご
Nickname 6 ョのなひだ small ョ
Nickname 5 へよんち空 空 represents a blank space
Nickname 4 ぼダメにぽ
Nickname 3 にュだガに small ュ
Nickname 2 にヂ空ギて 空 represents a blank space
Nickname 1 ボデの

Step 8: Starting the compact RAM writer

After filling in the nicknamed, use the "はやぶさバッヂ" again to start up the RAM writer. It should look something like this:

(TO DO: add image)

If it doesn't start, reset your game and redo the nicknamed. If it does start successfully, it might be a good idea to exit the program and save the game.

Using the compact RAM writer

With the compact RAM writer, you can go through individual memory addresses and edit their values using the following controls:

A: Address +1
B: Address -1
DOWN: Value +1
UP: Value -1
RIGHT: Value +10h
LEFT: Value -10h
START: Exit

Step 9: Setting up the full RAM writer

Using the compact RAM writer, we'll be adjusting the values of the addresses between $D9B4 through $DA5E to the following:

Address Value Opcode
WRA1:D9B4 21 00 D0 ld hl,D000
WRA1:D9B7 CD 0D DA call DA0D
WRA1:D9BA E5 push hl
WRA1:D9BB 54 ld d,h
WRA1:D9BC 5D ld e,l
WRA1:D9BD 3E F8 ld a,F8;de
WRA1:D9BF 83 add e
WRA1:D9C0 5F ld e,a
WRA1:D9C1 38 01 jr c,D9C4
WRA1:D9C3 15 dec d
WRA1:D9C4 06 12 ld b,12
WRA1:D9C6 21 AB C3 ld hl,C3AB
WRA1:D9C9 ld a,7C
WRA1:D9CB 22 ldi (hl),a
WRA1:D9CC 7A ld a,d
WRA1:D9CD CD 01 DA call DA01
WRA1:D9D0 7A ld a,d
WRA1:D9D1 CD 03 DA call DA03
WRA1:D9D4 7B ld a,e
WRA1:D9D5 CD 01 DA call DA01
WRA1:D9D8 7B ld a,e
WRA1:D9D9 CD 03 DA call DA03
WRA1:D9DC 3E 7F ld a,7F
WRA1:D9DE 22 ldi (hl),a
WRA1:D9DF 1A ld a,(de)
WRA1:D9E0 CD 01 DA call DA01
WRA1:D9E3 1A ld a,(de)
WRA1:D9E4 CD 03 DA call DA03
WRA1:D9E7 3E 7C ld a,7C
WRA1:D9E9 22 ldi (hl),a
WRA1:D9EA 3E 0B ld a,0B
WRA1:D9EC 85 add l
WRA1:D9ED 6F ld l,a
WRA1:D9EE 30 01 jr nc,D9F1
WRA1:D9F0 24 inc h
WRA1:D9F1 1C inc e
WRA1:D9F2 20 01 jr nz,D9F5
WRA1:D9F4 14 inc d
WRA1:D9F5 05 dec b
WRA1:D9F6 20 D1 jr nz,D9C9
WRA1:D9F8 21 4B C4 ld hl,C44B
WRA1:D9FB 36 ED ld (hl)
WRA1:D9FD E1 pop hl
WRA1:D9FE C3 B7 D9 jp D9B7
WRA1:DA01 CB 37 swap a
WRA1:DA03 E6 0F and a,0F
WRA1:DA05 C6 F6 add a,F6
WRA1:DA07 30 02 jr nc,DA0B
WRA1:DA09 C6 60 add a,60
WRA1:DA0B 22 ldi (hl),a
WRA1:DA0C C9 ret
WRA1:DA0D CD 40 38 call 3840
WRA1:DA10 F0 B3 ld a
WRA1:DA12 CB 5F bit 3,a
WRA1:DA14 28 02 jr z,DA18
WRA1:DA16 C1 pop bc
WRA1:DA17 C9 ret
WRA1:DA18 CB 57 bit 2,a
WRA1:DA1A 28 06 jr z,DA22
WRA1:DA1C 01 B7 D9 ld bc,D9B7
WRA1:DA1F D1 pop de
WRA1:DA20 C5 push bc
WRA1:DA21 E9 jp hl
WRA1:DA22 47 ld b,a
WRA1:DA23 F0 B4 ld a,(ff00+B4)
WRA1:DA25 4F ld c,a
WRA1:DA26 CB 70 bit 6,b
WRA1:DA28 28 04 jr z,DA2E
WRA1:DA2A 3E FF ld a,FF
WRA1:DA2C 18 15 jr DA43
WRA1:DA2E CB 78 bit 7,b
WRA1:DA30 28 04 jr z,DA36
WRA1:DA32 3E 01 ld a,01
WRA1:DA34 18 0D jr DA43
WRA1:DA36 CB 60 bit 4,b
WRA1:DA38 28 04 jr z,DA3E
WRA1:DA3A 3E 10 ld a,10
WRA1:DA3C 18 05 jr DA43
WRA1:DA3E CB 68 bit 5,b
WRA1:DA40 C8 ret z
WRA1:DA41 3E F0 ld a,F0
WRA1:DA43 CB 41 bit 0,c
WRA1:DA45 28 03 jr z,DA4A
WRA1:DA47 86 add (hl)
WRA1:DA48 77 ld (hl),a
WRA1:DA49 C9 ret
WRA1:DA4A CB 49 bit 1,c
WRA1:DA4C 28 03 jr z,DA51
WRA1:DA4E 84 add h
WRA1:DA4F 67 ld h,a
WRA1:DA50 C9 ret
WRA1:DA51 CB 7F bit 7,a
WRA1:DA53 28 05 jr z,DA5A
WRA1:DA55 85 add l
WRA1:DA56 6F ld l,a
WRA1:DA57 D8 ret c
WRA1:DA58 25 dec h
WRA1:DA59 C9 ret
WRA1:DA5A 85 add l
WRA1:DA5B 6F ld l,a
WRA1:DA5C D0 ret nc
WRA1:DA5D 24 inc h
WRA1:DA5E C9 ret