User:TimoVM/RAM Writer setups: Difference between revisions
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General installation overview:
# Assemble 8 items to form a text converter item code.
# Catch
# Use the nickname writer to write the large RAM writer in memory.
# The RAM Writer will automatically take care of the final setup upon first execution
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This item code looks at the nicknames of the pokémon in the currently stored box, then uses pairs of text characters to write a new program. After it finishes, it immediately jumps to execute the newly written program.
==Step 2: Catching and nicknaming
The item code we have assembled converts nicknames into code, which means we'll have to catch pokémon with the right nicknames to do something useful. The pokémon we'll be catching will be stored in a storage box. Make sure the box you pick fulfils the following requirements:
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! Nickname writer (15 codes) || Nickname writer (15 codes)
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| <pre>00 00 00 00 00 11 9C D8 D5 D5
21 4B CF D1 2A 87 30 09 86 12
0E 01 D5 CD DF 15 CD 31 38 D1
21 4A CF D1 2A 87 30 09 86 12
0F 38 CA 0F 38 06 0F D0 1B 1B 1B 1B 1B 18 DF </pre>▼
13 23 81 12 4F 18 F3 21 29 C4
0E 01 D5 CD BF 13 CD 1E 38 D1
F0 B5 A7 28 EE 0F 38 CF 1B 0F
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During the input phase, the controls are as follows:
* '''Press
* '''Press
* '''Press B''' to go back one byte at a time. The checksum will automatically be overwritten by the value written at the current selected address, giving you a measure of how far back you're going. '''This function is only needed if you accidentally confirmed a nickname without writing all 10 characters.'''
* '''Press any other button (except A)''' to immediately start executing the newly written program. '''Only do this when you've finished writing everything.'''
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