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(Created page with "This page serves as a repository for a list of modular TM codes for use in Gold/Silver. These consists of two segments: * Write a small program using the quantities of TM01 through TM18 that either runs a modular code or, when holding select while activating ACE, resets the quantities of TM19 through TM50 to x255. * Write out a modular code in the quantities of TM19 through TM50 and run it using the first program. This page assumes that you have previously set the quan...")
 
 
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* Write a small program using the quantities of TM01 through TM18 that either runs a modular code or, when holding select while activating ACE, resets the quantities of TM19 through TM50 to x255.
* Write out a modular code in the quantities of TM19 through TM50onward and run it using the first program.
 
This page assumes that you have previously set the quantiitiesquantities of all TMs to x255 and have a way to redirect execution to the TM/HM pocket.
 
=Setting all TM quantities to x255 and redirecting execution to the TM/HM pocket=
 
This section is a small compilation of box name codes that can be used for setting all TM quantities to 255, along with box name codes that redirect execution to the start of the TM/HM pocket. Methods of using these are elaborated on in the [[User:TimoVM/RAM_Writer_setups#Gold/Silver|English GS guide]] and the [[User:TimoVM/International_GS_RAM_Writer_setups|international GS guide]]
 
==Mail contents==
 
If you are using a Wooper in your ACE setup, you can ignore this section.
 
{| class="wikitable"
! English !! German !! French !! Spanish !! Italian
|-
| <pre>A A A A A A A A A A A A A A A A
A A p 'v 7 ' ] . 9 'l 'l 'l p 'm z 2 </pre> ||<pre>A A A A A A A A A A A A A A A A
A A ë R H é 8 2 ë 9 é ß 2 ä ß 2 </pre> || <pre>A A A A A A A A A A A A A A A A
A A p û ç 2 </pre> || <pre>A A A A A A A A A A A A A A A A
A A p ñ Á 2 </pre> || <pre>A A A A A A A A A A A A A A A A
A A p ñ Á 2 </pre>
|}
 
==Set all TM quantities to x255==
 
{| class="wikitable"
! English !! German !! French !! Spanish !! Italian
|-
| <pre>
Box 1: A p 'v C é 2 2 5
Box 2: 'v j 'v u é 1 2 5
Box 3: 'v ♂ é 5 2 p 'v 9
Box 4: é 4 2 p é 6 2 5
Box 5: 'v u é 8 2 'v {space} 5
Box 6: é 7 2 'v : é 9 2
Box 7: 0 9 ♀ 5 ♀ 5 5 5
Box 8: 5 5 5 5 5 5 x 'd
</pre> || <pre>Box 1: , 2 ö 8 2 W 5 5
Box 2: ö 8 2 W ö 8 2 o
Box 3: ö 8 2 w G ö 8 2
Box 4: G ö 8 2 G ö 8 2
Box 5: G ö 8 2 p ♀ Ö w
Box 6: ä , 2
Box 7: d J 5 T R w y 9
Box 8: A Ä</pre> || <pre>Box 1: A p é 3 2 u' 9
Box 2: é 1 2 u' c é 5 2
Box 3: H u' L é 6 2 ? b
Box 4: é , 2 u' ♂ é 2 2
Box 5: u' t é ♀ 2 ] 5
Box 6: p' , 2
Box 7: A ♀ ♀ ♀ ♀ p'</pre> || <pre>Box 1: A p é 3 2 ° 9
Box 2: é 1 2 ° D é ♀ 2
Box 3: È d é , 2 ° ♂
Box 4: é 2 2 È 9 é 6 2
Box 5: p ° Q é 5 2 0 9
Box 6: ñ , 2
Box 7: A ♀ ♀ ♀ ♀ ñ</pre> || <pre>Box 1: A p é 3 2 ° 9
Box 2: é 1 2 ° D é ♀ 2
Box 3: È d é , 2 ° ♂
Box 4: é 2 2 È 9 é 6 2
Box 5: p ° P é 5 2 0 9
Box 6: ñ , 2
Box 7: A ♀ ♀ ♀ ♀ ñ</pre>
|}
 
==Redirect execution to box codes==
 
{| class="wikitable"
! English !! German !! French !! Spanish !! Italian
|-
| <pre>Box 1: A p 'v C é 'd 2 5
Box 2: 5 5 5 5 5 5 h 'm
Box 3: ♀</pre> ||<pre>Box 1: , 2 ö 8 2 0 {space} 5
Box 2: ? 8 ö 8 2 ä , 2
Box 3-6: any
Box 7: ♀ ♀ &
Box 8: A Ä </pre> || <pre>Box 1: A p u' C é 0 2
Box 2: p' ♀ 2
Box 3-6: any
Box 7: p' ♀ ♀ </pre> || <pre>A p ° C é 0 2 p
Box 2: ñ ♀ 2
Box 3-6: any
Box 7: ñ ♀ ♀ </pre> || <pre>A p ° C é 0 2 p
Box 2: ñ ♀ 2
Box 3-6: any
Box 7: ñ ♀ ♀ </pre>
|}
 
=Setup=
 
* Sell the following TMs until you reach the following final quantities:
 
{| class="wikitable"
! TM !! Final quantity !! Amount sold for
|-
| TM01 || 33 || 333000
|-
| TM02 || 144 || 111000
|-
| TM03 || 213 || 63000
|-
| TM04 || 240 || 15000
|-
| TM05 || 170 || 42500
|-
| TM06 || 203 || 78000
|-
| TM07 || 87 || 168000
|-
| TM08 || 202 || 26500
|-
| TM09 || LANGUAGE DEPENDENT || LANGUAGE DEPENDENT
|-
| TM10 || 39 || 324000
|-
| TM11 || 01 || 254000
|-
| TM12 || 32 || 111500
|-
| TM13 || 00 || 127500
|-
| TM14 || 62 || 289500
|-
| TM15 || 255 || 0
|-
| TM16 || 195 || 90000
|-
| TM17 || LANGUAGE DEPENDENT || LANGUAGE DEPENDENT
|-
| TM18 || 49 || 206000
|}
 
{| class="wikitable"
|+ Language dependent TM
|-
! rowspan="2" | TM !! colspan="2" | English !! colspan="2" | German !! colspan="2" | French!! colspan="2" | Spanish !! colspan="2" | Italian
|-
! Final amount !! Amount sold for !! Final amount !! Amount sold for !! Final amount !! Amount sold for !! Final amount !! Amount sold for !! Final amount !! Amount sold for
|-
| TM09 || 72 || 91500 || 117 || 69000 || 90 || 82500 || 108 || 73500 || 109 || 73000
|-
| TM17 || 76 || 268500 || 121 || 201000 || 94 || 241500 || 112 || 214500 || 113 || 213000
|}
 
'''Do not execute the ACE item yet!! This code only works properly when combined with one of the modular codes from the next section.'''
 
This code has two main functions:
* By using the ACE item normally, the game will set up everything necessary to execute a set of script commands. '''When you close the start menu and return to the overworld, the game will execute script commands from the quantities of TM19 onward.'''
* By using the ACE item while holding SELECT, the code immediately resets the quantities of TM19 through TM50. This erases the current modular code, allowing you to write a new modular code.
 
Please note that there are a few things to look out for:
* Do NOT execute the setup without having written a modular code from the quantities of TM19 onward. Doing this will cause the game to freeze.
* In a similar vein, do NOT reset the modular code if you have already queued up a script to execute after closing the start menu. Doing this will cause the game to freeze.
* Ensure to properly read usage note for every modular code.
 
=List of modular codes=
 
Here you can find a list of modular codes to be used in combination with the above setup to execute a specific effect.
 
==Better ACE environment (and fixing effects of earlier glitches)==
 
This single use code adds a wrong pocket TM33 to your key item pack, along with installing everything so that using this TM33 will execute the setup code and modular code.
 
This means that you will no longer need specific pokémon in the first and second party slot to use ACE.
 
the non-EN version of this code also fixes the effect that duplicate key item swap has on the key item pocket along with removing the last party pokémon. This allows you to safely remove the glitch pokémon you got while obtaining duplicate key items.
 
With the exception of the quantities of TM43 through TM47, both the EN version of the code and the non-EN version of the code are exactly the same.
 
{| class="wikitable"
! TM !! EN: final quantity !! EN: amount sold for !! non-EN: final quantity !! non-EN: amount sold for
|-
| TM19|| 14 || 361500
|-
| TM20 || 00 || 382500
|-
| TM21 || 149 || 53000
|-
| TM22 || 213 || 63000
|-
| TM23 || 144 || 166500
|-
| TM24 || 62 || 289500
|-
| TM25 || 225 || 30000
|-
| TM26 || 111 || 216000
|-
| TM27 || 52 || 101500
|-
| TM28 || 78 || 177000
|-
| TM29 || 09 || 246000
|-
| TM30 || 34 || 331500
|-
| TM31 || 54 || 301500
|-
| TM32 || 255 || 0
|-
| TM33 || 33 || 333000
|-
| TM34 || 24 || 115500
|-
| TM35 || 212 || 21500
|-
| TM36 || 62 || 96500
|-
| TM37 || 195 || 60000
|-
| TM38 || 34 || 221000
|-
| TM39 || 62 || 193000
|-
| TM40 || 126 || 64500
|-
| TM41 || 34 || 331500
|-
| TM42 || 54 || 301500
|-
| TM43 || 213 || 21000
|-
| TM44 || 33 || 333000 || 201 || 81000
|-
| TM45 || 34 || 331500 || 255 || 0
|-
| TM46 || 218 || 55500 || 255 || 0
|-
| TM47 || 53 || 303000 || 255 || 0
|-
| TM48 || 201 || 81000 || 255 || 0
|}
 
===Usage notes===
 
* This code is intended to only be used once.
* For non-EN versions, ensure that you put the glitch pokémon in the bottommost party slot.
* For non-EN versions, ensure you have at least two pokémon in your party.
 
==Get any item==
 
This code, when executed, will add a certain quantity of a certain item to the correct item pocket.
 
{| class="wikitable"
! TM !! Final quantity !! Amount sold for
|-
| TM19 || 31 || 336000
|-
| TM20 || XX || item ID
|-
| TM21 || YY || item quantity
|-
| TM22 || 144 || 166500
|}
 
===Usage notes===
 
* The quantities of TM20 and TM21 need to be filled in yourself. You can find item IDs in the [[The Big HEX List | big hex list]]. Some interesting values to get started:
 
{| class="wikitable"
! Item ID !! Final quantity !! Amount sold for
|-
| Master Ball || 01 || 381000
|-
| Rare Candy || 32 || 334500
|-
| Exp. Share || 57 || 297000
|-
| PP Up || 62 || 289500
|-
| Lucky Egg || 126 || 193500
|}
 
* Do NOT use this code to obtain TMs. There is another modular code a bit further in that allows you to directly edit the moves of a pokémon.
* Please ensure that you have enough space in your item packs to actually be able to add them.
 
==Encounter shiny wild pokémon of XX species at YY level==
 
This code, when executed, will trigger a wild encounter with a shiny wild pokémon of a specific species at a specific level.
 
{| class="wikitable"
! TM !! Final quantity !! Amount sold for
|-
| TM19 || 92 || 244500
|-
| TM20 || XX || pokémon species
|-
| TM21 || YY || pokémon level
|-
| TM22 || 30 || 337500
|-
| TM23 || 03 || 378000
|-
| TM24 || 07 || 372000
|-
| TM25 || 94 || 161000
|-
| TM26 || 95 || 240000
|-
| TM27 || 144 || 55500
|}
 
===Usage notes===
 
* The encounter triggers immediately after exiting the start menu. Please note that you cannot run from this encounter.
* The DVs of the encountered wild pokémon will always be 14/10/10/10. There is another modular code further on that allows you to edit the DVs of your party pokémon to another value if desired.
* The value of TM20 corresponds to the pokémon's species and is directly related to the pokédex number. e.g. a quantity of 152 will result in an encounter with Chikorita.
* The value of TM21 corresponds to the pokémon's level. e.g. a quantity of 5 will result in an encounter with a lvl 5 pokémon. It is recommended to set this quantity to 100 or less.
 
==Encounter wild pokémon of XX species at YY level==
 
This code, when executed, will trigger a wild encounter with a wild pokémon of a specific species at a specific level.
 
{| class="wikitable"
! TM !! Final quantity !! Amount sold for
|-
| TM19 || 92 || 244500
|-
| TM20 || XX || pokémon species
|-
| TM21 || YY || pokémon level
|-
| TM22 || 94 || 241500
|-
| TM23 || 95 || 240000
|-
| TM24 || 144 || 166500
|}
 
===Usage notes===
 
* The encounter triggers immediately after exiting the start menu.
* The DVs of the encountered wild pokémon will be random. There is another modular code further on that allows you to edit the DVs of your party pokémon to another value if desired.
* The value of TM20 corresponds to the pokémon's species and is directly related to the pokédex number. e.g. a quantity of 152 will result in an encounter with Chikorita.
* The value of TM21 corresponds to the pokémon's level. e.g. a quantity of 5 will result in an encounter with a lvl 5 pokémon. It is recommended to set this quantity to 100 or less.
 
==Obtain a VC transferable shiny Mew==
 
This code triggers an encounter with a shiny lvl 5 Mew. After the battle has concluded, party pokémon #6's OT and ID are adjusted to match the data from the transferable event Mew.
 
{| class="wikitable"
! TM !! Final quantity !! Amount sold for
|-
| TM19 || 92 || 244500
|-
| TM20 || 151 || 156000
|-
| TM21 || 05 || 125000
|-
| TM22 || 30 || 337500
|-
| TM23 || 03 || 378000
|-
| TM24 || 07 || 372000
|-
| TM25 || 94 || 161000
|-
| TM26 || 95 || 240000
|-
| TM27 || 14 || 120500
|-
| TM28 || 255 || 0
|-
| TM29 || 157 || 98000
|-
| TM30 || 213 || 63000
|-
| TM31 || 144 || 166500
|-
| TM32 || 33 || 222000
|-
| TM33 || 32 || 334500
|-
| TM34 || 219 || 18000
|-
| TM35 || 62 || 96500
|-
| TM36 || 89 || 83000
|-
| TM37 || 34 || 221000
|-
| TM38 || 54 || 201000
|-
| TM39 || 12 || 243000
|-
| TM40 || 46 || 104500
|-
| TM41 || 129 || 189000
|-
| TM42 || 62 || 289500
|-
| TM43 || 134 || 60500
|-
| TM44 || 34 || 331500
|-
| TM45 || 61 || 291000
|-
| TM46 || 34 || 331500
|-
| TM47 || 54 || 301500
|-
| TM48 || 80 || 262500
|-
| TM49 || 201 || 81000
|}
 
===Usage notes===
 
* Only use this code if you have exactly 5 pokémon in your party. The intent is that you catch Mew, then it gets set as your 6th party pokémon, after which its OT and ID get updated.
* It is recommended that you have at least one Master Ball on hand to catch Mew easily.
* The DVs of this Mew are guaranteed to be 14/10/10/10.
 
==Set DVs of the third party pokémon based on values of TM28 and TM31==
 
{| class="wikitable"
! TM !! EN: final quantity !! EN: amount sold for !! non-EN: final quantity !! non-EN: amount sold for
|-
| TM19|| 14 || 361500
|-
| TM20 || 255 || 0
|-
| TM21 || 149 || 53000
|-
| TM22 || 213 || 63000
|-
| TM23 || 144 || 166500
|-
| TM24 || 33 || 333000
|-
| TM25 || 159|| 96000
|-
| TM26 || 218 || 55500
|-
| TM27 || 62 || 96500
|-
| TM28 || XX || Attack & Defense DV
|-
| TM29 || 34 || 221000
|-
| TM30 || 54 || 301500
|-
| TM31 || YY || Speed & Special DV
|-
| TM32 || 201 || 54000
|}
 
===Usage notes===
 
* Adjust the quantities of TM28 and TM31 according to the DVs you wish to use. Use the following formulas or the precalculated options below:
 
<pre>TM28 quantity = (16 x Attack DV) + Defense DV
TM31 quantity = (16 x Speed DV) + Special DV</pre>
 
{| class="wikitable"
! DVs !! TM !! Final quantity !! Amount sold for
|-
| rowspan=2 | Perfect DVs || TM28 || 255 || 00
|-
| TM31 || 255 || 00
|-
| rowspan=2 | Shiny, male gender || TM28 || 250 || 5000
|-
| TM31 || 170 || 127500
|-
| rowspan=2 | Shiny, female if possible || TM28 || 42 || 213000
|-
| TM31 || 170 || 127500
|}
 
==Set moves of the third party pokémon based on values of TM36 through TM39==
 
{| class="wikitable"
! TM !! EN: final quantity !! EN: amount sold for
|-
| TM19|| 14 || 361500
|-
| TM20 || 255 || 0
|-
| TM21 || 149 || 53000
|-
| TM22 || 213 || 63000
|-
| TM23 || 144 || 166500
|-
| TM24 || 33 || 333000
|-
| TM25 || 161 || 94000
|-
| TM26 || 213 || 63000
|-
| TM27 || 17 || 119000
|-
| TM28 || 140 || 115000
|-
| TM29 || 218 || 37000
|-
| TM30 || 1 || 381000
|-
| TM31 || 4 || 376500
|-
| TM32 || 0 || 255000
|-
| TM33 || 195 || 90000
|-
| TM34 || LANGUAGE DEPENDENT || LANGUAGE DEPENDENT
|-
| TM35 || 49 || 103000
|-
| TM36 || XX ||Move slot #1
|-
| TM37 || XX ||Move slot #2
|-
| TM38 || XX ||Move slot #3
|-
| TM39 || XX ||Move slot #4
|}
 
{| class="wikitable"
|+ Language dependent TM
|-
! rowspan="2" | TM !! colspan="2" | English !! colspan="2" | German !! colspan="2" | French!! colspan="2" | Spanish !! colspan="2" | Italian
|-
! Final amount !! Amount sold for !! Final amount !! Amount sold for !! Final amount !! Amount sold for !! Final amount !! Amount sold for !! Final amount !! Amount sold for
|-
| TM34 || 26 || 114500 || 71 || 92000 || 44 || 105500 || 62 || 96500 || 63 || 96000
|}
 
===Usage notes===
 
* Move IDs can be found on the [[Big HEX List big hex list]]. Use a quantity of 0 if you want the respective move slot to be empty.
* Make sure to heal your pokémon at the pokémon center to properly reset PP values.
 
==Set stat experience of the third party pokémon based on values of TM36 through TM45==
 
{| class="wikitable"
! TM !! EN: final quantity !! EN: amount sold for
|-
| TM19|| 14 || 361500
|-
| TM20 || 255 || 0
|-
| TM21 || 149 || 53000
|-
| TM22 || 213 || 63000
|-
| TM23 || 144 || 166500
|-
| TM24 || 33 || 333000
|-
| TM25 || 161 || 94000
|-
| TM26 || 213 || 63000
|-
| TM27 || 17 || 119000
|-
| TM28 || 149 || 106000
|-
| TM29 || 218 || 37000
|-
| TM30 || 1 || 381000
|-
| TM31 || 10 || 367500
|-
| TM32 || 0 || 255000
|-
| TM33 || 195 || 90000
|-
| TM34 || LANGUAGE DEPENDENT || LANGUAGE DEPENDENT
|-
| TM35 || 49 || 103000
|-
| TM36 || XX ||HP upper byte
|-
| TM37 || XX ||HP lower byte
|-
| TM38 || XX ||Attack upper byte
|-
| TM39 || XX ||Attack lower byte
|-
| TM40 || XX ||Defense upper byte
|-
| TM41 || XX ||Defense lower byte
|-
| TM42 || XX ||Speed upper byte
|-
| TM43 || XX ||Speed lower byte
|-
| TM44 || XX ||Special upper byte
|-
| TM45 || XX ||Special lower byte
|}
 
{| class="wikitable"
|+ Language dependent TM
|-
! rowspan="2" | TM !! colspan="2" | English !! colspan="2" | German !! colspan="2" | French!! colspan="2" | Spanish !! colspan="2" | Italian
|-
! Final amount !! Amount sold for !! Final amount !! Amount sold for !! Final amount !! Amount sold for !! Final amount !! Amount sold for !! Final amount !! Amount sold for
|-
| TM34 || 26 || 114500 || 71 || 92000 || 44 || 105500 || 62 || 96500 || 63 || 96000
|}
 
===Usage notes===
 
* If you wish to just maximise stat experience, leave the quantities of TM36 through TM45 at 255.
* The actual stats of the pokémon aren't automatically updated after changing stat experience. Either level the pokémon or deposit and withdraw it from the storage system in order to properly update the pokémon's stats.
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