User:TimoVM/TM codes: Difference between revisions
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* In a similar vein, do NOT reset the modular code if you have already queued up a script to execute after closing the start menu. Doing this will cause the game to freeze.
* Ensure to properly read usage note for every modular code.
=List of modular codes=
Here you can find a list of modular codes to be used in combination with the above setup to execute a specific effect.
==Better ACE environment (and fixing effects of earlier glitches)==
This single use code adds a wrong pocket TM33 to your key item pack, along with installing everything so that using this TM33 will execute the setup code and modular code.
This means that you will no longer need specific pokémon in the first and second party slot to use ACE.
the non-EN version of this code also fixes the effect that duplicate key item swap has on the key item pocket along with removing the last party pokémon. '''Make sure to put the glitch pokémon you used when obtaining duplicate bicycles in the last party slot before using this code.'''
With the exception of the quantities of TM43 through TM47, both the EN version of the code and the non-EN version of the code are exactly the same.
{| class="wikitable"
! TM !! EN: final quantity !! EN: amount sold for !! non-EN: final quantity !! non-EN: amount sold for
|-
| TM19|| 14 || 361500
|-
| TM20 || 00 || 382500
|-
| TM21 || 149 || 53000
|-
| TM22 || 213 || 63000
|-
| TM23 || 144 || 166500
|-
| TM24 || 46 || 313500
|-
| TM25 || 173 || 82000
|-
| TM26 || 17 || 357000
|-
| TM27 || 24 || 115500
|-
| TM28 ||212 || 43000
|-
| TM29 || 14 || 241000
|-
| TM30 || 03 || 378000
|-
| TM31 || 205 || 75000
|-
| TM32 || 26 || 229000
|-
| TM33 || 49 || 309000
|-
| TM34 || 46 || 104500
|-
| TM35 || 225 || 15000
|-
| TM36 || 52 || 101500
|-
| TM37 || 125 || 130000
|-
| TM38 || 78 || 177000
|-
| TM39 || 09 || 246000
|-
| TM40 || 34 || 110500
|-
| TM41 || 54 || 301500
|-
| TM42 || 255 || 0
|-
| TM43 || 33 || 111000 || 201 || 81000
|-
| TM44 || 34 || 331500 || 255 || 0
|-
| TM45 || 218 || 55500 || 255 || 0
|-
| TM46 || 53 || 303000 || 255 || 0
|-
| TM47 || 201 || 81000 || 255 || 0
|-
| TM48 || 195 || 90000
|-
| TM49 || 126 || 193500
|-
| TM50 || 213 || 42000
|}
===Usage notes===
* This code is intended to only be used once.
* For non-EN versions, ensure that you put the glitch pokémon in the bottommost party slot.
* For non-EN versions, ensure you have at least two pokémon in your party.
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Revision as of 12:33, 18 May 2023
This page serves as a repository for a list of modular TM codes for use in Gold/Silver. These consists of two segments:
- Write a small program using the quantities of TM01 through TM18 that either runs a modular code or, when holding select while activating ACE, resets the quantities of TM19 through TM50 to x255.
- Write out a modular code in the quantities of TM19 onward and run it using the first program.
This page assumes that you have previously set the quantiities of all TMs to x255 and have a way to redirect execution to the TM/HM pocket.
Setup
- Sell the following TMs until you reach the following final quantities:
TM | Final quantity | Amount sold for |
---|---|---|
TM01 | 33 | 3300000 |
TM02 | 144 | 111000 |
TM03 | 213 | 63000 |
TM04 | 240 | 15000 |
TM05 | 170 | 42500 |
TM06 | 203 | 78000 |
TM07 | 71 | 184000 |
TM08 | 202 | 26500 |
TM09 | 72 | 91500 |
TM10 | 39 | 324000 |
TM11 | 01 | 254000 |
TM12 | 32 | 127500 |
TM13 | 00 | 127500 |
TM14 | 62 | 289500 |
TM15 | 255 | 0 |
TM16 | 195 | 90000 |
TM17 | 76 | 268500 |
TM18 | 49 | 206000 |
Do not execute the ACE item yet!! This code only works properly when combined with one of the modular codes from the next section.
This code has two main functions:
- By using the ACE item normally, the game will set up everything necessary to execute a set of script commands. When you close the start menu and return to the overworld, the game will execute script commands from the quantities of TM19 onward.
- By using the ACE item while holding SELECT, the code immediately resets the quantities of TM19 through TM50. This erases the current modular code, allowing you to write a new modular code.
Please note that there are a few things to look out for:
- Do NOT execute the setup without having written a modular code from the quantities of TM19 onward. Doing this will cause the game to freeze.
- In a similar vein, do NOT reset the modular code if you have already queued up a script to execute after closing the start menu. Doing this will cause the game to freeze.
- Ensure to properly read usage note for every modular code.
List of modular codes
Here you can find a list of modular codes to be used in combination with the above setup to execute a specific effect.
Better ACE environment (and fixing effects of earlier glitches)
This single use code adds a wrong pocket TM33 to your key item pack, along with installing everything so that using this TM33 will execute the setup code and modular code.
This means that you will no longer need specific pokémon in the first and second party slot to use ACE.
the non-EN version of this code also fixes the effect that duplicate key item swap has on the key item pocket along with removing the last party pokémon. Make sure to put the glitch pokémon you used when obtaining duplicate bicycles in the last party slot before using this code.
With the exception of the quantities of TM43 through TM47, both the EN version of the code and the non-EN version of the code are exactly the same.
TM | EN: final quantity | EN: amount sold for | non-EN: final quantity | non-EN: amount sold for |
---|---|---|---|---|
TM19 | 14 | 361500 | ||
TM20 | 00 | 382500 | ||
TM21 | 149 | 53000 | ||
TM22 | 213 | 63000 | ||
TM23 | 144 | 166500 | ||
TM24 | 46 | 313500 | ||
TM25 | 173 | 82000 | ||
TM26 | 17 | 357000 | ||
TM27 | 24 | 115500 | ||
TM28 | 212 | 43000 | ||
TM29 | 14 | 241000 | ||
TM30 | 03 | 378000 | ||
TM31 | 205 | 75000 | ||
TM32 | 26 | 229000 | ||
TM33 | 49 | 309000 | ||
TM34 | 46 | 104500 | ||
TM35 | 225 | 15000 | ||
TM36 | 52 | 101500 | ||
TM37 | 125 | 130000 | ||
TM38 | 78 | 177000 | ||
TM39 | 09 | 246000 | ||
TM40 | 34 | 110500 | ||
TM41 | 54 | 301500 | ||
TM42 | 255 | 0 | ||
TM43 | 33 | 111000 | 201 | 81000 |
TM44 | 34 | 331500 | 255 | 0 |
TM45 | 218 | 55500 | 255 | 0 |
TM46 | 53 | 303000 | 255 | 0 |
TM47 | 201 | 81000 | 255 | 0 |
TM48 | 195 | 90000 | ||
TM49 | 126 | 193500 | ||
TM50 | 213 | 42000 |
Usage notes
- This code is intended to only be used once.
- For non-EN versions, ensure that you put the glitch pokémon in the bottommost party slot.
- For non-EN versions, ensure you have at least two pokémon in your party.