User:TimoVM/TM codes: Difference between revisions

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* In a similar vein, do NOT reset the modular code if you have already queued up a script to execute after closing the start menu. Doing this will cause the game to freeze.
* In a similar vein, do NOT reset the modular code if you have already queued up a script to execute after closing the start menu. Doing this will cause the game to freeze.
* Ensure to properly read usage note for every modular code.
* Ensure to properly read usage note for every modular code.

=List of modular codes=

Here you can find a list of modular codes to be used in combination with the above setup to execute a specific effect.

==Better ACE environment (and fixing effects of earlier glitches)==

This single use code adds a wrong pocket TM33 to your key item pack, along with installing everything so that using this TM33 will execute the setup code and modular code.

This means that you will no longer need specific pokémon in the first and second party slot to use ACE.

the non-EN version of this code also fixes the effect that duplicate key item swap has on the key item pocket along with removing the last party pokémon. '''Make sure to put the glitch pokémon you used when obtaining duplicate bicycles in the last party slot before using this code.'''

With the exception of the quantities of TM43 through TM47, both the EN version of the code and the non-EN version of the code are exactly the same.

{| class="wikitable"
! TM !! EN: final quantity !! EN: amount sold for !! non-EN: final quantity !! non-EN: amount sold for
|-
| TM19|| 14 || 361500
|-
| TM20 || 00 || 382500
|-
| TM21 || 149 || 53000
|-
| TM22 || 213 || 63000
|-
| TM23 || 144 || 166500
|-
| TM24 || 46 || 313500
|-
| TM25 || 173 || 82000
|-
| TM26 || 17 || 357000
|-
| TM27 || 24 || 115500
|-
| TM28 ||212 || 43000
|-
| TM29 || 14 || 241000
|-
| TM30 || 03 || 378000
|-
| TM31 || 205 || 75000
|-
| TM32 || 26 || 229000
|-
| TM33 || 49 || 309000
|-
| TM34 || 46 || 104500
|-
| TM35 || 225 || 15000
|-
| TM36 || 52 || 101500
|-
| TM37 || 125 || 130000
|-
| TM38 || 78 || 177000
|-
| TM39 || 09 || 246000
|-
| TM40 || 34 || 110500
|-
| TM41 || 54 || 301500
|-
| TM42 || 255 || 0
|-
| TM43 || 33 || 111000 || 201 || 81000
|-
| TM44 || 34 || 331500 || 255 || 0
|-
| TM45 || 218 || 55500 || 255 || 0
|-
| TM46 || 53 || 303000 || 255 || 0
|-
| TM47 || 201 || 81000 || 255 || 0
|-
| TM48 || 195 || 90000
|-
| TM49 || 126 || 193500
|-
| TM50 || 213 || 42000
|}

===Usage notes===

* This code is intended to only be used once.
* For non-EN versions, ensure that you put the glitch pokémon in the bottommost party slot.
* For non-EN versions, ensure you have at least two pokémon in your party.