User:Zeroman/Item 0x6B memory writer: Difference between revisions

From Glitch City Wiki
Jump to navigation Jump to search
Content added Content deleted
(Created page with " == Discouragements == I strongly discourage all of the following: * writing to any Video RAM addresses ($8000 to $9FFF) * writing to any sound bank addresses ($C0EF, $C0F0) * writing to the RST vectors data in the start of ROM ($00:0000 to $00:0038).")
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:


== Discouragements ==
== Discouragements ==
I strongly discourage all of the following:
I strongly discourage these things:
* writing to any Video RAM addresses ($8000 to $9FFF)
* writing to any Video RAM (VRAM) addresses ($8000 to $9FFF)
* writing to any sound bank addresses ($C0EF, $C0F0)
* writing to any sound bank addresses – part of WRAM ($C0EF, $C0F0)
* writing to any Static RAM (SRAM) addresses ($A000 to $BFFF).
* writing to the RST vectors data in the start of ROM ($00:0000 to $00:0038).
* writing to the RST vectors data in the start of ROM ($00:0000 to $00:0038).
* writing to ROM ($0000 to $7FFF).
== Note ==
This isn't the same as my "write to WRAM" memory writer, but it's similar to TheZZAZZGlitch's memory editor, with the exception being that it uses [[ItemDex/RB:107|Item 0x6B in {{RB}}]] and that the initial code for jumping is at $CD35 rather than $DA65 (4F)/$D163 (8F).

Latest revision as of 13:29, 2 May 2024

Discouragements

I strongly discourage these things:

  • writing to any Video RAM (VRAM) addresses ($8000 to $9FFF)
  • writing to any sound bank addresses – part of WRAM ($C0EF, $C0F0)
  • writing to any Static RAM (SRAM) addresses ($A000 to $BFFF).
  • writing to the RST vectors data in the start of ROM ($00:0000 to $00:0038).
  • writing to ROM ($0000 to $7FFF).

Note

This isn't the same as my "write to WRAM" memory writer, but it's similar to TheZZAZZGlitch's memory editor, with the exception being that it uses [[ItemDex/RB:107|Item 0x6B in Pokémon Red and Blue]] and that the initial code for jumping is at $CD35 rather than $DA65 (4F)/$D163 (8F).