User:Zeroman/Item 0x6B memory writer: Difference between revisions

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== Discouragements ==
== Discouragements ==
I strongly discourage all of the following:
I strongly discourage these things:
* writing to any Video RAM addresses ($8000 to $9FFF)
* writing to any Video RAM (VRAM) addresses ($8000 to $9FFF)
* writing to any sound bank addresses ($C0EF, $C0F0)
* writing to any sound bank addresses – part of WRAM ($C0EF, $C0F0)
* writing to any Static RAM (SRAM) addresses ($A000 to $BFFF).
* writing to the RST vectors data in the start of ROM ($00:0000 to $00:0038).
* writing to the RST vectors data in the start of ROM ($00:0000 to $00:0038).
* writing to ROM ($0000 to $7FFF).

== Note ==
== Note ==
This isn't the same as my "write to WRAM" memory writer, but it's similar to TheZZAZZGlitch's memory editor.
This isn't the same as my "write to WRAM" memory writer, but it's similar to TheZZAZZGlitch's memory editor, with the exception being that it uses [[ItemDex/RB:107|Item 0x6B in {{RB}}]] and that the initial code for jumping is at $CD35 rather than $DA65 (4F)/$D163 (8F).

Latest revision as of 13:29, 2 May 2024

Discouragements

I strongly discourage these things:

  • writing to any Video RAM (VRAM) addresses ($8000 to $9FFF)
  • writing to any sound bank addresses – part of WRAM ($C0EF, $C0F0)
  • writing to any Static RAM (SRAM) addresses ($A000 to $BFFF).
  • writing to the RST vectors data in the start of ROM ($00:0000 to $00:0038).
  • writing to ROM ($0000 to $7FFF).

Note

This isn't the same as my "write to WRAM" memory writer, but it's similar to TheZZAZZGlitch's memory editor, with the exception being that it uses [[ItemDex/RB:107|Item 0x6B in Pokémon Red and Blue]] and that the initial code for jumping is at $CD35 rather than $DA65 (4F)/$D163 (8F).