User:Zeroman/Item 0x6B memory writer: Difference between revisions
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== Discouragements == |
== Discouragements == |
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I strongly discourage |
I strongly discourage these things: |
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* writing to any Video RAM addresses ($8000 to $9FFF) |
* writing to any Video RAM (VRAM) addresses ($8000 to $9FFF) |
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* writing to any sound bank addresses ($C0EF, $C0F0) |
* writing to any sound bank addresses – part of WRAM ($C0EF, $C0F0) |
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* writing to any Static RAM (SRAM) addresses ($A000 to $BFFF). |
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* writing to the RST vectors data in the start of ROM ($00:0000 to $00:0038). |
* writing to the RST vectors data in the start of ROM ($00:0000 to $00:0038). |
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* writing to ROM ($0000 to $7FFF). |
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== Note == |
== Note == |
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This isn't the same as my "write to WRAM" memory writer, but it's similar to TheZZAZZGlitch's memory editor. |
This isn't the same as my "write to WRAM" memory writer, but it's similar to TheZZAZZGlitch's memory editor, with the exception being that it uses [[ItemDex/RB:107|Item 0x6B in {{RB}}]] and that the initial code for jumping is at $CD35 rather than $DA65 (4F)/$D163 (8F). |
Latest revision as of 13:29, 2 May 2024
Discouragements
I strongly discourage these things:
- writing to any Video RAM (VRAM) addresses ($8000 to $9FFF)
- writing to any sound bank addresses – part of WRAM ($C0EF, $C0F0)
- writing to any Static RAM (SRAM) addresses ($A000 to $BFFF).
- writing to the RST vectors data in the start of ROM ($00:0000 to $00:0038).
- writing to ROM ($0000 to $7FFF).
Note
This isn't the same as my "write to WRAM" memory writer, but it's similar to TheZZAZZGlitch's memory editor, with the exception being that it uses [[ItemDex/RB:107|Item 0x6B in Pokémon Red and Blue]] and that the initial code for jumping is at $CD35 rather than $DA65 (4F)/$D163 (8F).