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Good luck and have fun then! Researching text box matching might actually be a really rewarding idea. There are two very promising things about it.
It never occurred to me before until after I learned about the [https://www.youtube.com/watch?v=evdxp0UgunQ Pikachu off-screen arbitrary code execution] method (involving creating a glitch sign that takes its data from D221) that Trainer-Fly glitch text boxes may take their script from a re-writable place as well.
If you store a text box ID (CF13) that is higher than the largest expected text box ID for the original route, you can sometimes get other glitch texts instead of a plain error message. I can't find one that runs an arbitrary script, but I definitely don't rule it out. I have barely looked.
Other related things that need research are glitch map scripts. You might have read in my latest video, these are found at addresses past D5F1 and for maps with Trainers they are set to 01 to create
It is possible to check the source of a text box by going into BGB and double clicking 0:2882 (Yellow) or 0:2992 (Red).
You can check for arbitrary code by going on debug>access breakpoints, entering writable memory (e.g. 8000-EFFF - I forgot the actual end of Echo RAM, I have a feeling it's not actually EFFF, sorry) in the address range box and checking 'on execute'. [[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 15:33, 9 April 2015 (GMT+6)
==Thanks==
Thank you for fixing the double redirects! --[[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 18:24, 1 June 2016 (GMT+6)
==Thank you==
Thanks for creating the Pokémon disassembly projects list ISSOtm! :) --[[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 06:48, 29 July 2016 (GMT+6)
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