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You can check for arbitrary code by going on debug>access breakpoints, entering writable memory (e.g. 8000-EFFF - I forgot the actual end of Echo RAM, I have a feeling it's not actually EFFF, sorry) in the address range box and checking 'on execute'. [[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 15:33, 9 April 2015 (GMT+6)
==Thanks==
Thank you for fixing the double redirects! --[[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 18:24, 1 June 2016 (GMT+6)
==Thank you==
Thanks for creating the Pokémon disassembly projects list ISSOtm! :) --[[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 06:48, 29 July 2016 (GMT+6)
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