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User talk:ISSOtm: Difference between revisions

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>Torchickens
(Created page with "==Generation I glitches category on walk through walls glitch pages== My impression was that since they are different tricks and each walk through walls glitch is significantl...")
 
>Torchickens
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==Thank you==
Thanks so much for your edits on this dormant wiki. I will get back to work on the wiki soon. [[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 15:29, 5 April 2015 (GMT+6)
 
==RE:Research plans==
I don't notice anything wrong with your explanations.
 
Good luck and have fun then! Researching text box matching might actually be a really rewarding idea. There are two very promising things about it.
 
It never occurred to me before until after I learned about the [https://www.youtube.com/watch?v=evdxp0UgunQ Pikachu off-screen arbitrary code execution] method (involving creating a glitch sign that takes its data from D221) that glitch text boxes may take their script from a re-writable place as well.
 
If you store a text box ID (CF13) that is higher the largest text box for the original route, you can sometimes get other glitch texts instead of a plain error message. I can't find one that runs an arbitrary script, but I definitely don't rule it out.
 
Other related things that need research are glitch map scripts. You might have read in my latest video, these are found at addresses past D5F1 and for maps with Trainers they are set to 01 to create the Trainer-Fly script. But a non-start menu script may leave the address at an invalid value, hence the walking lag glitch. But those scripts may execute arbitrary code too.
 
It is possible to check the source of a text box by going into BGB and double clicking 0:2882 (Yellow) or 0:2992 (Red). [[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 15:33, 9 April 2015 (GMT+6)
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