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User talk:ISSOtm: Difference between revisions

>Torchickens
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>Torchickens
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It never occurred to me before until after I learned about the [https://www.youtube.com/watch?v=evdxp0UgunQ Pikachu off-screen arbitrary code execution] method (involving creating a glitch sign that takes its data from D221) that Trainer-Fly glitch text boxes may take their script from a re-writable place as well.
 
If you store a text box ID (CF13) that is higher than the largest expected text box ID for the original route, you can sometimes get other glitch texts instead of a plain error message. I can't find one that runs an arbitrary script, but I definitely don't rule it out. I have barely looked.
 
Other related things that need research are glitch map scripts. You might have read in my latest video, these are found at addresses past D5F1 and for maps with Trainers they are set to 01 to create the Trainer-Fly's text box/Special stat encounter script. But a non-start menu script may leave the address at an invalid value, hence the walking lag glitch. But those scripts may execute arbitrary code too.
 
It is possible to check the source of a text box by going into BGB and double clicking 0:2882 (Yellow) or 0:2992 (Red). [[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 15:33, 9 April 2015 (GMT+6)
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