User talk:MrMissingNo74: Difference between revisions
Latest comment: 11 months ago by MrMissingNo74 in topic my memory editor using eight glitch items, with a total of 19 items
Content added Content deleted
Line 23: | Line 23: | ||
|} |
|} |
||
== my memory editor using eight glitch items == |
== my memory editor using eight glitch items, with a total of 19 items == |
||
the glitch items in question have the index numbers (hex) 59, 5C, 62, 64, 68, 6B, 6F, and 76. there are a total of 19 items. this is for Red and Blue only, I will do my research for an equivalent in Pokémon Yellow. |
the glitch items in question have the index numbers (hex) 59, 5C, 62, 64, 68, 6B, 6F, and 76. there are a total of 19 items. this is for Red and Blue only, I will do my research for an equivalent in Pokémon Yellow. |
||
Line 67: | Line 67: | ||
* item 0x00, x201 |
* item 0x00, x201 |
||
will it work? I don't know how HL stores an address? |
will it work? I don't know how HL stores an address? |
||
anyway the ASM instructions are as follows: |
|||
CD35 --> D32E: ld (hl), a '''ret''' |
|||
[[User:MrMissingNo74|MrMissingNo74]] ([[User talk:MrMissingNo74|talk]]) 22:24, 1 June 2023 (UTC) |
Revision as of 22:29, 1 June 2023
this is my talk page
how to test every glitch Pokémon
this is how to garner information on every glitch Pokémon.
Subject | Bytes needed (at D31D) | what it actually does |
---|---|---|
testing HMs | 05 C4 01 C5 01 C6 01 C7 01 C8 01 FF | gives you every HM |
testing TMs part 1 (C9 to D2) | 0A C9 05 CA 05 CB 05 CC 05 CD 05 CE 05 CF 05 D0 05 D1 05 D2 05 FF | gives you a total of ten TMs ranging from TM01 to TM10, with five of each |
testing TMs part 2 (D3 to DC) | 0A D3 05 D4 05 D5 05 D6 05 D7 05 D8 05 D9 05 DA 05 DB 05 DC 05 FF | gives you a total of ten TMs ranging from TM11 to TM20, with five of each |
testing TMs part 3 (DD to E6) | 0A DD 05 DE 05 DF 05 E0 05 E1 05 E2 05 E3 05 E4 05 E5 05 E6 05 FF | gives you a total of ten TMs ranging from TM21 to TM30, with five of each |
testing TMs part 4 (E7 to F0) | 0A E7 05 E8 05 E9 05 EA 05 EB 05 EC 05 ED 05 EE 05 EF 05 F0 05 FF | gives you a total of ten TMs ranging from TM31 to TM40, with five of each |
testing TMs part 4 (F1 to FA) | 0A F1 05 F2 05 F3 05 F4 05 F5 05 F6 05 F7 05 F8 05 F9 05 FA 05 FF | gives you a total of ten TMs ranging from TM41 to TM50, with five of each |
testing evolutions | 03 28 64 28 64 28 64 FF | gives you three stacks of 99 rare candies |
my memory editor using eight glitch items, with a total of 19 items
the glitch items in question have the index numbers (hex) 59, 5C, 62, 64, 68, 6B, 6F, and 76. there are a total of 19 items. this is for Red and Blue only, I will do my research for an equivalent in Pokémon Yellow.
how I set it up:
ITEMS:
- 0x6B, any
- 0x6F, any
- 0x76, any
- 0x59, any
- 0x5C, any
- 0x62, any
- 0x64, any
- 0x68, any
don't forget to put the necessary (C3 ?? D3) code at their effect pointers!
my listed "functions" are:
- set HL to A (for item 9)
- increase A (for item 10)
- decrease A (for item 11)
- increase H (for item 12)
- decrease H (for item 13)
- increase L (for item 14)
- decrease L (for item 15)
- reset HL and A (for items 16 to 19)
items 9 to 19:
- item 0x77, x201
- Fresh Water, x201
- Soda Pop, x201
- Protein, x201
- Iron, x201
- ?????, x201
- Bike Voucher, x201
- Carbos, x205/56
- X-Accuracy, x205/56
- Lemonade, x0
- item 0x00, x201
will it work? I don't know how HL stores an address?
anyway the ASM instructions are as follows: CD35 --> D32E: ld (hl), a ret