User talk:MrMissingNo74: Difference between revisions

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== my memory editor using eight glitch items ==
== my memory editor using eight glitch items, with a total of 19 items ==


the glitch items in question have the index numbers (hex) 59, 5C, 62, 64, 68, 6B, 6F, and 76. there are a total of 19 items. this is for Red and Blue only, I will do my research for an equivalent in Pokémon Yellow.
the glitch items in question have the index numbers (hex) 59, 5C, 62, 64, 68, 6B, 6F, and 76. there are a total of 19 items. this is for Red and Blue only, I will do my research for an equivalent in Pokémon Yellow.
Line 67: Line 67:
* item 0x00, x201
* item 0x00, x201


will it work? I don't know how HL stores an address? [[User:MrMissingNo74|MrMissingNo74]] ([[User talk:MrMissingNo74|talk]]) 22:24, 1 June 2023 (UTC)
will it work? I don't know how HL stores an address?

anyway the ASM instructions are as follows:
CD35 --> D32E: ld (hl), a '''ret'''

[[User:MrMissingNo74|MrMissingNo74]] ([[User talk:MrMissingNo74|talk]]) 22:24, 1 June 2023 (UTC)

Revision as of 22:29, 1 June 2023

this is my talk page

how to test every glitch Pokémon

this is how to garner information on every glitch Pokémon.

All subjects and the bytes needed
Subject Bytes needed (at D31D) what it actually does
testing HMs 05 C4 01 C5 01 C6 01 C7 01 C8 01 FF gives you every HM
testing TMs part 1 (C9 to D2) 0A C9 05 CA 05 CB 05 CC 05 CD 05 CE 05 CF 05 D0 05 D1 05 D2 05 FF gives you a total of ten TMs ranging from TM01 to TM10, with five of each
testing TMs part 2 (D3 to DC) 0A D3 05 D4 05 D5 05 D6 05 D7 05 D8 05 D9 05 DA 05 DB 05 DC 05 FF gives you a total of ten TMs ranging from TM11 to TM20, with five of each
testing TMs part 3 (DD to E6) 0A DD 05 DE 05 DF 05 E0 05 E1 05 E2 05 E3 05 E4 05 E5 05 E6 05 FF gives you a total of ten TMs ranging from TM21 to TM30, with five of each
testing TMs part 4 (E7 to F0) 0A E7 05 E8 05 E9 05 EA 05 EB 05 EC 05 ED 05 EE 05 EF 05 F0 05 FF gives you a total of ten TMs ranging from TM31 to TM40, with five of each
testing TMs part 4 (F1 to FA) 0A F1 05 F2 05 F3 05 F4 05 F5 05 F6 05 F7 05 F8 05 F9 05 FA 05 FF gives you a total of ten TMs ranging from TM41 to TM50, with five of each
testing evolutions 03 28 64 28 64 28 64 FF gives you three stacks of 99 rare candies

my memory editor using eight glitch items, with a total of 19 items

the glitch items in question have the index numbers (hex) 59, 5C, 62, 64, 68, 6B, 6F, and 76. there are a total of 19 items. this is for Red and Blue only, I will do my research for an equivalent in Pokémon Yellow.

how I set it up:

ITEMS:

  1. 0x6B, any
  2. 0x6F, any
  3. 0x76, any
  4. 0x59, any
  5. 0x5C, any
  6. 0x62, any
  7. 0x64, any
  8. 0x68, any

don't forget to put the necessary (C3 ?? D3) code at their effect pointers!

my listed "functions" are:

  • set HL to A (for item 9)
  • increase A (for item 10)
  • decrease A (for item 11)
  • increase H (for item 12)
  • decrease H (for item 13)
  • increase L (for item 14)
  • decrease L (for item 15)
  • reset HL and A (for items 16 to 19)

items 9 to 19:

  • item 0x77, x201
  • Fresh Water, x201
  • Soda Pop, x201
  • Protein, x201
  • Iron, x201
  • ?????, x201
  • Bike Voucher, x201
  • Carbos, x205/56
  • X-Accuracy, x205/56
  • Lemonade, x0
  • item 0x00, x201

will it work? I don't know how HL stores an address?

anyway the ASM instructions are as follows: CD35 --> D32E: ld (hl), a ret

MrMissingNo74 (talk) 22:24, 1 June 2023 (UTC)Reply[reply]