Jump to content

Walk through walls glitch (ledge method): Difference between revisions

>Sherkel
mNo edit summary
Line 22:
# The player is now at the last Pokémon Center visited/home and will have the ability to walk through walls.
 
===Walk around with only fainted Pokémon glitch method===
 
An alternate method is possible in {{RB}} by exploiting the [[walk around with only fainted Pokémon]] glitch. It is slightly faster (you don't need to repeatedly heal your Pokémon), slightly easier (you don't need a poisoned Pokémon, but a fainted Pokémon, which is easier to obtain) and you don't need to count your steps.
# Get at least one fainted Pokémon in your party.
Line 42:
# If performed correctly, there should be some "9" under the player, instead of the shadow. Skip the dialog.
# Once in the Safari Zone gate, the player can walk through walls. Walk four steps (preferably down).<br/>'''WARNING !''' Going out of bounds will cause a '''crash''', and entering the Safari Zone again will cancel the walk through walls. On Nintendo 3DS Virtual Console, erased save data from out of bounds freezes are more common.
 
===Expanded bag method===
''See also: [[Expanded bag item documentation (Generation I)]]''
 
This glitch involves performing one of the normal procedures but instead of obtaining a poisoned Pokémon or a fainted one, the player manipulates the expanded inventory to escape with walk through walls active. The easiest way is possibly to change the quantity of item 37 (<code>wCurMapTileset</code>) to 0, allowing the player to Fly away from the Safari Zone gate with the walk through walls effect active. Another method might involve changing one of the map connections to a different map than [[Map 0xFF (summary)|map 0xFF]] (the default map out of bounds for maps with no valid map connections).
 
==Video demonstration==
Cookies help us deliver our services. By using our services, you agree to our use of cookies.