Wally defeating Ralts oversight: Difference between revisions

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[[File:Zigzagoon fainting Ralts.png|thumb|right|240px|Wally's Zigzagoon causing the wild Ralts to faint]]
[[File:Zigzagoon fainting Ralts.png|thumb|right|240px|Wally's Zigzagoon causing the wild Ralts to faint]]


In {{RSE}}, the '''Wally defeating Ralts oversight''' refers to a set of very unlikely circumstances that allow Wally's Zigzagoon to faint Ralts during the demonstration near the beginning of the game in which he is supposed to catch a Ralts.
In {{RSE}}, it is possible, although extremely unlikely, that Wally would defeat the Ralts that he is supposed to catch in the demonstration near the beginning of the game.


For this to happen, Zigzagoon needs to have 11 Attack, and Ralts needs to have 17 HP and 6 Defense (possible by rolling low IVs for both stats in conjunction with a Defense-reducing nature). This causes the maximum damage from two Tackles to be 10 and 7 (the second one through an Attack modifier of -1 from Ralts's Growl). Notice that critical hits are disabled for this battle, so those extreme stats and damage rolls are the only way to faint Ralts. <!-- It is not yet known whether this glitch occurs in {{ORAS}}. But I don't think it's relevant here. -->
For this to happen, Zigzagoon needs to have 11 Attack, and Ralts needs to have 17 HP and 6 Defense (possible by rolling low IVs for both stats in conjunction with a Defense-reducing nature). This causes the maximum damage from two Tackles to be 10 and 7 (the second one through an Attack modifier of -1 from Ralts's Growl). Notice that critical hits are disabled for this battle, so those extreme stats and damage rolls are the only way to faint Ralts. <!-- It is not yet known whether this glitch occurs in {{ORAS}}. But I don't think it's relevant here. -->