Wally defeating Ralts oversight: Difference between revisions
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[[File:Zigzagoon fainting Ralts.png|thumb|right|240px|Wally's Zigzagoon causing the wild Ralts to faint]] |
[[File:Zigzagoon fainting Ralts.png|thumb|right|240px|Wally's Zigzagoon causing the wild Ralts to faint]] |
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In {{RSE}}, |
In {{RSE}}, it is possible, although extremely unlikely, that Wally would defeat the Ralts that he is supposed to catch in the demonstration near the beginning of the game. |
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For this to happen, Zigzagoon needs to have 11 Attack, and Ralts needs to have 17 HP and 6 Defense (possible by rolling low IVs for both stats in conjunction with a Defense-reducing nature). This causes the maximum damage from two Tackles to be 10 and 7 (the second one through an Attack modifier of -1 from Ralts's Growl). Notice that critical hits are disabled for this battle, so those extreme stats and damage rolls are the only way to faint Ralts. <!-- It is not yet known whether this glitch occurs in {{ORAS}}. But I don't think it's relevant here. --> |
For this to happen, Zigzagoon needs to have 11 Attack, and Ralts needs to have 17 HP and 6 Defense (possible by rolling low IVs for both stats in conjunction with a Defense-reducing nature). This causes the maximum damage from two Tackles to be 10 and 7 (the second one through an Attack modifier of -1 from Ralts's Growl). Notice that critical hits are disabled for this battle, so those extreme stats and damage rolls are the only way to faint Ralts. <!-- It is not yet known whether this glitch occurs in {{ORAS}}. But I don't think it's relevant here. --> |