Whiteout effect: Difference between revisions
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==Glitch items which cause a whiteout effect== |
==Glitch items which cause a whiteout effect== |
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*[[ItemDex/RB:104|f m (hex:68)]]: Screen fades out in a certain way once after use, without automatically fading out. Degree of whiteout increases after each use until screen is mainly or completely white. |
*[[ItemDex/RB:104|f m (hex:68)]]: Screen fades out in a certain way once after use, without automatically fading out. Degree of whiteout increases after each use until screen is mainly or completely white. |
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[[Category:Glitch effects]] |
[[Category:Glitch effects]] |
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[[Category:Generation I glitches]] |
Revision as of 03:10, 7 November 2018
Whiteout effect is a glitch effect in Pokémon Red and Blue, in which the screen will partially or fully become white.
Metascripts which cause a whiteout effect
Possibly because meta-map scripts are run continuously, the effect causes the screen to automatically fade out to completely white, but not instantly.
Although the screen fades out, it is still possible to make sprites such as the player's sprite and the menu visible.
The whiteout effect is not permanent; all the player has to do to remove the effect is to move to another location in which the whiteout effect is not active.
- MetascriptDex/RB:D62C (Pokémon Tower 3F): Script 0x13
- MetascriptDex/RB:D62D (Pokémon Tower 4F): Script 0x0F, 0x15
- MetascriptDex/RB:D631 (Rocket Hideout B1F): Script 0x10, 0x16
- MetascriptDex/RB:D644 (Silph Co. 3F): Script 0x07
- MetascriptDex/RB:D646 (Silph Co. 5F): Script 0x14
- MetascriptDex/RB:D604 (Route 9): Script 0x14
- MetascriptDex/RB:D623 (Route 11): Script 0x14
- MetascriptDex/RB:D61B (Route 14): Script 0x14
Glitch items which cause a whiteout effect
- f m (hex:68): Screen fades out in a certain way once after use, without automatically fading out. Degree of whiteout increases after each use until screen is mainly or completely white.
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