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Wrong warp (Generation IV): Difference between revisions

m
I decided that the plurals in the section titles are not necessary.
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m (I just realized that the proper solution is to just link to redirection pages. This way no matter whether we later decide those topics need their own articles, those links would work, and changing section names would probably be less painful as well.)
>Bbbbbbbbba
m (I decided that the plurals in the section titles are not necessary.)
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Saving the game and resetting while at coordinates out of the -32768 ~ 32767 range also cause an effect similar to wrong warping, although the mechanics are a little different because the saved 16-bit coordinates are treated as ''signed'' integers.
 
==Coordinate warpswarp==
'''Coordinate warps''' are warps to the wrong coordinates due to the conversion between 32-bit integers (the "live coordinates") and unsigned 16-bit integers (the saved coordinates).
 
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* The Vista Lighthouse wrong warp, caused by using the [[Alt-Retire glitch]] to run the 3rd script in the Observation Deck.
 
==True wrong warpswarp==
"True" wrong warps occur when the game fail to save the player's location with the intended script, causing a previously saved player location to be used instead. They may also be coordinate warps if the previously saved coordinates are out of the 0 ~ 65535 range.
 
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