Wrong warp (Generation IV): Difference between revisions

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(I am deciding to put detailed explanations of the mechanic in this general page, while leaving detailed procedures (including applications) to the specific page (Union Room wrong-warping glitch). Hopefully this model would work well.)
 
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m (I just realized that the proper solution is to just link to redirection pages. This way no matter whether we later decide those topics need their own articles, those links would work, and changing section names would probably be less painful as well.)
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Other examples of pure coordinate warps include:
Other examples of pure coordinate warps include:
* The Spear Pillar wrong warp, caused by using the [[Retire glitch]] to run the 4th script in Spear Pillar.
* The Spear Pillar wrong warp, caused by using the [[Retire glitch]] to run the 4th script in Spear Pillar.
* The Vista Lighthouse wrong warp, caused by using the [[Retire glitch#Alt-Retire glitch|Alt-Retire glitch]] to run the 3rd script in the Observation Deck.
* The Vista Lighthouse wrong warp, caused by using the [[Alt-Retire glitch]] to run the 3rd script in the Observation Deck.


==True wrong warps==
==True wrong warps==
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This particular set of variables are also used for many other warps, including elevators, the Safari Zone, and most usefully, the Explorer Kit. When the message asking whether the player wants to use the Explorer Kit pops up, those variables are changed to the player's current location (including the X and Y coordinates, and the Matrix, which will always be the Sinnoh outdoor region for the Explorer Kit). Therefore, by using the Explorer Kit, the player can easily set up the warp destination.
This particular set of variables are also used for many other warps, including elevators, the Safari Zone, and most usefully, the Explorer Kit. When the message asking whether the player wants to use the Explorer Kit pops up, those variables are changed to the player's current location (including the X and Y coordinates, and the Matrix, which will always be the Sinnoh outdoor region for the Explorer Kit). Therefore, by using the Explorer Kit, the player can easily set up the warp destination.


Notably, by using the Explorer Kit in the void where one or both coordinates are negative but relatively close to 0, the player can coordinate warp to a faraway location close to a [[Void#Fake Sinnoh|fake Sinnoh]]. This allows the player to access a fake Sinnoh without having to travel tens of thousands of steps in the void.
Notably, by using the Explorer Kit in the void where one or both coordinates are negative but relatively close to 0, the player can coordinate warp to a faraway location close to a [[fake Sinnoh]]. This allows the player to access a fake Sinnoh without having to travel tens of thousands of steps in the void.


Another example of a true wrong warp can be set up by using the [[Retire glitch]] to set the "Safari mode" flag.
Another example of a true wrong warp can be set up by using the [[Retire glitch]] to set the "Safari mode" flag.