Wrong warp Glitch City: Difference between revisions

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Invisible objects called "warps" allow the player to move between two locations. Doors, cave entrances, staircases, and ladders do not change the player's location; the invisible warps placed over such items do all the work. A warp can lead to any warp in any map (including, in theory, itself), but it can only lead to another warp.
Invisible objects called "warps" allow the player to move between two locations. Doors, cave entrances, staircases, and ladders do not change the player's location; the invisible warps placed over such items do all the work. A warp can lead to any warp in any map (including, in theory, itself), but it can only lead to another warp.


When a player exits the Safari Zone gatehouse using the south entrance, they are passing through a warp. This warp is programmed to take the player to Warp #4 in the (non-Safari-Zone) map they were previously in. When no glitches occur, that map is invariably Fuchsia City, and Warp #4 in Fuchsia City is the door to the Safari Zone gatehouse.
When a player exits the Safari Zone gatehouse using the south entrance, they are passing through a warp. This warp is programmed to take the player to warp $04 (the fifth warp, because warp 0 counts as a valid warp) in the (non-Safari-Zone) map they were previously in. When no glitches occur, that map is invariably Fuchsia City, and warp $04 in Fuchsia City is the door to the Safari Zone gatehouse.


However, when a player performs the glitch, they change the map. They aren't in the Safari Zone when the P.A. sounds, so they don't end up in Safari Zone when they leave the gatehouse. When they leave the gatehouse, they are taken to Warp #4 in whatever map they were in when the P.A. sounded.
However, when a player performs the glitch, they change the map. They aren't in the Safari Zone when the P.A. sounds, so they don't end up in Safari Zone when they leave the gatehouse. When they leave the gatehouse, they are taken to warp $04 of whatever map they were in when the P.A. sounded.


The problem is that not all maps ''have'' four Warps. In particular, Cycling Road only has two, as does the Cinnibar Island Coast. So when the player makes the P.A. sound on those maps, and when the player then exits the Safari Zone gatehouse, they trick the game into taking them to a warp that doesn't exist.
The problem is that not all maps ''have'' a warp $04. In particular, Cycling Road only has two <!--does this count warp 0---> , as does the Cinnibar Island Coast <!--probably supposed to mean Sea Route 20--->. So when the player makes the P.A. sound on those maps, and when the player then exits the Safari Zone gatehouse, they trick the game into taking them to a warp that doesn't exist.


As with many other anomalies, the first generation of Pokemon games had no measures in place to prevent things like this from happening. The result is that the part of the game engine responsible for handling maps and warps gets completely tripped up by the error, and fails to produce the proper map. The player ends up in a heavily corrupted version of the map they were in when the P.A. sounded. The Glitch City is a corrupted map, and the map that the player was in when the P.A. sounded is the "source" map.
As with many other anomalies, the first generation of Pokemon games had no measures in place to prevent things like this from happening. The result is that the part of the game engine responsible for handling maps and warps gets completely tripped up by the error, and fails to produce the proper map. The player ends up in a heavily corrupted version of the map they were in when the P.A. sounded. The Glitch City is a corrupted map, and the map that the player was in when the P.A. sounded is the "source" map.


(It should be noted that if the P.A. sounds in a map that ''does'' have a Warp 4, then the player will simply be taken to that Warp 4.
(It should be noted that if the P.A. sounds in a map that ''does'' have a warp $04, then the player will simply be taken to that warp $04.


===What is Glitch City?===
===What is Glitch City?===
So the Cinnibar Island Coast Glitch City, for example, actually ''is'' the Cinnibar Island Coast -- it's just a temporarily corrupted version of it. A number of factors exist to prove this. One of them is the fact that when a player checks the Town Map while in a Glitch City, the Map says that they are in the source map. Also, attributes of the source map are preserved. The Cycling Road Glitch City forces the player to move downward, in the same manner that the Cycling Road itself does. The sizes of the map are preserved as well.
So the Cinnabar Island Coast Glitch City, for example, actually ''is'' the Cinnibar Island Coast -- it's just a temporarily corrupted version of it. A number of factors exist to prove this. One of them is the fact that when a player checks the Town Map while in a Glitch City, the Map says that they are in the source map. Also, attributes of the source map are preserved. The Cycling Road Glitch City forces the player to move downward, in the same manner that the Cycling Road itself does. The sizes of the map are preserved as well.


Wild Pokemon are also preserved; if the source map had Wild Pokemon data, then those Pokemon will appear when Surfing in Glitch City. This, of course, means that [[Missingno|MISSINGNO.]] can be made to appear in a Glitch City.
Wild Pokemon are also preserved; if the source map had Wild Pokemon data, then those Pokemon will appear when Surfing in Glitch City. This, of course, means that [[Missingno|MISSINGNO.]] can be made to appear in a Glitch City.
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== A Different Type of Glitch City ==
== A Different Type of Glitch City ==
Here is a possible alternate method for accessing Glitch City in ''Pokemon Yellow''. The method is described [http://forums.glitchcity.info/index.php/topic,3992.0.html on the site forums].
Here is a possible alternative method for accessing Glitch City in ''Pokemon Yellow''. The method is described [http://forums.glitchcity.info/index.php/topic,3992.0.html on the site forums].


#Catch {{gdex|RB:000|'M}} or any type of MissingNo. and deposit it in the PC.
#Catch {{gdex|RB:000|'M}} or any type of MissingNo. and deposit it in the PC.