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Wrong warp Glitch City: Difference between revisions

→‎Explanation: Added an explanation, typed mostly from memory but admittedly similar to the one I wrote for Bulbapedia.
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(→‎Explanation: Added an explanation, typed mostly from memory but admittedly similar to the one I wrote for Bulbapedia.)
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'''Glitch City''' is thea namegeneric term used to describe thea collectivetemporarily-corrupted ofmap thein different Glitch Regions within the[[bp:Generation I|''Pokémon Red/'', ''Blue/Yellow'', seriesand of video games''Yellow'']].
 
== How to Get to Glitch City: ==
 
== How to Get to Glitch City: ==
'''Step 1:'''
 
[[Image:Glitchcity1.png]]
 
A player attempting to enter Glitch City should first enter the Safari Zone.
First, go to the Safari Zone and walk around a little.
 
'''Step 2:'''
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[[Image:Glitchcity2.png]]
 
Then,The player should then try to leave. When the guyman at the desk asks if youthem want to leave early, they should say no. The player's character will automatically walk back into the Safari Zone.
 
'''Step 3:'''
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[[Image:Glitchcity3.png]]
 
NextOnce inside, gothe back insideplayer andshould save yourthe game.
 
'''Step 4:'''
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[[Image:Glitchcity4.png]]
 
RebootThe theplayer Gameshould Boythen restart their console, and thenattempt goto outleave the Safari Zone again. If the trick worked, the guyman at the desk should say what he normally says when youplayers try to ''enter'' the Safari Zone. SayThe noplayer should, andat youthis canpoint, leavesay theno; Safarithey Zoneshould then exit the gatehouse.
 
'''Step 5:'''
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[[Image:Glitchcity5.png]]
 
GoThe player should then go somewhere else, and walk around for a while. Eventually, you will hear the PA gowill sound: "''Ding-dong!''" just as if youthe player were still in the Safari Zone. YouThe player will then be returned to the Safari Zone building, regardless of where they were before.
 
'''Step 6:'''
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[[Image:Glitchcity6.png]]
 
When youthe walkplayer outexits the gatehouse, youthey will ''usually'' find yourselfthemselves in a Glitch City. Which Glitch City you enter depends on where youthey were when yourtheir time ran out. To go to theThe most well-known Glitch City, letcan yourbe accessed by letting the time run out while Surfing on the eastern coast of Cinnabar Island, where you normally find [[MissingNo.]] can usually be found.
 
== Specific Glitch Regions:Cities ==
 
'''Glitch City''' (Go to: Cinnabar Island Eastern Strait)
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Jumping/Spinning Glitch is easy to do, but you must time it right. After saving and leave the Safari Zone, fly to the Viridian Gym. To spin, simply go inside and ride on the spinning arrows until you get called to go back. After that, you will always spin when you move until the game is reset. To do the [[Jumping glitch]], you have to time it so you get called back while you are jumping over a ledge.
 
== Explanation ==
== A diferent type of Glitch City ==
===How it Works===
The glitch is the result of a mismatched warp.
 
Invisible objects called "warps" allow the player to move between two locations. Doors, cave entrances, staircases, and ladders do not change the player's location; the invisible warps placed over such items do all the work. A warp can lead to any warp in any map (including, in theory, itself), but it can only lead to another warp.
 
When a player exits the Safari Zone gatehouse using the south entrance, they are passing through a warp. This warp is programmed to take the player to Warp #4 in the (non-Safari-Zone) map they were previously in. When no glitches occur, that map is invariably Fuchsia City, and Warp #4 in Fuchsia City is the door to the Safari Zone gatehouse.
 
However, when a player performs the glitch, they change the map. They aren't in Fuchsia City when the P.A. sounds, so they don't end up in Fuchsia City when they leave the gatehouse. When they leave the gatehouse, they are taken to Warp #4 in whatever map they were in when the P.A. sounded.
 
The problem is that not all maps ''have'' four Warps. In particular, Cycling Road only has two, as does the Cinnibar Island Coast. So when the player makes the P.A. sound on those maps, and when the player then exits the Safari Zone gatehouse, they trick the game into taking them to a warp that doesn't exist.
 
As with many other anomalies, the first generation of Pokemon games had no measures in place to prevent things like this from happening. The result is that the part of the game engine responsible for handling maps and warps gets completely tripped up by the error, and fails to produce the proper map. The player ends up in a heavily corrupted version of the map they were in when the P.A. sounded. The Glitch City is a corrupted map, and the map that the player was in when the P.A. sounded is the "source" map.
 
(It should be noted that if the P.A. sounds in a map that ''does'' have a Warp 4, then the player will simply be taken to that Warp 4.
 
===What is a Glitch City===
So the Cinnibar Island Coast Glitch City, for example, actually ''is'' the Cinnibar Island Coast -- it's just a temporarily corrupted version of it. A number of factors exist to prove this. One of them is the fact that when a player checks the Town Map while in a Glitch City, the Map says that they are in the source map. Also, attributes of the source map are preserved. The Cycling Road Glitch City forces the player to move downward, in the same manner that the Cycling Road itself does. The sizes of the map are preserved as well.
 
Wild Pokemon are also preserved; if the source map had Wild Pokemon data, then those Pokemon will appear when Surfing in Glitch City. This, of course, means that MISSINGNO. can be made to appear in a Glitch City.
 
A number of interesting changes are made to the map when it is corrupted. Some of these are blatantly obvious, while others are more subtle and require a better understanding of the game's mechanics to notice.
*Obviously, all terrain in the map is corrupted beyond recognition.
*Warps and objects are ignored and do not appear in Glitch Cities. This is why doors, signs, and cave entrances do nothing (or freeze the game) when they appear in Glitch Cities, and why people never appear in Glitch Cities.
**Objects are anything on the overworld that takes up space and can be interacted with using the A button. People and Cuttable trees are objects. There are also invisible objects that are placed over signposts -- signs, like doors, don't do anything on their own.
*In ''Pokemon Yellow'', Pikachu's AI is completely glitched, causing it to run around erratically, and lowering its happiness to zero.
 
One of the bigger changes is the lack of map links. Map links connect two "adjacent" maps, allowing a player to walk off the edge of one map and onto the edge of another. As an example, Pallet Town and Route 1 are connected with a map link. If that map link didn't exist, then the game would have no idea that the two maps are connected, and walking out of Pallet Town's northern exit would crash the game (because the player would be outside of the map).
 
Such map links are ignored when the game loads a Glitch City. If, for example, a player is in the Cinnibar Island Coast Glitch City, and they head west (to where Cinnibar Island ''should'' be), the game will crash, because the map link (which didn't load) was the only thing stopping them from walking outside of the map.
 
== A diferentDifferent typeType of Glitch City ==
 
'''Step 1:'''
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