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Wrong warp Glitch City: Difference between revisions

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[[File:Glitchcity6.png|frame|right|A Sea Route 20 Glitch City, caused by the [[Safari Zone exit glitch]]]]
'''Wrong warp Glitch Cities''' are a type of [[Glitch City]] in {{RBY}}. These Glitch Cities appear when the game uses an invalid entrance or exit point for a map (i.e. one that doesn't exist).
'''Glitch City''' in [[bp:Generation I|Generation I]] (known in Japan rarely as バグった町, ''Bug Town'' or ''Bug City'') is a generic term used to describe an 'area' which is a glitchy mess of tiles. These are technically generated using an existing location in most circumstances.
 
Glitch CitiesThis can be accessedachieved withthrough the [[Safari Zone exit glitch]], eitheror throughby modifying the 'traditional'address methodD365 or(D364 thein poisonYellow), methodeither (butthrough thecheating, poisonthrough methodchanging doesthe notquantity workof initem Yellow).36 Ain Glitchan City[[expanded canitems alsopack]] be(for accessedEnglish withversions), theor through [[Silpharbitrary Co.code PC glitchexecution]].
 
An expanded items pack can be achieved through a method such as the [[item underflow glitch]] (which is probably the 'cleanest' method of item expansion).
A Glitch City can also be accessed when walking down beyond a y-coordinate map boundary by changing the memory address D361. For example, if the y position on Route 1 is set to 37 (hex:25) when it was 35 (hex:23), walking down will eventually cause a Glitch City to appear (ignoring tiles possibly blocking the player without walk through walls).
 
The Safari Zone exit glitch only allows access to a few warp hex:04 Glitch Cities, but modifying the address D365/D364 (the last location to load the player for certain exits) allows the player to access more.
 
== Specific Glitch Cities ==
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Glitch League is not as easily navigable as Glitch City or Glitch Mountain. You can only move around a very small area, but you can see pieces of statues, water, and all kinds of other stuff.
 
==Traits==
===Traits of Safari Zone exit glitch Glitch Cities===
Glitch Cities accessed through the Safari Zone exit glitch happen when the game places the player forat an invalid 'exit point hex:04'. Fuchsia City has a valid exit point hex:04, which is on the Safari Zone building's door.
 
This is why when the player lands their final Safari Zone step in Fuchsia City, or without changing the value of D365/4, walking out the Safari Zone gate will have the game take the player to the Safari Zone door without loading a Glitch City.
All Glitch Cities except for Pokémon Yellow's [[Pokémon Yellow map 254|map 254]] are not actual glitch maps; but rather a temporarily corrupted version of an existing map.
 
Furthermore, certain locations such as Cerulean City have a valid exit point hex:04, so landing the final Safari Zone step there will make the player step out of a building, such as Cerulean City's Bike Shop.
 
AllWrong warp Glitch Cities except for Pokémon Yellow's [[Pokémon Yellow map 254|map 254]] are not actual glitchunique maps;locations, but rather a temporarily corrupted version of an existing map.
 
This can be proven by viewing the memory address D35E (D35D) in Yellow, and looking up the value [http://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(GB) here]. Additionally, when a player checks the Town Map while in a Glitch City, the map says that they are in the source map.
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Basically, this means that initially going west too much counts as taking the player to the east connection hex:64 (Sea Route 19) and going right too much counts as taking the player to the west connection hex:FF (Cinnabar Island), but when a connection happens the player's coordinates are updated like normal (e.g. going to the hex:64 connection makes the player's new x coordinate 00 because this is the minimum x coordinate for Sea Route 19). As FF is a west connection to get to Sea Route 20, going one more step west takes the player back to Sea Route 20, due to the byte 'underflow' from 00 to FF.
 
== Silph Co. PC glitch Glitch City==
In the [[Silph Co. PC glitch]] Glitch City, Silph Co.'s president and secretary do not disappear, and they can be talked to using walk through walls, but warps no longer work. The player can go out of bounds with walk through walls though, and their coordinates and current map are unchanged.
 
As this Glitch City occurs while in a building, Fly cannot be used to exit it, but the player can escape it using Dig or an Escape Rope. However if you don't have Dig or an Escape Rope you may save and reset the game as the map reverts to normal the next time the save file is loaded.
 
==See also==
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