X item glitch (Colosseum): Difference between revisions

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==Procedure==
==Procedure==
#Enter a battle. <!-- all battles in Colo where items are enabled (i.e. Story Mode) are double battles -->
#Enter a double battle.
#On the first Pokémon's turn, use an item that will have no effect, such as a healing item on a target with full HP.
#On the first Pokémon's turn, use an item that will have no effect, such as a healing item on a target with full HP.
#Without exiting the menu, use the X item. Its effect will be applied to the second Pokémon.
#Without exiting the menu, use the X item. Its effect will be applied to the second Pokémon.
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==Notes==
==Notes==
In some games like [[bp:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Pokémon: Let's Go]], spending one Pokémon's turn using an X item on another Pokémon is an intended mechanic, as the game allows the player to choose the target. However, in other games (including Pokémon Colosseum), an X-item can normally only be used on a Pokémon on its own turn, so this glitch is needed to perform this maneuver in battle.
Normally, using an X item on a given Pokémon's turn immediately applies its effect to that Pokémon, and spends its turn. In double battles, it was not intended to be possible to use an X item on one Pokémon's turn and apply its effects to the other one sent out, as using the item would immediately cause it to target the Pokémon currently taking commands. In later generations<!-- which? -->, spending one Pokémon's turn using an X item on another Pokémon became an intended mechanic, as the game allows the player to choose the target. However, this was not the case in generation III, the battle system of which was used in Colosseum. <!-- Pretty sure this is closer to it, though using X items in double battles is not something I tested much for obvious reasons. -->


[[Category:Speed runner glitches]]
[[Category:Speed runner glitches]]