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ZZAZZ glitch: Difference between revisions

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Jacred's fifth roster is accessible by performing the Ditto glitch with a Special stat of 200 and lowering the last enemy Pokémon's Attack by one stage via the move Growl.
 
==The effects of the '''ZZAZZ Glitch''' outside of battle==
 
If the player manages to escape the battle with the glitch trainer he or she will be left with a team of level 153 Bulbasaurs with the move Explosion. 'Pokémon' beyond the sixth slot will be changed and this affects unrelated bytes.
 
If the '''ZZAZZ Glitch''' changed the end Pokémon variable in the player's name (usually this corresponds to [[GlitchDex/RB:255|Charizard 'M]] or [[GlitchDex/Y:255|Q]] depending on the player's version) to a level 153 Bulbasaur with Explosion poison damage may occur, and this will decrease unrelated memory addresses by one every four steps the player takes.
 
If the player saves after performing this glitch, the save file will be erased if an end byte (0x50) is not present on the eleventh character of the player's name or less. However, the ZZAZZ glitch may corrupt your box-set, i.e. message box options used for things like saving.
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==Procedure==
===Up to name and party change===
#Follow the steps for the [[Ditto Trick]], using a PokémonSpecial withstat anyand specialenemy statattack stage for a ZZAZZ glitch compatible fromTrainer 251(examples todescribed 255.above)
#The player should encounter the glitch trainer.
===Up to ZZAZZ Glitch Trainer===
#Use any item. The battle should end.
#Battle any trainer to see the 'death Trainer'.
 
==Party Pokémon box data shift glitch==
The storage box data shift glitch is available with the ZZAZZ glitch and is closely related to the [[Storagestorage box data shift glitch]]. More information about it can be found [http://forums.glitchcity.info/index.php/topic,1386.msg194252.html#msg194252 here]. It involves data between the Pokémon data and a certain point (most favorably the items terminator) being shifted upwards, with D164 (Pokémon 1) taking the first shifted up value.
 
It is possible to change the first item identifier to the number of items, the first item quantity to the first item identifier, etc. and this makes it possible to work with the 'post 20' item bytes that are actually unrelated data, and this way it is possible to do things like warp to the Hall of Fame.
 
The player needs to perform the ZZAZZ glitch to make all FF up to the items terminator (or the point they want) disappear. If they're on the right tracks, the game will freeze on opening the Pokémon menu because the game can't find a terminator.
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Working values are one Pokémon (01 xx FF), three Pokémon (03 xx yy zz FF), four Pokémon (04 ww xx yy zz FF) and six Pokémon (06 uu vv ww xx yy zz FF). (the FFs will get replaced with hex:99)
 
The items changing glitch may become impossible after certain progress is made in the game (though the game still technically shifts the bytes above the first FF), due to the possibility of there being FF values before the items terminator. If the player has a Charizard 'M or Q in the party, it may prevent the party Pokémon box data shift glitch from working.
 
If you want to perform the items changing glitch, when you are confident that there will be no FFs other than the items terminator (this is only possible through memory viewer, unfortunately), perform the ZZAZZ glitch, choose an item identifier greater than hex:14 (dec:20), go to a PC, and deposit the first Pokémon. You may need to walk around for a few steps so that you don't get stuck in the Pokémon Center due to map corruption.
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