0x0000 glitch Pokémon (Pokémon XD): Difference between revisions
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[[File:0x0000 Pokémon XD.png|thumb|right|350px|Sending out the 0x0000 glitch Pokémon]] |
[[File:0x0000 Pokémon XD.png|thumb|right|350px|Sending out the 0x0000 glitch Pokémon]] |
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The '''0x0000 |
The '''0x0000 [[glitch Pokémon]]''' may appear in {{XD}} with cheat codes. |
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Not much is known about this [[glitch Pokémon]], other than it may be set (without additional cheat codes) to always have 0 in all stats, and has a blank menu-sprite. |
Not much is known about this [[glitch Pokémon]], other than it may be set (without additional cheat codes) to always have 0 in all stats, and has a blank menu-sprite. |
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Additionally, although this glitch Pokémon can be sent out, it does not have a visible sprite, and it may force the message that the player is out of usable Pokémon immediately after the throwing animation. |
Additionally, although this glitch Pokémon can be sent out, it does not have a visible sprite, and it may force the message that the player is out of usable Pokémon immediately after the throwing animation. |
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The player can also battle a nameless glitch Pokémon with no background music, by modifying the contents of a Poké Spot to an invalid index number. Attempting to throw a Poké Ball may play the 'selected' sound effect but not throw the ball or spend a turn, effectively doing nothing. Using a move or choosing Call may immediately end the battle. |
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==Action Replay codes (PAL)== |
==Action Replay codes (PAL)== |
Latest revision as of 17:39, 26 July 2023
The 0x0000 glitch Pokémon may appear in Pokémon XD: Gale of Darkness with cheat codes.
Not much is known about this glitch Pokémon, other than it may be set (without additional cheat codes) to always have 0 in all stats, and has a blank menu-sprite.
Additionally, although this glitch Pokémon can be sent out, it does not have a visible sprite, and it may force the message that the player is out of usable Pokémon immediately after the throwing animation.
The player can also battle a nameless glitch Pokémon with no background music, by modifying the contents of a Poké Spot to an invalid index number. Attempting to throw a Poké Ball may play the 'selected' sound effect but not throw the ball or spend a turn, effectively doing nothing. Using a move or choosing Call may immediately end the battle.
Action Replay codes (PAL)
First Pokémon is empty slot (0000):
78KH-UC10-VCXZ3
M3KR-K8NP-TA4VW
Y2KZ-TKPU-PZ3XN
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